BwB is stupid. I can't kill anyone and nobody can kill me. There's got to be a middle ground.
This is one of those things where the "straightfoward" decision to cut damage in Cyrodiil via Battle Spirit is causing more problems than if ZoS had made several carefully chosen, incremental measured changes to mechanics and abilities to address the problem of some abilities dealing way too much damage by spell damage and weapon damage builds (which almost everybody in Vet PvP is), mostly weapon abilities.
Are there some kind of technical obstacles that prevented them from doing it the way I suggest?
I don't see an issue? I play a stam Nb ganker, my average ttk in bwb is about 3-4 seconds. I use grim focus, piercing target, open with snipe/venom arrow and a heavy, then use ambush /surprise attack finishing with an ultimate.
If I gank someone on a horse they are usually dead before they can stand up. An extra 20% mitigation isn't going to slow me down by more than a second.
The longest fights I've had are shield spammers, but since Shields will be critable that means they'll go down quicker, and people spamming block will too.
It's using buffs to your advantage, Ive got a 60% crit rate with nearly 2400 weapon damage in bwb, along side 50% odd armor penetration.
Damage in Blackwater Blade is already significantly limited by much more than simply the Battle Spirit debuff to damage. Battle level, while absolutely amazing, lowers damage output significantly, compared to vet. While I understand a need for some increase in damage reduction in vet (maybe not 50%), I ABSOLUTELY DO NOT understand or agree with an increase to the BwB damage reduction.
We already have issues with players with massive pools of CP being nearly invincible with a tank build, but I won't go into that, as the forums seem to enjoy this BS system that discourages new players.
Basically, will we be seeing an unnecessary increase in damage reduction in Blackwater Blade, a change which is yet another change to fix a veteran PvP problem that will take affect in Nonvet for absolutely no discernable reason... To only be changed back in about two weeks after we complain about not being able to kill anyone... Because nobody at ZoS thought to test nonvet, which is the first experience that new players will have with PvP...
Tl;Dr - Angrily asking if Nonvet will see the damage reduction increase.
I don't see an issue? I play a stam Nb ganker, my average ttk in bwb is about 3-4 seconds. I use grim focus, piercing target, open with snipe/venom arrow and a heavy, then use ambush /surprise attack finishing with an ultimate.
If I gank someone on a horse they are usually dead before they can stand up. An extra 20% mitigation isn't going to slow me down by more than a second.
The longest fights I've had are shield spammers, but since Shields will be critable that means they'll go down quicker, and people spamming block will too.
It's using buffs to your advantage, Ive got a 60% crit rate with nearly 2400 weapon damage in bwb, along side 50% odd armor penetration.
Damage in Blackwater Blade is already significantly limited by much more than simply the Battle Spirit debuff to damage. Battle level, while absolutely amazing, lowers damage output significantly, compared to vet. While I understand a need for some increase in damage reduction in vet (maybe not 50%), I ABSOLUTELY DO NOT understand or agree with an increase to the BwB damage reduction.
We already have issues with players with massive pools of CP being nearly invincible with a tank build, but I won't go into that, as the forums seem to enjoy this BS system that discourages new players.
Basically, will we be seeing an unnecessary increase in damage reduction in Blackwater Blade, a change which is yet another change to fix a veteran PvP problem that will take affect in Nonvet for absolutely no discernable reason... To only be changed back in about two weeks after we complain about not being able to kill anyone... Because nobody at ZoS thought to test nonvet, which is the first experience that new players will have with PvP...
Tl;Dr - Angrily asking if Nonvet will see the damage reduction increase.
I don't see an issue? I play a stam Nb ganker, my average ttk in bwb is about 3-4 seconds. I use grim focus, piercing target, open with snipe/venom arrow and a heavy, then use ambush /surprise attack finishing with an ultimate.
If I gank someone on a horse they are usually dead before they can stand up. An extra 20% mitigation isn't going to slow me down by more than a second.
The longest fights I've had are shield spammers, but since Shields will be critable that means they'll go down quicker, and people spamming block will too.
It's using buffs to your advantage, Ive got a 60% crit rate with nearly 2400 weapon damage in bwb, along side 50% odd armor penetration.
Also what level are you? CP? Crafted Sets?
Most players in BWB aren't smurfs and just play to play...
I don't see an issue? I play a stam Nb ganker, my average ttk in bwb is about 3-4 seconds. I use grim focus, piercing target, open with snipe/venom arrow and a heavy, then use ambush /surprise attack finishing with an ultimate.
If I gank someone on a horse they are usually dead before they can stand up. An extra 20% mitigation isn't going to slow me down by more than a second.
The longest fights I've had are shield spammers, but since Shields will be critable that means they'll go down quicker, and people spamming block will too.
It's using buffs to your advantage, Ive got a 60% crit rate with nearly 2400 weapon damage in bwb, along side 50% odd armor penetration.
Also what level are you? CP? Crafted Sets?
Most players in BWB aren't smurfs and just play to play...
41, 31 CP that I haven't really bothered with, just got a hundings set to increase my stats some more, the stats above are just passives, with certain skill buffs (like grim focus, flawless dawnbraker etc) and weapons with piercing.
Flying dagger is actually going to get a 20% major brutality buff like rally in 1.7 so I'll get another 20% from that, with my hundings aswell I should be hitting some silly numbers in bwb
I don't see an issue? I play a stam Nb ganker, my average ttk in bwb is about 3-4 seconds. I use grim focus, piercing target, open with snipe/venom arrow and a heavy, then use ambush /surprise attack finishing with an ultimate.
If I gank someone on a horse they are usually dead before they can stand up. An extra 20% mitigation isn't going to slow me down by more than a second.
The longest fights I've had are shield spammers, but since Shields will be critable that means they'll go down quicker, and people spamming block will too.
It's using buffs to your advantage, Ive got a 60% crit rate with nearly 2400 weapon damage in bwb, along side 50% odd armor penetration.
Also what level are you? CP? Crafted Sets?
Most players in BWB aren't smurfs and just play to play...
I don't really think bwb is like that, (1) pools are pretty damm small, (2) with poor regen, not to mention blocking won't regen stam and (3) bolt escape is getting a heavy nerf.
With all these in places fights should be a tad quicker if anything.
(4) Literally a few more percentage of damage mitigation is no different that if I cast rally or not.
I don't see an issue? I play a stam Nb ganker, my average ttk in bwb is about 3-4 seconds. I use grim focus, piercing target, open with snipe/venom arrow and a heavy, then use ambush /surprise attack finishing with an ultimate.
If I gank someone on a horse they are usually dead before they can stand up. An extra 20% mitigation isn't going to slow me down by more than a second.
The longest fights I've had are shield spammers, but since Shields will be critable that means they'll go down quicker, and people spamming block will too.
It's using buffs to your advantage, Ive got a 60% crit rate with nearly 2400 weapon damage in bwb, along side 50% odd armor penetration.
I don't really think bwb is like that, pools are pretty damm small, with poor regen, not to mention blocking won't regen stam and bolt escape is getting a heavy nerf.
With all these in places fights should be a tad quicker if anything.
Literially a few more percentage of damage mitigation is no different that if I cast rally or not.