Is there a particular reason why boss's are always immune to things like stun, disorient, slow, etc...
IMO there should be a 1% or 10% chance to apply an active effect style debuff to the boss. We don't see things like the bosses stam /magic bars so what if the boss was running low from doing x type of attack we should be able to take advantage of that factor.
The only thing is many bosses don't have a myriad of attacks. There are maybe 2-3 & those are very repetitive. Each trial boss IMO should have at least 5 different attacks and some type of ultimate during an enraged stage/moment. The attacks should also be more random not in a predictable pattern.
Thoughts?
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