barbarian340 wrote: »and make them so that they scale off either magicka or stamina
Spottswoode wrote: »There would probably be too much overlap with the current ultimates. Although, as it stands, most people use just a few ultimates (meteor, dawnbreaker, etc.) and adding more might make it more diverse.
I can think of a few suggestions that don't heavily overlap with other ultimates:2H Ultimate- Varies with equipped weapon
Axe Throw- Heavy mid range attack with a bleed attached afterwards. Battle axe.
Vicious Slash - Heavy melee attack that cuts through blocking. Greatsword.
Flatten- Heavy melee attack that knocks down and stuns opponent.
1-hander and shield
Defensive stance- Toggle mode that reduces speed, increases block mitigation, and increases damage of light and heavy attacks after successfully blocking. Blocking and weapon attacks reduce ultimate.
Dual Wield- varies with weapons.
Fury- quick succession of attacks. Each attack has a chance of proc'ing. (Imagine Evil Hunter with this.)
Mixed, higher chance of proc'ing
Dual knives- higher critical change
Dual axes- Chance of bleed with every attack. Stacks with axe bleed.
Dual swords- 10% extra damage.
Dual maces- Reduces armor and disorients.
Bow-
Rapid fire- Toggle mode that increases the speed of light attacks by 100% and heavy attacks by 50%. Reduces weapon damage by 30%. Drains ultimate with every attack.
Healing Staff-
Great convalescence- Burst heal that increases with lower caster health.
Destro Staff- Varies with staff type.
Fire Storm- Explosive AOE. Deals extra damage to burning enemies.
Ice Storm- Explosive AOE with DoT attached. Slows enemies.
Lightning Storm- Explosive AOE with wide AOE burst after inital impact.

CrowsDescend wrote: »Offensive Staff Ultimate:
Slam your staff into the ground, creating a massive cone-shaped shockwave AOE that pushes back and stuns all targets in its radius, I don't know.