aneova_ESO - Why did you make it so complex for the newer Motif's? Also, why is so much material needed to upgrade our armor and weapons? 100 is extreme, you'll never be able to update the writs to the new tier if this remains.
There are a few reasons we’ve been splitting up the crafting Motif’s lately. Most importantly, to diversify crafters across the community, at least initially, as players learn individual chapters over time. This provides more niches for more crafters to participate in, and encourages wider overall economic participation. Additionally, we launched with a large number of easy to obtain crafting motifs and we want our crafting community to have aspirational content akin to combat-centric players.
Lastly, for particularly iconic appearances such as Dwemer and Glass, it should feel like a significant accomplishment to unlock the entire motif, given how recognizable and special they are to all of us. That being said, we understand it can feel a bit overwhelming to have to hunt these down across the game and over long periods of time, so we’re looking very carefully at the time investment required to obtain motifs in future DLC content.
In regards to the amount of materials needed for VR16 equipment, the goal was to provide some parity between the challenge of obtaining maximum level gear through non-crafted means (PvP, Dungeons, Quest Rewards, etc) with their crafted equivalents. Any writs we add for this tier will accept VR15 item deliveries which require the much lower amount of raw material.
I don't think they will add them until the next DLC though (at least). I'd like to think Orsinium will host new resource nodes and allow us to harvest the material - which then it would make sense to have another tier writ.
Of course, I don't actually know anything at all, and this is completely my personal speculation.