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Stamina Builds Need Something More

 Panda_iMunch
Panda_iMunch
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We're Gonna Kick It Up A Pepper Or Two. WHAM! (not ashamed)

While I do have one magicka user that uses spells more so than abilities, I have always preferred to go for a stam build as it was more intense, it had more power to it, and the mobility always felt smoother. This feeling has allowed me to make a stam build for all of the classes and I loved playing most of the time.

However, I have found that across all of my builds, I tend to use the same set up. These set ups might vary, but they were all basically the same. For example, all of the my stam users who didn't have a Major Brutality buff in their class tree usually went 2-h for the buff and heal. For those who could, I went dw and was able to roll that for a single target build. Now that's changed with the patch, but they're all still running the same basic setup.

It also doesn't help that most gear for stam users has very little variation. I mean holy crap, go through the ESO sets page and go to the medium section. Most are for bow users, which doesn't far well outside pvp, or worse than their crafted counterpart. I swear I have been using hunding's rage and ashen/night silence for over a year!

What's Your Point?

My point is that stam builds need something new, they need a change. The only recent change was a few abilities in the last patch that didn't change builds for the most part. F**k the norms and go outside the freaking box! Here are some of my ideas (feel free to put your own in the comments, I'll add them if they are good/highly requested!):

1. Add some new weapon types!
While there is a few good options, they're all just the same four: mace, sword, axe, or dagger. All of attack the same when in the same respective slots and the only real difference is what they offer in the skill line passives. Which is why now you see everyone running around with two swords or a great-sword These sometimes change into maces if a build is pure physical damage, which is may or may not work out.
So for this, we could add more weapons like spears, polearms, hatchets, cross bows, flails, etc. These would have there own play style and skill line that would allow for more variety!

2. More Diverse Armor
As explained before, the medium armor sets are rather homogeneous, bland, or just simply worse than crafted sets. I sear to god if I get another poison set I will freaking explode. So I think that ZoS should just put in some more diverse sets that would offer different bonuses and are also made for medium armor and not put onto heavy for some hellish reason. Maybe offer some armor that changes abilities so they offer sort of a third morph.

3 More Morphs!
Kinda self explanatory.

4. Magicka Blade?
For me, I have tried to incorporate magicka damage into my build, but I would either have to sacrifice stam, weapon damage, or a good ability to do so. I've seem some hybrid builds, but they tend not to do as much damage as a person who just stacks a single stat and there are very few sets of gear that even compliment thees styles. So what I propose is a either a new class, skill line, or even new abilities/morphs that would use magicka and your weapon to damage. While not exactly a stable in The Elder Scrolls Universe, it's really hard to justify playing with the same few abilities across multiple classes, races, and factions. How awesome would it be to have a spell that buffs your weapons for a short time and makes it so that you create a spectral arrow that hits multiple people. Or how about where you take some damage to you in order to summon a pet that scales off your weapon stats and changes it's abilities based on what you have/assign. I'm sure I could come up with more, but I'm not being terribly creative atm.

5. Community Suggestions!
TBA:
Edited by Panda_iMunch on September 13, 2015 8:22PM
Yeetus that fetus

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  • Bloodgharm
    Bloodgharm
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    I really like the idea of bound weapons like the ones from skyrim. These could be implemented with the use of a skill line for bound armaments. Since we can't just find bound weapons lying around tamriel, there'd be a series of passives that (much like the crafting passives) would scale your weapon/spell damage to your current level. Other passives could include the ability to gain back magicka and stamina on heavy attacks and increasing damage/critical rating etc. Instead of active skills, you could unlock the type of weapon you'll be using (probably limited to swords, bows, greatswords, war-axes, battle axes) and just drop the active skill into your main or off-hand weapon slot.

    One problem I foresee is the inability to incorporate traits for gear sets. Perhaps, there could be a bound weapons crafting area in towns/in the wild that way we could incorporate traits and sets into our bound gear while also letting us pick the style of our bound weapons. (I know daedric might get a little boring).

    Another way around this whole system would be to add a passive (world) skill line that incorporates a toggle that once unlocked and active, turns your weapon into its bound form. Other passives in this line could include (like above) the ability to scale your attacks off of magicka and spell power/crit and to gain back magicka with heavy attacks. Of course, this wouldn't allow you to use weapon skills as they were scaled off of magicka, but your light and heavy attacks could punch a little harder if you were spec'd for magicka.
  •  Panda_iMunch
    Panda_iMunch
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    Bloodgharm wrote: »
    I really like the idea of bound weapons like the ones from skyrim. These could be implemented with the use of a skill line for bound armaments. Since we can't just find bound weapons lying around tamriel, there'd be a series of passives that (much like the crafting passives) would scale your weapon/spell damage to your current level. Other passives could include the ability to gain back magicka and stamina on heavy attacks and increasing damage/critical rating etc. Instead of active skills, you could unlock the type of weapon you'll be using (probably limited to swords, bows, greatswords, war-axes, battle axes) and just drop the active skill into your main or off-hand weapon slot.

    One problem I foresee is the inability to incorporate traits for gear sets. Perhaps, there could be a bound weapons crafting area in towns/in the wild that way we could incorporate traits and sets into our bound gear while also letting us pick the style of our bound weapons. (I know daedric might get a little boring).

    Another way around this whole system would be to add a passive (world) skill line that incorporates a toggle that once unlocked and active, turns your weapon into its bound form. Other passives in this line could include (like above) the ability to scale your attacks off of magicka and spell power/crit and to gain back magicka with heavy attacks. Of course, this wouldn't allow you to use weapon skills as they were scaled off of magicka, but your light and heavy attacks could punch a little harder if you were spec'd for magicka.

    I do like that idea as well. I heard they were trying to get the schools magicka from Skyrim into the game but that was a long time ago in Quakecon and they really haven't said anything about it sense. So it could be coming up eventually!
    Yeetus that fetus

    Youtube: Pandalius (Panda)
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