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PvP XP

Tankqull
Tankqull
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dear ZOS could you plz consider reducing the XP-reduction by kill/time frame modifier?(for those who are unaware or dont get what i ment - they applied the AP reduction for rapidly killing one person within a given time frame to the XP/kill value)

with the current implementation i´m gathering less than 1/3 of the XP for 50k AP than i do on life even though you applied a 100% base xp increasement...

that means that PvP becomes even worse in terms of XP gain than it is now wich is allready horrible compared to PvE.

so plz either reduce the reduction or give us some kind of compensation like ~100k xp[10k] with every reward of the worthy

[edit: corrected amount of XP]
Edited by Tankqull on August 20, 2015 11:22AM
spelling and grammar errors are free to be abused

Sallington wrote: »
Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Swannkyy
    Swannkyy
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    Tankqull wrote: »
    dear ZOS could you plz consider reducing the XP-reduction by kill/time frame modifier?(for those who are unaware or dont get what i ment - they applied the AP reduction for rapidly killing one person within a given time frame to the XP/kill value)

    with the current implementation i´m gathering less than 1/3 of the XP for 50k AP than i do on life even though you applied a 100% base xp increasement...

    that means that PvP becomes even worse in terms of XP gain than it is now wich is allready horrible compared to PvE.

    so plz either reduce the reduction or give us some kind of compensation like ~100k xp with every reward of the worthy

    Made me lol so hard
  • Tankqull
    Tankqull
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    Swannkyy wrote: »
    Tankqull wrote: »
    dear ZOS could you plz consider reducing the XP-reduction by kill/time frame modifier?(for those who are unaware or dont get what i ment - they applied the AP reduction for rapidly killing one person within a given time frame to the XP/kill value)

    with the current implementation i´m gathering less than 1/3 of the XP for 50k AP than i do on life even though you applied a 100% base xp increasement...

    that means that PvP becomes even worse in terms of XP gain than it is now wich is allready horrible compared to PvE.

    so plz either reduce the reduction or give us some kind of compensation like ~100k xp with every reward of the worthy

    Made me lol so hard
    narf 0 to much ment 10k

    well for 50k AP youll need more than an hour of active PvPing (with the increased amount of AP/reward) an additional 10k xp would bring you to less than 1/4th of the XP you´d gather in PvE in that timeframe ...
    and this patch was announced an XP increasement for PvP wich is not the case currently - even though i´d prefer the skipping of that reduction over a flat xp bonus.
    Edited by Tankqull on August 20, 2015 11:18AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Laggus
    Laggus
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    Can you clarify how many times are you killing the same people and in what situation you are killng the same people repeatedly in such a short time.

    The reason for the change no doubt is to prevent abusing mechanics of kills such as farming your buds from other Alliances.
  • Mystikkal
    Mystikkal
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    The XP on live is awful compared to PVE... what is this you say about a 100% increase on base XP?
  • Kas
    Kas
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    Laggus wrote: »
    Can you clarify how many times are you killing the same people and in what situation you are killng the same people repeatedly in such a short time.

    The reason for the change no doubt is to prevent abusing mechanics of kills such as farming your buds from other Alliances.

    if you're in IC, many people will jump you brainlessly, get killed and rejump within seconds. i guess their plan is to repeat until a sizeable amount of TVS drop in which case they'd try to bring them to safety.

    it is really frustrating to play against those players because they're worth 0 reward, yet you cannot really avoid them
    Edited by Kas on August 20, 2015 1:27PM
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  • Ezareth
    Ezareth
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    Kas wrote: »
    Laggus wrote: »
    Can you clarify how many times are you killing the same people and in what situation you are killng the same people repeatedly in such a short time.

    The reason for the change no doubt is to prevent abusing mechanics of kills such as farming your buds from other Alliances.

    if you're in IC, many people will jump you brainlessly, get killed and rejump within seconds. i guess their plan is to repeat until a sizeable amount of TVS drop in which case they'd try to bring them to safety.

    it is really frustrating to play against those players because they're worth 0 reward, yet you cannot really avoid them

    Pretty much this. Res spawns right next to the action and zero reason to benefit for killing these people. It's like The Walking Dead Zerg strategy.....eventually they'll just wear you down and overwhelm you.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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  • Xael
    Xael
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    Ezareth wrote: »
    Kas wrote: »
    Laggus wrote: »
    Can you clarify how many times are you killing the same people and in what situation you are killng the same people repeatedly in such a short time.

    The reason for the change no doubt is to prevent abusing mechanics of kills such as farming your buds from other Alliances.

    if you're in IC, many people will jump you brainlessly, get killed and rejump within seconds. i guess their plan is to repeat until a sizeable amount of TVS drop in which case they'd try to bring them to safety.

    it is really frustrating to play against those players because they're worth 0 reward, yet you cannot really avoid them

    Pretty much this. Res spawns right next to the action and zero reason to benefit for killing these people. It's like The Walking Dead Zerg strategy.....eventually they'll just wear you down and overwhelm you.

    Agreed.
    Last night I got on really late and it was the same people insta rezzing and throwing themselves right back into the mix. I was killing the same people over and over no matter where I seemed to go. Maybe the combat in Cyrodiil will be different considering the lack of forward camps and the need to ride from A to B. However IC XP is pretty damn terrible.

    Also OP did not mention Rewards of the Worthy. These are now going to be linked to the amount of AP you gain in a set amount of time. According to feedback provided by @Mschroeder :
    "Rewards for the Worthy are gated solely on Alliance Point gain. While we have increased the amount of Alliance Points you need to accrue to receive a Rewards for the Worthy mail, it’s solely an increase in the number of Alliance Points you need; no additional time-based mechanics have been implemented. "

    This really sucks in light of what OP is talking about.
    I got killed in pvp, nerf everything...
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    What Xael said
  • curlyqloub14_ESO
    curlyqloub14_ESO
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    Xael wrote: »
    Also OP did not mention Rewards of the Worthy. These are now going to be linked to the amount of AP you gain in a set amount of time. According to feedback provided by @Mschroeder :
    "Rewards for the Worthy are gated solely on Alliance Point gain. While we have increased the amount of Alliance Points you need to accrue to receive a Rewards for the Worthy mail, it’s solely an increase in the number of Alliance Points you need; no additional time-based mechanics have been implemented. "

    Um, did you READ the quote you linked there? "..it's solely an increase in the number of AP you need, no additional time-based mechanics have been implemented."

    I am undecided on the change to XP from killing the same player. I understand why they did it, but even in Cyrodiil, you really do end up killing the same people over and over. Because it's mostly the same crowd of folks that participate regularly in PvP, and battling back and forth between keeps is usually a fight between a few different groups or guilds, so you kill a group, then they come back and kill you, and so on and so forth. I would assume at some point this new "time limit" would reset, and you would once again gain xp from killing someone you already killed earlier? But I have yet to see how long it takes for that reset - and that is really what would make this good or bad.
    Edited by curlyqloub14_ESO on August 20, 2015 7:59PM
  • Xael
    Xael
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    Xael wrote: »
    Also OP did not mention Rewards of the Worthy. These are now going to be linked to the amount of AP you gain in a set amount of time. According to feedback provided by @Mschroeder :
    "Rewards for the Worthy are gated solely on Alliance Point gain. While we have increased the amount of Alliance Points you need to accrue to receive a Rewards for the Worthy mail, it’s solely an increase in the number of Alliance Points you need; no additional time-based mechanics have been implemented. "

    Um, did you READ the quote you linked there? "..it's solely an increase in the number of AP you need, no additional time-based mechanics have been implemented."

    I am undecided on the change to XP from killing the same player. I understand why they did it, but even in Cyrodiil, you really do end up killing the same people over and over. Because it's mostly the same crowd of folks that participate regularly in PvP, and battling back and forth between keeps is usually a fight between a few different groups or guilds, so you kill a group, then they come back and kill you, and so on and so forth. I would assume at some point this new "time limit" would reset, and you would once again gain xp from killing someone you already killed earlier? But I have yet to see how long it takes for that reset - and that is really what would make this good or bad.

    Of course I read it, it's why I pasted it...
    I don't think you understand what I said.
    You will get RotW based off how much AP you earn. If you are no longer getting AP/XP off your kills (which is constant for me PvPing in IC at the moment) you will not be getting your rewards. With the new ceiling to this system it makes it extremely difficult to get rewards, at least via IC at the moment.
    I got killed in pvp, nerf everything...
  • SeptimusDova
    SeptimusDova
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    Xael you are being reverse griefed. I am sorry that I got gruff with you earlier this month. And since I was gruff in public I will apologize in public. I can see why Zeni did what they did. something should be done to counter the sacrificial lambs throwing themselves on our swords.

    Again Apologies

    Septimus Dova
    Imperial Gardener
    Immortal Champion of all Khajiits and Argonians
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