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Permablock still a thing.....

OGLezard
OGLezard
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....So I am seeing the same permablockers still with INSANE damage output(well known permablock stupid high dps people)...... I thought this meta was going bye bye? Someone care to enlighten me as to how this is still possible..... for the record, the three were Dks. I know they have passives that give back stamina and all that jazz, I know how the class operates. I thought they were trying to do away with this silly stuff. I watched one of the three permablockderps kill 9 people yesterday lol never let go of block....... was funny to watch.
Edited by OGLezard on September 2, 2015 1:59PM
  • OGLezard
    OGLezard
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    For the record, I L2P and just avoid these people as there is hardly any method to get them to drop their block. sure cc would work, but cc immunity kicks in and you get very little time to do extremely high damage to try to kill them before it wore off or before they break it and go back to blocking.
  • Wing
    Wing
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    when you find out let me know!

    I want to like my DK (its my main) but I just cannot play him he feels like garbage.
    ESO player since beta.
    game got too disappointing.
  • Bfish22090
    Bfish22090
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    Heavy armor stam dk is the way to go, stack stamina, wep dmg and spam puncture for 5k+
  • OGLezard
    OGLezard
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    Wing wrote: »
    when you find out let me know!

    I want to like my DK (its my main) but I just cannot play him he feels like garbage.

    Well just venture into Azura Star, go into IC, and you will see them. Then ask them for their build. Which, for the record, they use the same rotations(from 1.6). The only thing different I could guess would be their gear.
    Bfish22090 wrote: »
    Heavy armor stam dk is the way to go, stack stamina, wep dmg and spam puncture for 5k+

    If that is what they were doing it still makes no sense.

    Edited by OGLezard on September 2, 2015 2:10PM
  • Troneon
    Troneon
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    Probably because of insane amount of champion points as well.
    Edited by Troneon on September 2, 2015 2:14PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • EnOeZ
    EnOeZ
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    OGLezard wrote: »
    ....So I am seeing the same permablockers still with INSANE damage output(well known permablock stupid high dps people)...... I thought this meta was going bye bye? Someone care to enlighten me as to how this is still possible..... for the record, the three were Dks. I know they have passives that give back stamina and all that jazz, I know how the class operates. I thought they were trying to do away with this silly stuff. I watched one of the three permablockderps kill 9 people yesterday lol never let go of block....... was funny to watch.

    3 coordinated guys win versus 9 non coordinated is nothing new.

    This could have happen with any class and any setup.
    Perhaps you tunneled vision that every time you were hitting them they hold block and/or they already have better gear than you do with more CPs.

    But understand that the TTK (time to kill) is now longer, it of course better for sword and board and less aggressive / more defensive and balanced builds (compared to 1.6 that was very very favorable to burst builds).

    Those 1.6 all-dps builds will now have to first choose a wounded target to burst him down instead of picking any full life target as it used to be in 1.6. I think this is healthy for the game and the enjoyment of the players.

    I am very happy with this change, it gives more interesting fights, with more tactics and skills.
    1.7 PVP is much better than 1.6 PVP.

    Just choose smartly your target now and outplay your opponent... New paradigm :)
    At 9 versus 3, I doubt you focused one at a time.
  • robkrush
    robkrush
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    Troneon wrote: »
    Probably because of insane amount of champion points as well.

    Nope. You can't blame CP for everything. People ask me all the time how many CP I have but I only have 60. I runna basic tank build with 5 piece crafted heavy armor set combined with a separate 4 piece crafted heavy set(including the sword and shield), all the DK buffs, VR7, I eat blue VR5 food and drink regular enemy dropped elixirs, all my skill points are in stam, all my armor has health glyphs. I can literally hold off multiple VR14 guys for a minute or two if necessary so my sorc and NB buddies can get to me and destroy them. I was in the top 20 on my campaign before the weekend hit, then I didn't hand much time to play and dropped to 40 or something.

    The trick is doing damage while defending yourself, not easily done. I can take on one guy of equal level with a very good chance of victory, or I can take several lower level guys by running them out of resources then switching to my dps bar and going ham. My best tactic is to tank the enemy and let my buds clean them up.

    I dont anticipate PVP to be much effected by the nurf to stam regen. I can CC the enemy putting them on the defense and wack them with a heavy blow while my greenbdragons blood and redguard racial passives refill my stam.

    PVE will be greatly effected. I'll make sure the DPS guys I run with are not scrubs cause I don't want the fights to last forever if I'm going to run out of stam at some point (which was happening already before the nurf with weak DPS and long boss fights).

    I don't see very many tanks on the battkefield. And we don't have a good escape plan so once we engage its kinda a done deal one way or the other. I don't see how someone can complain about a few tanks perma blocking when there are so much bigger issues. How about fixing cold fire siege; that hidden aoe I's BS. There is way more spam abuse of snipe, radiant destruction, and crystal frags than there is of DK permablocking. But personally I think they all should be left alone, except that pesky cold fire siege, I hate that darn thing.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Inactive Account
    Inactive Account
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    Troneon wrote: »
    Probably because of insane amount of champion points as well.

    Yup. That would be the reason. All the patch did was make the "top" players even stronger.
    The champion point gap has just been made worse.
  • Valn
    Valn
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    I'm pretty sure these permablockers use magicka as their attack, if they are using stamina for dps then they obviously can't permablock.

    stamina builds really got slapped in the face
  • Alcast
    Alcast
    Class Representative
    The problem is CP.
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  • Troneon
    Troneon
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    robkrush wrote: »
    Troneon wrote: »
    Probably because of insane amount of champion points as well.

    SNIP
    @robkrush
    Basically I am saying having insane amount of CP makes a huge difference and solves a lot of the issues with perma block nerf. Some of the buffs are insanely good with enough CP...I am not saying ITS ALL CP's FAULT!1!!!

    Do not put words in my mouth. A lot of other things go into it.

    BUT....All from champion points and this is not even all of them...if someone has a lot of champion points it makes a MASSIVE DIFFERENCE, I don't give a crap what anyone says they are talking BS if they can't see it.

    These are just the ones off the top of my head for just surviving and around stamina/blocking/tanky stuff, it's not even all the CP buffs and effects available, not even the magicka ones...only some...if you want perma block knight CP makes it very possible....never mind food, potions, gear, set bonuses etc etc etc.

    Reduce cost of breakfree and blocking/dodging...
    Reduce costs of stamina abilities...
    Reduce costs of bash attacks...
    Increase stamina, health and magicka regen...
    Reduce stamina costs of abilities by 80% for 8 seconds when you break free from CC
    Increased amount of resources from heavy attacks
    Increased armor / spell resists
    Set enemies off balance when you dodge roll an attack
    15% chance to return damage to attacker when blocking melee attack
    Increase healing effects done to you..
    Large amounts of resources back when you kill an enemy..
    2 Ultimate everytime you use a synergy..
    Increased movement speed and health regen while sprinting
    Reduced duration of CC on you..
    Reduced damage done to you after dodge roll...
    Reduced stamina cost of moving..
    20% chance to restore health when bashing
    Reduce amount of damage taken from critical hits...
    Increased armor and spell resistance of shields by 75%..
    Gain armor and spell resistance after dodging
    When blocking gain a damage shield every 10 seconds...
    Reduced damage from DOT effects
    Reduced damage from elemental effects
    Reduced poison, decease and magic damage
    Restore health when critically hit
    Restore health when you do a physical critical hit, repeat every 5 secs
    Increase effectiveness of damage absorbing effects
    Absorb damage after drinking a potion...

    And it goes on and on and on....anyone who says champion points don't make a huge difference is talking complete and utter BS.

    Some of these buffs can be triggered over and over with the right skills and gear bonus sets...all you have to do is grind a crap load of exp and unlock most of them....which the grinders have already done...

    @Alcast @nobertpaulb16_ESO
    Edited by Troneon on September 2, 2015 3:20PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • willymchilybily
    willymchilybily
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    EnOeZ wrote: »
    But understand that the TTK (time to kill) is now longer, it of course better for sword and board and less aggressive / more defensive and balanced builds (compared to 1.6 that was very very favorable to burst builds).

    ^^ this

    it isn't often said directly but the whole reduce healing/shields/damage in pvp is actually a buff for any sustain PVP builds and therefore in many ways a DK buff (imo) as well as nerf to NB/sorc high one shot high burst builds that have little to no sustain.

    be interested to know what classes made up the 9 of you? got a video by chance?

    Edited by willymchilybily on September 2, 2015 3:19PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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    Sorcerer [Stamina] - 720
  • RizaHawkeye
    RizaHawkeye
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    OGLezard wrote: »
    ....So I am seeing the same permablockers still with INSANE damage output(well known permablock stupid high dps people)...... I thought this meta was going bye bye? Someone care to enlighten me as to how this is still possible..... for the record, the three were Dks. I know they have passives that give back stamina and all that jazz, I know how the class operates. I thought they were trying to do away with this silly stuff. I watched one of the three permablockderps kill 9 people yesterday lol never let go of block....... was funny to watch.

    What did you expect? People aren't just blocking with stamina; they're supporting their blocking with magicka.
    Valn wrote: »
    I'm pretty sure these permablockers use magicka as their attack, if they are using stamina for dps then they obviously can't permablock.

    stamina builds really got slapped in the face

    Combined with champion points (this is not a complaint, just an observation), armor/food/and other buffs, and magicka, permablocking is still a reality, which means Zenimax's goal of ending permablocking failed.

    And it should have failed, because it's really, really bad game design. The result isn't fights with more skills. The result is, actually, easier fights because players (not permablockers) won't be able to block - and so they'll use (magicka) shields - if they have them or not block at all.

    I can't help but feel that Zeni gave this idea little to no thought at all and that the design meeting to determine how to stop permablocking went something like this:

    [Several Zenimax game designers sitting around a conference room table.]

    Designer 1: Well, we're meeting today to find an effective way to stop permablocking in PVP -

    Designer 2: Hey, if we just stop stamina regeneration while a player is blocking, they'll use up all their stamina in seconds and then won't be able to block at all!

    Designer 3: Problem solved! Where's the donuts?


    That's about how much thought I feel went into this decision.

    The problem with zero stamina regeneration while blocking is that it only eliminates blocking, it eliminates every other stamina-based skill or evasion technique including dodge rolling and everything else. It's the gaming equivalent of cutting off your entire leg because you sprained your ankle.

    It's also a problem because ESO's combat system was designed around effective blocking (not permablocking, but effective blocking). When I first started - which wasn't that long ago - the first piece of advice I got from a friend was "Learn to block or you will die." Now what I'm hearing on chat is "Don't bother blocking, it's a waste of stamina."

    Which then leads to easier fights because people won't be blocking as much.

    I agree something needs to be done about permablocking. Make shields break. Give people a recoil if they're hit with enough damage, so they drop their shield/stop blocking. Even increasing the cost of blocking is better than zero stamina regeneration.

    That's desperation, not game design.

    War does not determine who is right - only who is left.

    The heroes during times of war, are nothing but mass murderers during times of peace.


    Riza Hawkeye

    Learn to play, or resign to become one of pieces that is meant to be sacrificed.

    Meridia
  • robkrush
    robkrush
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    Troneon wrote: »
    robkrush wrote: »
    Troneon wrote: »
    Probably because of insane amount of champion points as well.

    SNIP
    @robkrush
    Basically I am saying having insane amount of CP makes a huge difference and solves a lot of the issues with perma block nerf. Some of the buffs are insanely good with enough CP...I am not saying ITS ALL CP's FAULT!1!!!

    Do not put words in my mouth. A lot of other things go into it.

    BUT....All from champion points and this is not even all of them...if someone has a lot of champion points it makes a MASSIVE DIFFERENCE, I don't give a crap what anyone says they are talking BS if they can't see it.

    These are just the ones off the top of my head for just surviving and around stamina/blocking/tanky stuff, it's not even all the CP buffs and effects available, not even the magicka ones...only some...if you want perma block knight CP makes it very possible....never mind food, potions, gear, set bonuses etc etc etc.

    @Alcast @nobertpaulb16_ESO

    I agree that high CP makes guys stronger I just think everyone that assumes anyony who kills them myst have high CPCP is just being a sore looser. Your not going to be able to kill everyone bro. There is always going to be someone better. I don't sweat it when I get rolled by a stronger guy I just avoid him or team up with some buds and kick his butt.

    Edited by robkrush on September 2, 2015 3:47PM
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Troneon
    Troneon
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    robkrush wrote: »
    Troneon wrote: »
    robkrush wrote: »
    Troneon wrote: »
    Probably because of insane amount of champion points as well.

    SNIP
    @robkrush
    Basically I am saying having insane amount of CP makes a huge difference and solves a lot of the issues with perma block nerf. Some of the buffs are insanely good with enough CP...I am not saying ITS ALL CP's FAULT!1!!!

    Do not put words in my mouth. A lot of other things go into it.

    BUT....All from champion points and this is not even all of them...if someone has a lot of champion points it makes a MASSIVE DIFFERENCE, I don't give a crap what anyone says they are talking BS if they can't see it.

    These are just the ones off the top of my head for just surviving and around stamina/blocking/tanky stuff, it's not even all the CP buffs and effects available, not even the magicka ones...only some...if you want perma block knight CP makes it very possible....never mind food, potions, gear, set bonuses etc etc etc.

    @Alcast @nobertpaulb16_ESO

    I agree that high CP makes guys stronger I just think everyone that assumes anyony who kills them myst have high CPCP is just being a sore looser. Your not going to be able to kill everyone bro. There is always going to be someone better. I don't sweat it when I get rolled by a stronger guy I just avoid him or team up with some buds and kick his butt.

    I don't care about dying, was merely replying to the dude and saying that if these guys were perma blocking and still using older builds effectively even with the new nerfs and changes, then a large part of it was probably due to having a few hundred or even 1000+ champion points and the fact they are dedicated pvpers in a coordinated group.

    Whether that's a good thing or not I let others decide, I just don't like when people try to ignore the CP issue as if it is not there and try to brush it under the rug claiming they only blame CP because of #lackofskillzbro #yamadbro #yourtearsbro #l2pbro

    CP balance is a major problem that is not going away, is it the blame for everything? No, and no one is saying that...
    Edited by Troneon on September 2, 2015 3:57PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • robkrush
    robkrush
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    Troneon wrote: »
    robkrush wrote: »
    Troneon wrote: »
    robkrush wrote: »
    Troneon wrote: »
    Probably because of insane amount of champion points as well.

    SNIP
    @robkrush
    Basically I am saying having insane amount of CP makes a huge difference and solves a lot of the issues with perma block nerf. Some of the buffs are insanely good with enough CP...I am not saying ITS ALL CP's FAULT!1!!!

    Do not put words in my mouth. A lot of other things go into it.

    BUT....All from champion points and this is not even all of them...if someone has a lot of champion points it makes a MASSIVE DIFFERENCE, I don't give a crap what anyone says they are talking BS if they can't see it.

    These are just the ones off the top of my head for just surviving and around stamina/blocking/tanky stuff, it's not even all the CP buffs and effects available, not even the magicka ones...only some...if you want perma block knight CP makes it very possible....never mind food, potions, gear, set bonuses etc etc etc.

    @Alcast @nobertpaulb16_ESO

    I agree that high CP makes guys stronger I just think everyone that assumes anyony who kills them myst have high CPCP is just being a sore looser. Your not going to be able to kill everyone bro. There is always going to be someone better. I don't sweat it when I get rolled by a stronger guy I just avoid him or team up with some buds and kick his butt.

    I don't care about dying, was merely replying to the dude and saying that if these guys were perma blocking and still using older builds effectively even with the new nerfs and changes, then a large part of it was probably due to having a few hundred or even 1000+ champion points and the fact they are dedicated pvpers in a coordinated group.

    Do you hear yourself? You are trying to justify your failure against a successful and skilled opponent by saying they have 1000's of CP points . Lololol. You must be trolling me. Not everyone has hundreds and especially not thousands of CP. L2P.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Troneon
    Troneon
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    robkrush wrote: »
    Troneon wrote: »
    robkrush wrote: »
    Troneon wrote: »
    robkrush wrote: »
    Troneon wrote: »
    Probably because of insane amount of champion points as well.

    SNIP
    @robkrush
    Basically I am saying having insane amount of CP makes a huge difference and solves a lot of the issues with perma block nerf. Some of the buffs are insanely good with enough CP...I am not saying ITS ALL CP's FAULT!1!!!

    Do not put words in my mouth. A lot of other things go into it.

    BUT....All from champion points and this is not even all of them...if someone has a lot of champion points it makes a MASSIVE DIFFERENCE, I don't give a crap what anyone says they are talking BS if they can't see it.

    These are just the ones off the top of my head for just surviving and around stamina/blocking/tanky stuff, it's not even all the CP buffs and effects available, not even the magicka ones...only some...if you want perma block knight CP makes it very possible....never mind food, potions, gear, set bonuses etc etc etc.

    @Alcast @nobertpaulb16_ESO

    I agree that high CP makes guys stronger I just think everyone that assumes anyony who kills them myst have high CPCP is just being a sore looser. Your not going to be able to kill everyone bro. There is always going to be someone better. I don't sweat it when I get rolled by a stronger guy I just avoid him or team up with some buds and kick his butt.

    I don't care about dying, was merely replying to the dude and saying that if these guys were perma blocking and still using older builds effectively even with the new nerfs and changes, then a large part of it was probably due to having a few hundred or even 1000+ champion points and the fact they are dedicated pvpers in a coordinated group.

    Do you hear yourself? You are trying to justify your failure against a successful and skilled opponent by saying they have 1000's of CP points . Lololol. You must be trolling me. Not everyone has hundreds and especially not thousands of CP. L2P.

    If that's all you took what from I said then you lack the ability to understand in the first place and I will not continue to waste my time...you seem to like putting words in others mouths claiming they say one thing, when they say nothing of the sort...if that is the only basis of your argument...well then you already failed and I believe you are the one who is trolling now after losing the debate. Fyi the failure and topic was not mine, it was the OP's, I simply joined the discussion, I have not even managed to get past the que in IC yet, never mind get killed by anyone...

    Have a nice day. :)
    Edited by Troneon on September 2, 2015 4:10PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Dracane
    Dracane
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    Permablocking is still possible and it's stronger than ever before, thanks to the damage reduction on top.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • AhPook_Is_Here
    AhPook_Is_Here
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    OGLezard wrote: »
    ....So I am seeing the same permablockers still with INSANE damage output(well known permablock stupid high dps people)...... I thought this meta was going bye bye? Someone care to enlighten me as to how this is still possible..... for the record, the three were Dks. I know they have passives that give back stamina and all that jazz, I know how the class operates. I thought they were trying to do away with this silly stuff. I watched one of the three permablockderps kill 9 people yesterday lol never let go of block....... was funny to watch.

    Just holding block should cost you 25% of your STA then you can only block 4 times, this would fix this HEINOUS problem. PLEAS FIX ZOS.
    “Whatever.”
    -Unknown American
  • ZOS_Julien
    ZOS_Julien
    ✭✭✭
    Hi, everyone. We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion and can move a thread off topic quickly. We encourage sharing opinions, but we ask that they are constructively stated when doing so, as this will help keep the discussion on track. Thank you!
    The Elder Scrolls Online: Tamriel Unlimited Moderation Team - ZeniMax Online Studios
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    Staff Post
  • robkrush
    robkrush
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    Troneon wrote: »
    robkrush wrote: »
    Troneon wrote: »
    robkrush wrote: »
    Troneon wrote: »
    robkrush wrote: »
    Troneon wrote: »
    Probably because of insane amount of champion points as well.

    SNIP
    @robkrush
    Basically I am saying having insane amount of CP makes a huge difference and solves a lot of the issues with perma block nerf. Some of the buffs are insanely good with enough CP...I am not saying ITS ALL CP's FAULT!1!!!

    Do not put words in my mouth. A lot of other things go into it.

    BUT....All from champion points and this is not even all of them...if someone has a lot of champion points it makes a MASSIVE DIFFERENCE, I don't give a crap what anyone says they are talking BS if they can't see it.

    These are just the ones off the top of my head for just surviving and around stamina/blocking/tanky stuff, it's not even all the CP buffs and effects available, not even the magicka ones...only some...if you want perma block knight CP makes it very possible....never mind food, potions, gear, set bonuses etc etc etc.

    @Alcast @nobertpaulb16_ESO

    I agree that high CP makes guys stronger I just think everyone that assumes anyony who kills them myst have high CPCP is just being a sore looser. Your not going to be able to kill everyone bro. There is always going to be someone better. I don't sweat it when I get rolled by a stronger guy I just avoid him or team up with some buds and kick his butt.

    I don't care about dying, was merely replying to the dude and saying that if these guys were perma blocking and still using older builds effectively even with the new nerfs and changes, then a large part of it was probably due to having a few hundred or even 1000+ champion points and the fact they are dedicated pvpers in a coordinated group.

    Do you hear yourself? You are trying to justify your failure against a successful and skilled opponent by saying they have 1000's of CP points . Lololol. You must be trolling me. Not everyone has hundreds and especially not thousands of CP. L2P.

    If that's all you took what from I said then you lack the ability to understand in the first place and I will not continue to waste my time...you seem to like putting words in others mouths claiming they say one thing, when they say nothing of the sort...if that is the only basis of your argument...well then you already failed and I believe you are the one who is trolling now after losing the debate. Fyi the failure and topic was not mine, it was the OP's, I simply joined the discussion, I have not even managed to get past the que in IC yet, never mind get killed by anyone...

    Have a nice day. :)

    Edited for ZOS.
    Edited by robkrush on September 2, 2015 4:23PM
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • templesus
    templesus
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    Mey Magicka Templar and cousins Magicka Dk roll through people all the time and hes only vet 11. Just recently we killed about 7 AD all sitting outside our gate on our own piece of cake.
  • robkrush
    robkrush
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    templesus wrote: »
    Mey Magicka Templar and cousins Magicka Dk roll through people all the time and hes only vet 11. Just recently we killed about 7 AD all sitting outside our gate on our own piece of cake.


    They prolly all assumed you have 1000 CP. LOL.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • OGLezard
    OGLezard
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    EnOeZ wrote: »
    OGLezard wrote: »
    ....So I am seeing the same permablockers still with INSANE damage output(well known permablock stupid high dps people)...... I thought this meta was going bye bye? Someone care to enlighten me as to how this is still possible..... for the record, the three were Dks. I know they have passives that give back stamina and all that jazz, I know how the class operates. I thought they were trying to do away with this silly stuff. I watched one of the three permablockderps kill 9 people yesterday lol never let go of block....... was funny to watch.

    3 coordinated guys win versus 9 non coordinated is nothing new.

    This could have happen with any class and any setup.
    Perhaps you tunneled vision that every time you were hitting them they hold block and/or they already have better gear than you do with more CPs.

    But understand that the TTK (time to kill) is now longer, it of course better for sword and board and less aggressive / more defensive and balanced builds (compared to 1.6 that was very very favorable to burst builds).

    Those 1.6 all-dps builds will now have to first choose a wounded target to burst him down instead of picking any full life target as it used to be in 1.6. I think this is healthy for the game and the enjoyment of the players.

    I am very happy with this change, it gives more interesting fights, with more tactics and skills.
    1.7 PVP is much better than 1.6 PVP.

    Just choose smartly your target now and outplay your opponent... New paradigm :)
    At 9 versus 3, I doubt you focused one at a time.

    I wasnt in the fight lol I was watching it happen @EnOeZ
  • OGLezard
    OGLezard
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    EnOeZ wrote: »
    But understand that the TTK (time to kill) is now longer, it of course better for sword and board and less aggressive / more defensive and balanced builds (compared to 1.6 that was very very favorable to burst builds).

    ^^ this

    it isn't often said directly but the whole reduce healing/shields/damage in pvp is actually a buff for any sustain PVP builds and therefore in many ways a DK buff (imo) as well as nerf to NB/sorc high one shot high burst builds that have little to no sustain.

    be interested to know what classes made up the 9 of you? got a video by chance?

    @willymchilybily as I just stated, I was not in the fight but a silent observer watching it happen. As you can see from my second post, I l2p by not fighting those people as long drawn out fights are as boring if not more boring than 1 second deaths
    Edited by OGLezard on September 2, 2015 4:42PM
  • Personofsecrets
    Personofsecrets
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    deal with it
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • GhostShadows
    GhostShadows
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    OGLezard wrote: »
    ....So I am seeing the same permablockers still with INSANE damage output(well known permablock stupid high dps people)...... I thought this meta was going bye bye? Someone care to enlighten me as to how this is still possible..... for the record, the three were Dks. I know they have passives that give back stamina and all that jazz, I know how the class operates. I thought they were trying to do away with this silly stuff. I watched one of the three permablockderps kill 9 people yesterday lol never let go of block....... was funny to watch.

    i put 75 cps in reduce block cost and with the fix on nirm, i find myself tanking bether in pvp than before, but pve is other story.
  • OGLezard
    OGLezard
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    deal with it

    you really never add anything to any thread you post in lol some you do, but most the time it is very very little :P keep it up
  • Personofsecrets
    Personofsecrets
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    OGLezard wrote: »
    deal with it

    you really never add anything to any thread you post in lol some you do, but most the time it is very very little :P keep it up

    Not being able to combat blockers, especially post nerf, is a learn to play issue.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • OGLezard
    OGLezard
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    OGLezard wrote: »
    ....So I am seeing the same permablockers still with INSANE damage output(well known permablock stupid high dps people)...... I thought this meta was going bye bye? Someone care to enlighten me as to how this is still possible..... for the record, the three were Dks. I know they have passives that give back stamina and all that jazz, I know how the class operates. I thought they were trying to do away with this silly stuff. I watched one of the three permablockderps kill 9 people yesterday lol never let go of block....... was funny to watch.

    What did you expect? People aren't just blocking with stamina; they're supporting their blocking with magicka.
    Valn wrote: »
    I'm pretty sure these permablockers use magicka as their attack, if they are using stamina for dps then they obviously can't permablock.

    stamina builds really got slapped in the face

    Combined with champion points (this is not a complaint, just an observation), armor/food/and other buffs, and magicka, permablocking is still a reality, which means Zenimax's goal of ending permablocking failed.

    And it should have failed, because it's really, really bad game design. The result isn't fights with more skills. The result is, actually, easier fights because players (not permablockers) won't be able to block - and so they'll use (magicka) shields - if they have them or not block at all.

    I can't help but feel that Zeni gave this idea little to no thought at all and that the design meeting to determine how to stop permablocking went something like this:

    [Several Zenimax game designers sitting around a conference room table.]

    Designer 1: Well, we're meeting today to find an effective way to stop permablocking in PVP -

    Designer 2: Hey, if we just stop stamina regeneration while a player is blocking, they'll use up all their stamina in seconds and then won't be able to block at all!

    Designer 3: Problem solved! Where's the donuts?


    That's about how much thought I feel went into this decision.

    The problem with zero stamina regeneration while blocking is that it only eliminates blocking, it eliminates every other stamina-based skill or evasion technique including dodge rolling and everything else. It's the gaming equivalent of cutting off your entire leg because you sprained your ankle.

    It's also a problem because ESO's combat system was designed around effective blocking (not permablocking, but effective blocking). When I first started - which wasn't that long ago - the first piece of advice I got from a friend was "Learn to block or you will die." Now what I'm hearing on chat is "Don't bother blocking, it's a waste of stamina."

    Which then leads to easier fights because people won't be blocking as much.

    I agree something needs to be done about permablocking. Make shields break. Give people a recoil if they're hit with enough damage, so they drop their shield/stop blocking. Even increasing the cost of blocking is better than zero stamina regeneration.

    That's desperation, not game design.

    So much this, they made it so anyone who uses shields (hardened ward, healing ward, bone shield etc etc) can have unresistable damage done to them. Something along those lines should be done to holding your shield up constantly. Not saying have them take unresisted damage, but ways to make that shield drop WITHOUT giving CC immunity. I.E. they want us to use heavy attacks more so make X amount of heavy attacks blocked force you to drop your blocking for x time. Hell they could give stamina regen back to people who want to just hold block and block cast, dont really care as long as there is a more reliable way to get them to drop the shield.

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