TheShadowScout wrote: »Yes to the general notion, no to the "crown store only" part.
I would like to see something along those lines, being able to convert all gear to any style learned... though it should be costly, requiring more then just "plop in the new style material" - at the very least have a destruction chance like temper improvements based on the items quality that can be raised by using more style materials... (which in turn would also make recrafting something to a rare style take waaay more time in style material gathering... thus keeping the rare stuff "rare")
I would also require some the materials you would need to craft a item of that level from scratch - not all, but half, that sounds reasonable. And that means... they -could- add a function to use lower level materials to grab that low level look... (who doesn't think the lowbie breton light shoulder looked much better then the high level visuals?)
The crown store will benefit enough from this through all the players who really want that daedric/glass/dwemer/imperial/whatever style on their favorite buff outfit, yet can't seem to find the motiv...
And if that doesn't suffice... as one additional "not -quite- crown store only" option, they -could- require some "transformation" material as basis for all style recraftings, which might be really rare to find in the game (say, like nirncrux or perfect roe...) but is available in the crown store for player convinience for a really low price, buy eight and get two for free...
willymchilybily wrote: »Id do it via crown store to support the game and continued development of the game. but i wouldn't tie it to purchasing the style from the crown store. It would be unfair to all those long committed players that found all their motif books and collected or traded them. I'd simply do it via a stack of X conversion kits. but the mechanic for such a thing would have to be implimented, so not as nice a solution as yours in many waysI always thought some of the crown store purchases were overpriced if they didn't apply to all characters, horse lessons etc. As far as i know unlocking a style via crown store is character specific?
Well, I hadnt been thinking of Tel Var stones, but I was thinking of the materials you'd need to craft the -look-, not the -effect-. Meaning you'd only need those stones if you -want- super-endgame looks... if you like lower level looks, you just put in some lower level materials and there you go... from lowbie look to the current voidstone/voidcloth/shadowhide/nightwood looks...I have no idea why you'd want to add an even higher cost to gear by making re-skinning require high-level materials, especially since that's currently in the hundreds. You need at least 10k Tel Var Stones to get the materials to craft a single piece of end-game gear, adding on another 5k to that (or more) just to make it pretty seems ridiculous.
Yeah, I really dislike those "armor costumes" as it takes away individuality. I mean, sure, they might be great for some guild wanting an "uniform" look... but I personally hate them and would very much prefer being able to make any dropped or crafted set in any visual style...That said, I 100% agree regarding being able to craft it into a lower-level-look, I somehow missed putting that in there. I basically just want to see a system that replaces the Armor You Can Already Get But As An Undyeable Costume rut they've been in. The unique costumes like the dresses and the jester outfit are fantastic and they should definitely make more of those, but the other packs feel like a placeholder system instead of a permanent solution. Like "oh, we heard people want to be able to use low-level looks on high-level gear, so here's a bunch of generic NPC armor. Hope you like beige." Noooooo thanks, I'll keep hoarding my subscription crowns until something actually fits my needs. :-|
This is where we fundamentally disagree. I understand their business strategy, but I'm never going to support it, let alone ask for more. I don't want to play an empty shell of a game where everything fun needs to be purchased separately. At the very least include it in ESO Plus so I can subscribe to a complete experience without constantly worrying what I'm missing out on. Having only one-time conversion tokens isn't an option. Making looted motifs useless isn't an option.Problems With These Systems: the Crown Store is where convenience and customization options will be found, and these proposed systems do not incorporate the Crown Store. Therefore, they are not up for consideration.
This is where we fundamentally disagree. I understand their business strategy, but I'm never going to support it, let alone ask for more. I don't want to play an empty shell of a game where everything fun needs to be purchased separately. At the very least include it in ESO Plus so I can subscribe to a complete experience without constantly worrying what I'm missing out on. Having only one-time conversion tokens isn't an option. Making looted motifs useless isn't an option.Problems With These Systems: the Crown Store is where convenience and customization options will be found, and these proposed systems do not incorporate the Crown Store. Therefore, they are not up for consideration.
Motivation: I frequently see posts asking for more fine-tuned customization regarding the visuals on their gear. This is especially brought up in the context of dropped set items, whose visuals can't be controlled in any capacity. Present systems do not adequately accommodate the desires of these players.
Previous Suggestions: add vanity slots, implement "transmog" system, etc.
Problems With These Systems: the Crown Store is where convenience and customization options will be found, and these proposed systems do not incorporate the Crown Store. Therefore, they are not up for consideration.
Elegant Solution: let the motifs in the Crown Store also unlock a "Convert to _____ style" option for all gear on that character (account?) in a similar manner to the "Convert to Imperial style" option. Specifically, it should bind the gear to the player, and it should be useable on ALL gear types, from set items to crafted items.
Benefits:
- Smooth integration with the Crown Store motif system, no need for a new tab on the character menu or other extraneous window
- Keeps customization in the Crown Store. Heck, it's even convenient.
- Expands with each new motif that gets put out
- Bonus: motivation for ZOS to put out even more rare looks as crafting motifs, such as Ebon Armor or Lord's Mail
- Converted gear is dye-able, unlike costumes
Drawbacks:
- Makes motifs found in-game intrinsically less valuable than other options
- Those who've already acquired motifs would need to double-dip to get such functionality
- Some costume packs would be entirely valueless by comparison
- Mitigating Factor: motifs sales would easily increase far beyond what those costume packs are worth to begin with, since player options under this system would increase by several orders of magnitude compared to the (relatively simplistic) costuming system
- Mitigating Factor: all unique costumes, such as the wedding dress, jester costume, and Draugr polymorph would maintain their present value as they cannot be duplicated with in-game armor
If such a system were to be used, I am sure folks would also want to maintain the current advantage that costumes have when it comes to letting them hide their armor type. As such, you should probably also be able to convert to the visual appearance of other armor types while maintaining the actual underlying armor type. In this way, your heavy Ravager butthuggers could look like that Daedric skirt everybody loves, but still actually be heavy armor.
Thoughts/Endorsements/Criticisms/Bagels?