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Unstable core should reflect back inevitable detination

AJ_1988
AJ_1988
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The title says it all. It's a targeted spell and therefore should be reflected back.
  • Thelon
    Thelon
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    Its a curse, not a projectile. No reflect for u :disappointed:
  • tplink3r1
    tplink3r1
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    Thelon wrote: »
    Its a curse, not a projectile. No reflect for u :disappointed:
    "Envelop enemy in a lightless sphere that reflects back any harmful single target spells the enemy casts for 4 seconds."
    As far as i know, you cast detonation on a single target and it is a spell.
    Edited by tplink3r1 on September 2, 2015 5:41PM
    VR16 Templar
    VR3 Sorcerer
  • AJ_1988
    AJ_1988
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    ^^^
  • hardcore_gmr
    hardcore_gmr
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    tplink3r1 wrote: »
    Thelon wrote: »
    Its a curse, not a projectile. No reflect for u :disappointed:
    "Envelop enemy in a lightless sphere that reflects back any harmful single target spells the enemy casts for 4 seconds."
    As far as i know, you cast detonation on a single target and it is a spell.

    Magicka detonation is a aoe. It just triggers at the players location
  • Cathexis
    Cathexis
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    Detonation also has a projectile animation similar to nightblade abilities (which can be reflected as well).
    Thelon wrote: »
    Its a curse, not a projectile. No reflect for u :disappointed:

    So actually @Thelon it is a projectile.

    And I would like to see it reflected by defensive stance as well.
    Edited by Cathexis on September 2, 2015 11:21PM
    The Tomb of FPS Alteration Magic - Everything You Need to Know About FPS
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    Praise Malacath.
  • AJ_1988
    AJ_1988
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    Yep would be nice. It only becomes inevitable when trying to purge it. If it had the target set as area fair enough but the target is player therefore it's a single target ability. Hell I would even love for unstable core to be reflected back that would screw the npcs at resources.
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