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So, how about this for tanking..

slumber_sandb16_ESO
slumber_sandb16_ESO
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Each one hand and shield ability slotted increases heavy attack speed by X% and increases the amount of stamina regained. So stamina could actually be regained quicker in PvE while I have 3 daedroth and a boss beating on me. Or 3 axes in trials.
  • Asmael
    Asmael
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    What about allowing people to regen stamina while blocking so that it doesn't become a tank-only feature?

    #Hope
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  • mips_winnt
    mips_winnt
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    Each one hand and shield ability slotted increases heavy attack speed by X% and increases the amount of stamina regained. So stamina could actually be regained quicker in PvE while I have 3 daedroth and a boss beating on me. Or 3 axes in trials.

    Good idea but Isn't that already doable with Champion Points and Weapon Traits? (i.e. more stamina gained from heavy attack and increasing attack speed).

  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    mips_winnt wrote: »
    Each one hand and shield ability slotted increases heavy attack speed by X% and increases the amount of stamina regained. So stamina could actually be regained quicker in PvE while I have 3 daedroth and a boss beating on me. Or 3 axes in trials.

    Good idea but Isn't that already doable with Champion Points and Weapon Traits? (i.e. more stamina gained from heavy attack and increasing attack speed).

    There is one that increases stamina regained but not attack speed with heavy attacks, unless I've missed that. Still though, tanks could use faster heavy attacks so defenses arent down for an eternity while swinging a weapon.
  • Fizzlewizzle
    Fizzlewizzle
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    Maybe something like the new Shalidor's Curse set (Gain X Health for each light attack you do once it drops below 50% max health), but a Stamina version of it.

    Gain X Stamina for each light attack you do once your stamina drops below 50% max stamina.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
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