Detection Potion does not prevent you from using invisibility shortly afterwards.
jnorris91ub17_ESO wrote: »Cloak ceases to have any defensive function, spelling certain death for any magicka NB that roams into detection range (20m for those who don't know).
I want potions that read "All nearby Sorcerers are incapable of casting shields," "All nearby Dragonknights are incapable of dealing fire damage," and "All nearby Templars are incapable of casting healing abilities" to compensate please. If you're going to take away the skill the defines Nightblade's identity, then take away those of other classes as well. Even the playing field.
jnorris91ub17_ESO wrote: »Cloak ceases to have any defensive function, spelling certain death for any magicka NB that roams into detection range (20m for those who don't know).
I want potions that read "All nearby Sorcerers are incapable of casting shields," "All nearby Dragonknights are incapable of dealing fire damage," and "All nearby Templars are incapable of casting healing abilities" to compensate please. If you're going to take away the skill the defines Nightblade's identity, then take away those of other classes as well. Even the playing field.
This reads like cards from magic the gathering lol
I must fail to see your problem. With Double Take always on and Dark Cloak/Concealed Weapon combo on the bar, I remember myself rushing through groups of 4-8 enemy players using pots/flares only to trick them and eventually lure into a group of mobs, Impale them in the right moment, then flee/fight the remaining ones. What I don't remember is dying during that sort of maneuver.
jnorris91ub17_ESO wrote: »I must fail to see your problem. With Double Take always on and Dark Cloak/Concealed Weapon combo on the bar, I remember myself rushing through groups of 4-8 enemy players using pots/flares only to trick them and eventually lure into a group of mobs, Impale them in the right moment, then flee/fight the remaining ones. What I don't remember is dying during that sort of maneuver.
Because when you were spamming Cloak in that situation, you were forcing every gap closer and single target spell that was shot at you to miss outright. You just didn't realize it. Double Take barely factored in. That won't happen anymore. ALL of the damage they aim at you will connect now.
I think you simply underestimated the person you responded to. If you want the Cloak to work, learn how to properly time it while spamming it. No matter how much you will be interrupted, it will give you the partial counter-interrupt and enough time to dodge/flee out of sight to attack again. And yes, we're talking about PTS.jnorris91ub17_ESO wrote: »Because when you were spamming Cloak in that situation, you were force missing every gap closer and single target spell that was shot at you. You just didn't realize it. That won't happen anymore. ALL of the damage they aim at you will connect now.
You can do that as well - simply use the cogwheel icon at the top-right corner when you roll your mouse over the post.jnorris91ub17_ESO wrote: »Sigh... Why can't I edit my past posts on this forum? -_-
You can do that as well - simply use the cogwheel icon at the top-right corner when you roll your mouse over the post.jnorris91ub17_ESO wrote: »Sigh... Why can't I edit my past posts on this forum? -_-