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More Classes coming?

justinbarrett
justinbarrett
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if you look at the interface while making a character it looks like at some point there were plans to make two more classes to be released later maybe as an expansion or something...?? Has anyone else reached this conclusion or am I captain crazy?
on a side note it is cheaper to buy the imperial city DLC with crowns than to have a subscription....seeing as how a subscription can run out...thus your imperial city play time can expire as well....this is off topic but thought I would bring it up.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Classes were removed from early closed beta
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Stranglehands
    Stranglehands
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    if i remember rightly they were going to have a fifth class called the warden early on in beta but they dropped it
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • justinbarrett
    justinbarrett
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    I must have missed that...I only vaguely remember the minimap....and had so many issues in character creation that I think I just always went with nightblade...still do :) I only did a little more than 6 months of beta...so that may have been before I received an invite....
  • Gilvoth
    Gilvoth
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    classes should have never been in eso, and classes definately should not be in eso right now!
    remove eso classes and allow everyone access to all the skills to build as they like and you will have the class balance we all seek!
    they were told that from beta and that is still true to this day, and will remain truth the life of eso.
  • Stranglehands
    Stranglehands
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    it'd be boring because pvp would be full of the same cookie cutter build
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • Gilvoth
    Gilvoth
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    oh? we dont have cookie cutter builds right now?

    gimee a break!
    remove the stupid classes!
  • Mitchblue
    Mitchblue
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    oh? we dont have cookie cutter builds right now?

    gimee a break!
    remove the stupid classes!

    We have, like 8, cookie cutter builds. 4 classes x 2 (Stamina & Magic). No classes, we have 2 cookie cutter builds. How is your way better?
    Anyone else rooting for Molag Bal?
  • Fizzlewizzle
    Fizzlewizzle
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    I much rather have them remove all classes then add a new one.
    Currently there are quite some balance problems (and even more complaining). They should first fix that before even considering a new class.
    An easy way to remove the imbalance is to remove the classes, which would give every player access to all skills, meaning that the only difference in strength comes from the skills each individual uses.

    Would make balancing and focusing skills a whole lot easier.
    No more fiddling with small numbers because class A has more offense than Class B, while class B has better CC than class C.
    You could make each skill tree purely focus on a certain aspect, without having to worry about actual balance.
    Even new skill trees would become optional, for diversity and an all round balance.
    Lightning through current Sorcs.
    Fire though current DK
    And ice by means of a new tree.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • barbarian340
    barbarian340
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    i would LOOOOOVE for there to be more classes...i was just thinking about this yesterday...4 classes is a very small number
  • justinbarrett
    justinbarrett
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    I much rather have them remove all classes then add a new one.
    Currently there are quite some balance problems (and even more complaining). They should first fix that before even considering a new class.
    An easy way to remove the imbalance is to remove the classes, which would give every player access to all skills, meaning that the only difference in strength comes from the skills each individual uses.

    Would make balancing and focusing skills a whole lot easier.
    No more fiddling with small numbers because class A has more offense than Class B, while class B has better CC than class C.
    You could make each skill tree purely focus on a certain aspect, without having to worry about actual balance.
    Even new skill trees would become optional, for diversity and an all round balance.
    Lightning through current Sorcs.
    Fire though current DK
    And ice by means of a new tree.

    although in theory that seems like an awesome idea, the result would be one Cookie cutter build....
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    it'd be boring because pvp would be full of the same cookie cutter build

    People could try new builds do their own thing making builds that fit the way they think and play but they find it easier to let someone else do the work and make their thinking fit the build.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    I much rather have them remove all classes then add a new one.
    Currently there are quite some balance problems (and even more complaining). They should first fix that before even considering a new class.
    An easy way to remove the imbalance is to remove the classes, which would give every player access to all skills, meaning that the only difference in strength comes from the skills each individual uses.

    Would make balancing and focusing skills a whole lot easier.
    No more fiddling with small numbers because class A has more offense than Class B, while class B has better CC than class C.
    You could make each skill tree purely focus on a certain aspect, without having to worry about actual balance.
    Even new skill trees would become optional, for diversity and an all round balance.
    Lightning through current Sorcs.
    Fire though current DK
    And ice by means of a new tree.

    although in theory that seems like an awesome idea, the result would be one Cookie cutter build....
    That would be true for most of those Min-maxers, but i think the same can be said about every FotM build, which constantly rotate even now.
    There are people who will look for the best build/ set-up for their playstyle, while there is also a chance that completely new and unique builds will be created.

    Every class has some good skills for certain playstyles. Combining those things for a perfect harmony seems nothing short of amazing. A healer Combining Restoration staff magic with Restoring Light and Siphoning would seem like an amazing build.
    (Not really a clue about other styles, as i'm mostly a healer.)

    The only basic restriction needed (which i can think off) is that you can't use passives from a skill tree without having at least 1 skill slotted from said skill tree (you already see it with a lot of passives, but it should also be added for the Cost reduction passives).
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Gidorick
    Gidorick
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    I say add more classes, TES has many to choose from!
    • Acrobat
    • Agent
    • Archer
    • Assassin
    • Barbarian
    • Bard
    • Battlemage
    • Burglar
    • Crusader
    • Healer
    • Knight
    • Mage
    • Monk
    • Pilgrim
    • Ranger
    • Rogue
    • Scout
    • Spellsword
    • Thief
    • Warrior
    • Witchhunter
    These don't have to be new classes. They could just be morphs of the existing classes. I don't think I've seen a better idea on this than the one posted by @TheShadowScout
    Gidorick wrote: »
    BY THE POWER OF GRAYSKULL I SUMMON @TheShadowScout!!!

    Scout... you've got to make a thread with your idea. It's an amazing idea!
    Did someone call for me?

    Anyways, here's the thing I always post when this comes up - current revision:

    Personally I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver/gold... to reward people who do play through that - a variation of the idea was to let them do the class morph after silver, and let them pick a cross-class skill line (basic class skills only) after gold...

    Some possibilities:

    Dragonknight
    - Gladiator (offensive self buffs & warcries; color: red/orange)
    - Pyromancer (flame resist and even more fire; color: yellow/blue - gas flame!)
    - Warlord (defensive group buffs, AoE standards, color: purple/gold)

    Nightblade
    - Illusionist (illusion summoning, mind magic; color: red/black - NPC illusionist)
    - Monk (melee support & assorted “matrial arts” magic; color: blue/purple)
    - Ranger (animal summoning and nature magic; color: brown/green)

    Sorceror
    - Cryomancer (ice magic, color: white/clear - NPC cryomancer)
    - Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)
    - Spellsword (melee support & buff magic; color: yellow/orange)

    Templar
    - Druid/Shaman (nature magic, totems, animal summons; color: green/brown)
    - Crusader/Paladin (melee support and aura-style buff magic; color: white/gold)
    - Witch-hunter (counterspells, spell resistance/shields, silencing; color: purple/red)


    Another possible idea was to not only have an added skill line with its own flavor of visual effects, but maybe even morph the existing effects to match.
    So for example if a sorceror goes necromancer, their spells might be color-shifted to necromancer “coldfire” cyan, and if they turn cryomancer, their dark magic crystals will turn ice-ish in effects, spells will get color-shifted to white-blue or white-purple, or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. For more visual goodieness and varietee between classes.

    Perhaps even morph the spell effects to some degree... like, for necromancer, summons might be morphed from the daedric familiar/clannfear/twilight/storm atronarch set to necromancer stuff like skeleton, flesh atronarch, wraith, bone colossus... or for cryomancer, their summons will be something along the lines of wisps, ice wraiths and frost atronatrchs... same for other visuals, summoned armor might look daedric on normal sorc, worm cult / lick on necromancer, and ice armor on cryonamcer, etc.
    That idea might perhaps take a bit too much coding to be viable though... I'd be happy with pure color shifts.

    ...of course, all those quick ideas are just very rough concepts, without much consideration but character fluff. I merely tried to give some options, and went for three instead of just two "magica-specialization / stamina specialization" - It's supposed to be more for added character diversity then anything else after all.

    Thus for example with nightblades, there might be one magica-caster based with "illusionist", one stamina melee based with "monk" (Yes, a nod at the old D&D class of the name, the first “martial arts” powered class I remember in fantasy gaming) and one pet based as "ranger" since nightblades mesh very well with bow, and giving them woodland creatures for the "hunter" playstyle would seem applicable.

    Similar thoughts for the sorceror - spellsword for stamina sorcerors, cryomancer since ice staves have no matching skill line yet (while fire and lightning staves sort of have), and necromancer because all too many people really, really want that... ;)

    Templar... the druid/shaman is a very natural idea, between breton wyressess, argonian treeminders and bosmer spinners, nature magic meshes very well with Templar healing and sunlight-powered spells; paladin is for stamina templars and a nod at the old D&D class of the same name (possibly subject to TES-ification change), and my "witch-hunter" idea is kinda inspired by the spanish inquisition (Yes, I know noone expected that :smirk: ), its "warhammer" imperial counterpart and also "Dragon Age", I admit it... seems logical to set up the aedric-flavored templars as natural enemies of the more deadric-flavored sorcerors...

    Dragonknight I had the fewest ideas, since I kinda dislike that class. More fire magic for dragonknight magica-casters with pyromancer is a natural first thought... so then I went with "leader-style group play support" and "berserker-style single combatant" flavors, though there may be better ideas then those...

    In any case, since more diversity is always something I would love to see... much more fun having more choices in realizing your “perfect” character, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose anyhow, so adding more active skills only increases a characters choices, not exactly their power...

    And yes, I am working on expanding this with some more ideas for abilities and such... its slow going, but I will post when its done.

    The core consept of TheShadowScout's idea is solid and would give players a great opportunity for variety of play. it would also allow us to see some more of the classes from the TES series, which I am all for!

    ZOS could even eventually add a third tier morph to get even more specialized skills but this would have to be worked out prior to the initial morphs being implemented.
    Edited by Gidorick on September 13, 2015 1:54PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • JWT
    JWT
    ✭✭
    1. just roll a nightblade (stam/magic/hybrid depending on players personal prefs)
    2. git gud
    3. ???
    4. PROFIT! :DDD
    may his chaos set you free~

    Fennreous Ironwill - v15 stammblade/tank - AD
    Nitara ShadowClaw - v16 stammblade/tank - EP
    Ka'ri ShadowClaw - v16 magicblade - DC
  • shugg
    shugg
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    I would add cultest -

    Could harbour tree (ice magic, blizzard ultimate)
    Necromacer tree ( poison and dot spells with flesh beast as ultimate)
    Demon cult tree ( bone spelss and defensive spells, bone armour untimate)
  • Chieve
    Chieve
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    As much as I am down for a new class, preferably a nature class, I do wanna point out to people that asking to completely revise the class system right now is kinda pointless. They aren't going to change something that they already set in stone and surrounded so much lore around. By asking for a revise would either call for a recall on the game to be re-released or a cleverly lored expansion.

    Make suggestions for ZoS that will fit as a new class, possibly a DLC or a crown store item

    ZoS if you make a new class, please make a druid/shaman class?

    Maybe one tree heals, and another allows shape shifting and animal calling abilities and another tree can have nature and elemental affects...probably will use earth, water, and air abilities.

    (But then that will create more staff elements other than lightening fire and ice....so it's up to you on that...would allow more versatility in the destro staff line...)
    Please vote in the console text chat thread so ZoS can see how many people want text chat

    ...and dueling in the dueling thread but personally I want text chat first...
  • Selique
    Selique
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    Gidorick wrote: »
    I say add more classes, TES has many to choose from!
    • Acrobat
    • Agent
    • Archer
    • Assassin
    • Barbarian
    • Bard
    • Battlemage
    • Burglar
    • Crusader
    • Healer
    • Knight
    • Mage
    • Monk
    • Pilgrim
    • Ranger
    • Rogue
    • Scout
    • Spellsword
    • Thief
    • Warrior
    • Witchhunter
    These don't have to be new classes. They could just be morphs of the existing classes. I don't think I've seen a better idea on this than the one posted by @TheShadowScout
    Gidorick wrote: »
    BY THE POWER OF GRAYSKULL I SUMMON @TheShadowScout!!!

    Scout... you've got to make a thread with your idea. It's an amazing idea!
    Did someone call for me?

    Anyways, here's the thing I always post when this comes up - current revision:

    Personally I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver/gold... to reward people who do play through that - a variation of the idea was to let them do the class morph after silver, and let them pick a cross-class skill line (basic class skills only) after gold...

    Some possibilities:

    Dragonknight
    - Gladiator (offensive self buffs & warcries; color: red/orange)
    - Pyromancer (flame resist and even more fire; color: yellow/blue - gas flame!)
    - Warlord (defensive group buffs, AoE standards, color: purple/gold)

    Nightblade
    - Illusionist (illusion summoning, mind magic; color: red/black - NPC illusionist)
    - Monk (melee support & assorted “matrial arts” magic; color: blue/purple)
    - Ranger (animal summoning and nature magic; color: brown/green)

    Sorceror
    - Cryomancer (ice magic, color: white/clear - NPC cryomancer)
    - Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)
    - Spellsword (melee support & buff magic; color: yellow/orange)

    Templar
    - Druid/Shaman (nature magic, totems, animal summons; color: green/brown)
    - Crusader/Paladin (melee support and aura-style buff magic; color: white/gold)
    - Witch-hunter (counterspells, spell resistance/shields, silencing; color: purple/red)


    Another possible idea was to not only have an added skill line with its own flavor of visual effects, but maybe even morph the existing effects to match.
    So for example if a sorceror goes necromancer, their spells might be color-shifted to necromancer “coldfire” cyan, and if they turn cryomancer, their dark magic crystals will turn ice-ish in effects, spells will get color-shifted to white-blue or white-purple, or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. For more visual goodieness and varietee between classes.

    Perhaps even morph the spell effects to some degree... like, for necromancer, summons might be morphed from the daedric familiar/clannfear/twilight/storm atronarch set to necromancer stuff like skeleton, flesh atronarch, wraith, bone colossus... or for cryomancer, their summons will be something along the lines of wisps, ice wraiths and frost atronatrchs... same for other visuals, summoned armor might look daedric on normal sorc, worm cult / lick on necromancer, and ice armor on cryonamcer, etc.
    That idea might perhaps take a bit too much coding to be viable though... I'd be happy with pure color shifts.

    ...of course, all those quick ideas are just very rough concepts, without much consideration but character fluff. I merely tried to give some options, and went for three instead of just two "magica-specialization / stamina specialization" - It's supposed to be more for added character diversity then anything else after all.

    Thus for example with nightblades, there might be one magica-caster based with "illusionist", one stamina melee based with "monk" (Yes, a nod at the old D&D class of the name, the first “martial arts” powered class I remember in fantasy gaming) and one pet based as "ranger" since nightblades mesh very well with bow, and giving them woodland creatures for the "hunter" playstyle would seem applicable.

    Similar thoughts for the sorceror - spellsword for stamina sorcerors, cryomancer since ice staves have no matching skill line yet (while fire and lightning staves sort of have), and necromancer because all too many people really, really want that... ;)

    Templar... the druid/shaman is a very natural idea, between breton wyressess, argonian treeminders and bosmer spinners, nature magic meshes very well with Templar healing and sunlight-powered spells; paladin is for stamina templars and a nod at the old D&D class of the same name (possibly subject to TES-ification change), and my "witch-hunter" idea is kinda inspired by the spanish inquisition (Yes, I know noone expected that :smirk: ), its "warhammer" imperial counterpart and also "Dragon Age", I admit it... seems logical to set up the aedric-flavored templars as natural enemies of the more deadric-flavored sorcerors...

    Dragonknight I had the fewest ideas, since I kinda dislike that class. More fire magic for dragonknight magica-casters with pyromancer is a natural first thought... so then I went with "leader-style group play support" and "berserker-style single combatant" flavors, though there may be better ideas then those...

    In any case, since more diversity is always something I would love to see... much more fun having more choices in realizing your “perfect” character, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose anyhow, so adding more active skills only increases a characters choices, not exactly their power...

    And yes, I am working on expanding this with some more ideas for abilities and such... its slow going, but I will post when its done.

    The core consept of TheShadowScout's idea is solid and would give players a great opportunity for variety of play. it would also allow us to see some more of the classes from the TES series, which I am all for!

    ZOS could even eventually add a third tier morph to get even more specialized skills but this would have to be worked out prior to the initial morphs being implemented.

    I actually like the idea to give us Class Morphs instead of new classes. I really like the themes you set in them as well. I think that, on top of adding new skill lines would go a long way to making people's builds varied.
    Falls-With-Grace ~ Shadowscale (Argonian Night Blade)
    Selique Lasra ~ Captain, Smuggler, Swashbuckler (Redguard Templar)
    Chases-Comets ~ Shellback Warrior (Argonian Dragon Knight)
    Slissix-Kir ~ Swamp Shaman (Argonian Sorcerer)
    Hail Sithis..
  • Gidorick
    Gidorick
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    While I can claim to be the originator of many ideas @Selique, this one belongs to TheShadowScout. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Wolfenbelle
    Wolfenbelle
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    The only thing I want is a wolf pet to fight along side me.
  • Sithisvoid
    Sithisvoid
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    See how much ppl cried about a raise in lvl cap by two levels? I doubt we ever see new classes/races because the nerds will cry way too hard "boo hoo I don't have time to level a new class! WAHHHHH"
    Edited by Sithisvoid on September 13, 2015 4:28PM
  • Gidorick
    Gidorick
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    Sithisvoid wrote: »
    See how much ppl cried about a raise in lvl cap by two levels? I doubt we ever see new classes/races because the nerds will cry way too hard "boo hoo I don't have time to level a new class! WAHHHHH"

    Not if they come side by side with a Class Change for Crowns option.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Sithisvoid
    Sithisvoid
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    Gidorick wrote: »
    Sithisvoid wrote: »
    See how much ppl cried about a raise in lvl cap by two levels? I doubt we ever see new classes/races because the nerds will cry way too hard "boo hoo I don't have time to level a new class! WAHHHHH"

    Not if they come side by side with a Class Change for Crowns option.

    "it's P2W! It's P2W!" -Nerds . I will add that I'm just as much of a nerd as anyone else I just like to use the word
    Edited by Sithisvoid on September 13, 2015 4:32PM
  • LordSemaj
    LordSemaj
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    At least in this part of the country, Nerd and Geek carry different connotations in reality.

    Take care which you associate with. Some see as them as distinct as the Crips and Bloods, others see them both as the same. Then get executed by rival gang members who know the difference.
  • Sithisvoid
    Sithisvoid
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    LordSemaj wrote: »
    At least in this part of the country, Nerd and Geek carry different connotations in reality.

    Take care which you associate with. Some see as them as distinct as the Crips and Bloods, others see them both as the same. Then get executed by rival gang members who know the difference.

    Ahh Nerds VS Geeks sounds awesome. I would assume one uses sword and shield D and D tactics the other uses improvised electrical cattle prods
  • Darkeus
    Darkeus
    ✭✭✭
    drop classes and let people choose their own skills!
  • MadFable
    MadFable
    Soul Shriven
    More skills. No more classes. Having 4 classes as is too much IMO.
  • UltimaJoe777
    UltimaJoe777
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    ✭✭✭
    You people won't be happy until you can use all of whatever you consider the most OP in the game from across all 4 classes and even then you'll still find something to be unhappy about but guess what? Class changing in general isn't happening. Why isn't it happening? Because @Chieve makes a good point.

    In order to remove or add classes to the game the entire game would have to be revised simply because not only players but NPCs rely on classes as well. Not only that but existing characters would become completely obsolete either way you slice it because we either invested in our current class and suddenly have new skills to build because classes got removed which is initially going to be a disadvantage or the new classes added to the game will require us make a new character and a class change option will only raise the above said issue. So in short don't expect any changes to the current class system be it removals or additions because for this to even happen would probably take years to do and frankly...

    fd5ab636677ad297ac0162f808eb52ef.jpg
    Edited by UltimaJoe777 on September 13, 2015 6:41PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Th2GrimReaper
    They should make an actual tank class with more taunts like AoE types.
  • sagitter
    sagitter
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    more classes would be in the lore of elder scrolls and also fit the gap of this mmo.
  • Kuroinu
    Kuroinu
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    Nah, they should remove all classes and skills and shut down the servers and start over. Many things could have been done a lot better if they had taken a different approach. But whatever, we're stuck with this.
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