AudioVortex wrote: »I quite like the stealth aspect of the bug. Taking out outposts in complete silence with max 5 people.
Also the danger, looking out for every catapult, treb or ballista that doesn't move thinking "is that moving? Is that pointing at me? Omaaagaaad ruuuuun". I think it's great
I say don't fix them I like that their not able to be seen.If your on a flag stay in the outskirts of it and you can still Cap it while not being it.Play smarter not harder.Also get you some fire resistance and good armor you won't be 1 shooted.
Also its usually EP Zerg players I seen complaining about Cold fire I wonder why?
I say don't fix them I like that their not able to be seen.If your on a flag stay in the outskirts of it and you can still Cap it while not being it.Play smarter not harder.Also get you some fire resistance and good armor you won't be 1 shooted.
Also its usually EP Zerg players I seen complaining about Cold fire I wonder why?
Heathenpride wrote: »I think it adds an excellent element to the game, obviously others will disagree but I say let them stay.
I was on the lookout for one the other day as I knew the keep I was at was being attacked but I could not see from where exactly.
A quick stealth mission revealed a cunningly placed cold stone treb and about 3-4 NB's stealthing around it, naturally I got promptly murdered when trying to destroy it but I am not complaining because it adds another element.
If it gets fixed then just fix the animation, can we not have the red ring? Back in medieval times there was no 'hofark it's raining death' red ring so people had to use their eyes, maybe we can all start doing that and just have the animation fixed
Heathenpride wrote: »Back in medieval times there was no 'hofark it's raining death' red ring so people had to use their eyes, maybe we can all start doing that and just have the animation fixed