We need Alliance Controlled IC Access to get Rid of the Zergs And Have Better PVP and PVE Inside

Pirhana7_ESO
Pirhana7_ESO
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The main problem is all 3 sides having access at the same time. They need to make it so 1 side controls it like they origionally planned and how Darkness Falls worked in DAOC. You will ONLY see the zerg when that side gains control, they will come in and clear out the enemy. Then it actually becomes a PVE zone where you can get stones and not lose them to enemy zerg, you just have to watch your back from sneakers and small skirmishes. Basically the PVP we actually want inside. Then eventually your side will lose access because most of your alliance is inside IC and not defending Cyrodiil from the full forces of the locked out enemy. Then their zerg comes in to clear you out. And the system repeats.

You dont always have access but when you do, you can actually farm stones without losing them to enemy zergs. And for the most part if you are around fellow alliance members you can get stones in peace until your side loses control.
  • fastolfv_ESO
    fastolfv_ESO
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    that was my hope aswell as a long time DAOC player. Right now its just silly letting everyone swarm it, though maybe this is just another test to see if the servers can handle it live
  • Lord_Draevan
    Lord_Draevan
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    After playing IC I have to agree. Not that you'd get kicked out immediately if you lose the 6 Home Keeps, but if you die you can't respawn inside the city you have to go back to the Gates or Keeps.
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  • cazlonb16_ESO
    cazlonb16_ESO
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    Enabling access to everyone was almost certainly done to prevent IC farming campgains in the mold of the former buff campaigns emerging. Not sure the medicine is better than the illness it is supposed to cure though.
  • Xendyn
    Xendyn
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    Agree, I always considered this "all have access" thing to be the worst case scenario.
    A classic case of Be careful what you ask for.

    ZOS needs to stick with their creative vision and stop backing down every time someone cries.
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  • Mighty_oakk
    Mighty_oakk
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    Enabling access to everyone was almost certainly done to prevent IC farming campgains in the mold of the former buff campaigns emerging. Not sure the medicine is better than the illness it is supposed to cure though.

    ^^
  • Ffastyl
    Ffastyl
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    @Lord_Draevan You do not need such drastic measures to kick enemy players out of the Imperial City. Restricting access stops reinforcements and limits their numbers. The Imperial City is not self-sufficient: there are no locations to accept writs, limited vendor services, limited crafting services, and entering and leaving a dungeon inside the City sends you to your alliance capitol. With or without access, players must leave the Imperial City or refuse access much of the game (set crafting stations, daily quests, grinding spots, trade markets, etc.) and PvPers will be urged by their guilds to leave the City and join the fight outside. Even logging out reduces the enemy's numbers.

    Therefore, restricting access is enough to reduce enemy numbers.
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  • Pirhana7_ESO
    Pirhana7_ESO
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    Enabling access to everyone was almost certainly done to prevent IC farming campgains in the mold of the former buff campaigns emerging. Not sure the medicine is better than the illness it is supposed to cure though.
    Enabling access to everyone was almost certainly done to prevent IC farming campgains in the mold of the former buff campaigns emerging. Not sure the medicine is better than the illness it is supposed to cure though.

    ^^

    The problem with Buff servers was you could have your buff campaign and still compete on your guest camapaign. that system is gone now. People will not sit in a buff campaign just to have buffs and none to fight. You also have to remember to be a buff campaign you controlled the entire map for maximum buffs.

    IC control would be much different, once you met the requirment you would go to IC, basically just owning 1 enemy keep or so. but by being in IC there is none to defend in Cyrodiil, even a much smaller, less populated alliance can easly take IC access especially if they only need to take 2 keeps while the enemy is busy in IC. I just dont see an IC buff campaign really working. PVE players might try to make one but that wouldnt last long.
    Edited by Pirhana7_ESO on September 1, 2015 8:23PM
  • ScruffyWhiskers
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    Azura's NA has about as much action going on now as an ice cream store in a blizzard. Pop locked on all three. It's like what you see with 1 bar after coming up from a patch. DC made a nice little raid into AD and also tried to front door Arrius. That was it for the last few hours. I tried ganking poor AD who had made the pilgrimage past a blue Fare to get to the sewers. I felt bad actually and stopped.

    I'm hoping ZOS is doing this to just let all the players get their wiggles out in IC. Dropping the fight for access mechanic really gimps what would otherwise be a very exciting design dynamic for Cyrodiil. I'm going to pass on call of duty IC for now and hope they come to there senses. Zerg train IC will get old quickly I would think.
  • Robbmrp
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    I agree completely however it's doubtful that they will put in the gated access now. Since it's a paid DLC people are threatening to sue @ZOS because it would be "gated" and since they have to pay for it, they believe they should always have access with no restrictions.

    What @ZOS should do to avoid legal issues with the gated access, is refund everyone's Crowns and offer this is a GATED FREE DLC. They can then add the keep requirement for access to IC and cannot be sued for it. They can recoup this cost later by tacking it onto the Orsinium release, or spread it out over the next 3 DLC's.

    I doubt that will happen so hopefully @ZOS's attorneys can find a loop hole and still put in the gated access to kick people out when they lose their required keeps.
    NA Server - Kildair
  • Hiero_Glyph
    Hiero_Glyph
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    Enabling access to everyone was almost certainly done to prevent IC farming campgains in the mold of the former buff campaigns emerging. Not sure the medicine is better than the illness it is supposed to cure though.
    Enabling access to everyone was almost certainly done to prevent IC farming campgains in the mold of the former buff campaigns emerging. Not sure the medicine is better than the illness it is supposed to cure though.

    ^^

    The problem with Buff servers was you could have your buff campaign and still compete on your guest camapaign. that system is gone now. People will not sit in a buff campaign just to have buffs and none to fight. You also have to remember to be a buff campaign you controlled the entire map for maximum buffs.

    IC control would be much different, once you met the requirment you would go to IC, basically just owning 1 enemy keep or so. but by being in IC there is none to defend in Cyrodiil, even a much smaller, less populated alliance can easly take IC access especially if they only need to take 2 keeps while the enemy is busy in IC. I just dont see an IC buff campaign really working. PVE players might try to make one but that wouldnt last long.

    What you continue to neglect is the idea of reentry into IC. Let's say the little, underpopulated alliance manages to take back a keep or two and maybe gain IC access again. What is to stop the bigger, more populated alliance from just leaving IC and locking them out again? Now the players that just entered IC are stuck there unless they want to risk losing access again (which they don't since they just had to fight to get it) and basically the population imblanace is permanent since the smaller alliance can never leave to support the players in Cyrodiil and the larger alliances can go in and out of IC at will since their access is never threatened.

    Beyond that we have the issue of paying for content (Imperial City) versus it being included with a mandatory subscription (Darkness Falls). You cannot simply deny customers content they purchased separately just becaue they picked a storyline during character creation 6+ months ago.

    I agree that there should be gated campaigns for IC but ZoS needs to resolve the population imbalances first. Once that is done then they can possibly allow players to fight for other alliances (maybe once completing the respective Cadwell's) and then IC being paid DLC is mostly irrelevant so gate away. As ZoS has done nothing to address the current problems with Cyrodiil, IC is inherently flawed and just adding gated access doesn't magically fix any of these issues (including zergs).
    Edited by Hiero_Glyph on September 1, 2015 9:06PM
  • ewhite106b16_ESO
    ewhite106b16_ESO
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    There's an easy way to get rid of zergs - players get ZERO TV stones from npc or player kills if there is more then 12 allied players in the area. The code is already there to divide TV stones amongst all friendly players in the area of the kill, so shouldn't be anymore overhead but the change would completely destroy incentive to zerg.

    Controlled access = having to spend a bunch of time in the Cyrodil zergs before being able to get into IC and get the smaller scale PVP.
  • zornyan
    zornyan
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    Robbmrp wrote: »
    I agree completely however it's doubtful that they will put in the gated access now. Since it's a paid DLC people are threatening to sue @ZOS because it would be "gated" and since they have to pay for it, they believe they should always have access with no restrictions.

    What @ZOS should do to avoid legal issues with the gated access, is refund everyone's Crowns and offer this is a GATED FREE DLC. They can then add the keep requirement for access to IC and cannot be sued for it. They can recoup this cost later by tacking it onto the Orsinium release, or spread it out over the next 3 DLC's.

    I doubt that will happen so hopefully @ZOS's attorneys can find a loop hole and still put in the gated access to kick people out when they lose their required keeps.

    That's not the reason, nobody could sue them, that's a load of crap, oh wait I can't complete dark souls 2 because it's too hard that's gated!

    Or what about the fact I don't pve? Should I sue zos if I'm not leveling up quick enough in pvp to play in Orsinium?

    It's stupid, not to mention zos would have a huge legal team, and any court would be laughing their asses off to hear that case.

    It's probably a trial to see how it works without gated access. I'm sure they'll bring it back soon
  • Mighty_oakk
    Mighty_oakk
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    Enabling access to everyone was almost certainly done to prevent IC farming campgains in the mold of the former buff campaigns emerging. Not sure the medicine is better than the illness it is supposed to cure though.
    Enabling access to everyone was almost certainly done to prevent IC farming campgains in the mold of the former buff campaigns emerging. Not sure the medicine is better than the illness it is supposed to cure though.

    ^^

    The problem with Buff servers was you could have your buff campaign and still compete on your guest camapaign. that system is gone now. People will not sit in a buff campaign just to have buffs and none to fight. You also have to remember to be a buff campaign you controlled the entire map for maximum buffs.

    IC control would be much different, once you met the requirment you would go to IC, basically just owning 1 enemy keep or so. but by being in IC there is none to defend in Cyrodiil, even a much smaller, less populated alliance can easly take IC access especially if they only need to take 2 keeps while the enemy is busy in IC. I just dont see an IC buff campaign really working. PVE players might try to make one but that wouldnt last long.

    The problem is that there are
    zornyan wrote: »
    Robbmrp wrote: »
    I agree completely however it's doubtful that they will put in the gated access now. Since it's a paid DLC people are threatening to sue @ZOS because it would be "gated" and since they have to pay for it, they believe they should always have access with no restrictions.

    What @ZOS should do to avoid legal issues with the gated access, is refund everyone's Crowns and offer this is a GATED FREE DLC. They can then add the keep requirement for access to IC and cannot be sued for it. They can recoup this cost later by tacking it onto the Orsinium release, or spread it out over the next 3 DLC's.

    I doubt that will happen so hopefully @ZOS's attorneys can find a loop hole and still put in the gated access to kick people out when they lose their required keeps.

    That's not the reason, nobody could sue them, that's a load of crap, oh wait I can't complete dark souls 2 because it's too hard that's gated!

    Or what about the fact I don't pve? Should I sue zos if I'm not leveling up quick enough in pvp to play in Orsinium?

    It's stupid, not to mention zos would have a huge legal team, and any court would be laughing their asses off to hear that case.

    It's probably a trial to see how it works without gated access. I'm sure they'll bring it back soon

    lol you couldnt beat dark souls
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