Asherons_Call wrote: »This is elder scrolls. PVE by default. You want PVP by default play a mindless shooter
Loremaster Lawrence Schick wrote:ESO is not a sequel to The Elder Scrolls V: Skyrim, or any of the other single-player games in the series – in fact, it’s set almost a thousand years before the events of Skyrim. Why did we do that?
First of all, it’s so we’re not treading on Bethesda Game Studios’ heels. BGS needs the leeway to continue their amazing series of single-player games without getting boxed in by or tangled up with ESO’s storylines. By setting our game in the series’ distant past, we avoid placing constraints on future BGS titles.
ahampelb14_ESO wrote: »Overall this is a PVE game with some PVP elements to it.
ahampelb14_ESO wrote: »Overall this is a PVE game with some PVP elements to it.
HAHAHAHAHAHAHAHAH no.
I was waiting for this *** comment. This is a PvP game, was always marketed as one, and contains extremely poorly constructed PvE mechanics to satisfy the casual carebear that might not play it otherwise. Busy work, and some of the easiest PvE content ive ever seen in a AAA mmo, just to keep the soft stomached engaged in something to do while the real demographic tears each other apart in Cyro.
The Alliance War is literally the focus of the entire game, from story to setting. Hell even the choice of a faction as the start is a crucial piece leading to PvP, which side you represent.
So dont be giving me that drivel.
ahampelb14_ESO wrote: »Overall this is a PVE game with some PVP elements to it.
HAHAHAHAHAHAHAHAH no.
I was waiting for this *** comment. This is a PvP game, was always marketed as one, and contains extremely poorly constructed PvE mechanics to satisfy the casual carebear that might not play it otherwise. Busy work, and some of the easiest PvE content ive ever seen in a AAA mmo, just to keep the soft stomached engaged in something to do while the real demographic tears each other apart in Cyro.
The Alliance War is literally the focus of the entire game, from story to setting. Hell even the choice of a faction as the start is a crucial piece leading to PvP, which side you represent.
So dont be giving me that drivel.
So then why is a majority of the game PvE content and PvP is limited to only a couple zones?
ahampelb14_ESO wrote: »Overall this is a PVE game with some PVP elements to it.
HAHAHAHAHAHAHAHAH no.
I was waiting for this *** comment. This is a PvP game, was always marketed as one, and contains extremely poorly constructed PvE mechanics to satisfy the casual carebear that might not play it otherwise. Busy work, and some of the easiest PvE content ive ever seen in a AAA mmo, just to keep the soft stomached engaged in something to do while the real demographic tears each other apart in Cyro.
The Alliance War is literally the focus of the entire game, from story to setting. Hell even the choice of a faction as the start is a crucial piece leading to PvP, which side you represent.
So dont be giving me that drivel.
So then why is a majority of the game PvE content and PvP is limited to only a couple zones?
danielpatrickkeaneub17_ESO wrote: »ahampelb14_ESO wrote: »Overall this is a PVE game with some PVP elements to it.
HAHAHAHAHAHAHAHAH no.
I was waiting for this *** comment. This is a PvP game, was always marketed as one, and contains extremely poorly constructed PvE mechanics to satisfy the casual carebear that might not play it otherwise. Busy work, and some of the easiest PvE content ive ever seen in a AAA mmo, just to keep the soft stomached engaged in something to do while the real demographic tears each other apart in Cyro.
The Alliance War is literally the focus of the entire game, from story to setting. Hell even the choice of a faction as the start is a crucial piece leading to PvP, which side you represent.
So dont be giving me that drivel.
So then why is a majority of the game PvE content and PvP is limited to only a couple zones?
Since you asked ... when the game was originally designed Cadwell's Silver and Gold did not exist. A Daggerfall character was never supposed to set foot in the EP or AD zones. When the game was conceptualized the explorable PVE area was supposed to be 1/3rd of what it is now, which would be similarly sized to Cyrodiil now.
The More You Know ...
ahampelb14_ESO wrote: »Overall this is a PVE game with some PVP elements to it.
HAHAHAHAHAHAHAHAH no.
I was waiting for this *** comment. This is a PvP game, was always marketed as one, and contains extremely poorly constructed PvE mechanics to satisfy the casual carebear that might not play it otherwise. Busy work, and some of the easiest PvE content ive ever seen in a AAA mmo, just to keep the soft stomached engaged in something to do while the real demographic tears each other apart in Cyro.
The Alliance War is literally the focus of the entire game, from story to setting. Hell even the choice of a faction as the start is a crucial piece leading to PvP, which side you represent.
So dont be giving me that drivel.
So then why is a majority of the game PvE content and PvP is limited to only a couple zones?
Because it's been corrupted from its original design.
See, the way this game was supposed to work was you choose a faction, period.
You level through your factions zones, get your skills up and Cyrodiil was the end game with Craglorn thrown in as an "adventure zone" with the Trials for a little pve endgame.
Then people came along and cried about not being able to see all the faction areas with one character and we ended up with this mess of tacked on Vet levels and the obviously inconsistent Cadwell's Silver and Gold.
Adding: They also cried about it not being "like Skyrim" and that's how we lost all the useful UI features we had.
So then why is a majority of the game PvE content and PvP is limited to only a couple zones?
hammayolettuce wrote: »I think a lot of people aren't seeing why this is such a big deal for PvPers. If you want an optimal build in PVP, you have to get the best gear, right? Well right now, the best gear ONLY drops in the new dungeons, is Bind on Pickup (I can't buy it) and the RNG is totally ***ed. I ran ICP several times last night and only received one piece from the new sets- and it was a set that is completely useless to me. I can't even trade it or sell it to someone who actually wants it. With the current drop rate, I will be forced to grind ICP and WGT for months before I can get all of the set pieces I need for PVP. The jewelry sets like Willpower and Agility are tradeable AND they drop from dungeons so you can opt out of farming trophies to get them. Also, none of the gear you can purchase with AP is that useful anymore, so the main source of income for PvPers is completely gone. I have to PvE to get the gear I want and to not go completely broke in this game. I'm not trying to argue that PvErs don't have it bad- I know PvP is rough the first time you come in, but to completely invalidate the problems of PvPers because you feel like you got the wrong end of the stick is just ignorant.
But seriously, WTF is up with that RNG? If it isn't fixed, I will quit because I am not ok with having to farm dungeons for months before I can get my gear. Make it BOE or increase the drop rates. You've already lost a ton of players over the lag and zerg-friendly PvP mechanics, don't make people rage quit over something you can easily change.
Lightninvash wrote: »we are madder than a Keebler elf being demoted .
[Moderator Note: Edited per our rules on Rude and Insulting comments]
Asherons_Call wrote: »This is elder scrolls. PVE by default. You want PVP by default play a mindless shooter
ahampelb14_ESO wrote: »Overall this is a PVE game with some PVP elements to it.
So then why is a majority of the game PvE content and PvP is limited to only a couple zones?
In order to obtain the best gear in game, dungeons will have to be ran. This is much different than before when crafted gear and AP gear was just as good if not better than dropped gear. As things stand, the TV stone gear obtained through pvp and grinding will not provide the same level of competitiveness.
How do I feel? I'm making the adjustment. I've made a pve build, ran a couple dungeons, and even joined a pve centric guild (Thanks for the inv!).
What bothers me is seeing all these post about PvE only players being forced to pvp. That is simply not the case. They can continue their normal dungeon/trial routine uninhibited unlike the pvp only player who will now be spending a lot of time in dungeons to achieve the same level of competitiveness they once could gain by partaking in pvp, their preferred activity.
How do you feel?
Oh this is going to be good. A counter-argument thread to the numerous PVE'ers who feel they're forced to enter a PVP area for a continued PVE experience. Oh, and I feel as though it's more so PVE'ers who are forced to go into PVP, more so than PVP'ers being forced into PVE for the new content. But regardless, COME GET YA POPCORN!