we got nothing in return for the stamina regen while blocking nerf, it was not a rebalance or shift in power, it was simply taking something we had away and giving nothing to us in return.
human beings do not like losing things, especially for nothing at all. research in things like Heuristics and various psychological theories prove this, its just the way we humans are.
anyone who supports this nerf has ulterior motives behind it and is getting something out of it. anything from sucking up to ZoS, to Epeen (I can tank under this change you just need to be as good as me) to PvP players glad a rock they could not break before is getting removed, to players that don't tank who simply have no idea what they are talking about, and finally masochists who just like pain and punishment.
I could write a wall of text detailing all the problems with it but I really have better things to do and at this point I think ZoS just does not give a crap anymore.
Darnathian wrote: »Of course he has a motive. Not one of them that thinks this is a good idea explained why the perma blocking style is an issue. We literally just take a little longer to be killed
So I ask again WHAT WAS THE PROBLEM?
Darnathian wrote: »What's your class?
magicka templar
So let me guess, as a PvP DPS who has never PvE tanked, you think this is the greatest? What a well thought out post addressing a complex issue.
Elijah_Crow wrote: »I tested with my toon, I tested with a VR 16 toon. Tanking is just not fun any longer. I spend most of the time being on my ass from an charged attack from an add and missing the blocks i need to block from the boss.
This change was to prevent PvP perma blocking and I completely agree that needed to be fixed. What it did however to PvE game play is horrid.
Based on these changes my gaming group is giving up group content and will most likely find something else to play.
title says it all. I just wanted to re-iterate that there are ALOT of people who are very appreciative of this change and hope to see it make it to live. Please don't fold to the threads that want it restored. Again, thank you.
sabresandiego_ESO wrote: »we got nothing in return for the stamina regen while blocking nerf, it was not a rebalance or shift in power, it was simply taking something we had away and giving nothing to us in return.
human beings do not like losing things, especially for nothing at all. research in things like Heuristics and various psychological theories prove this, its just the way we humans are.
anyone who supports this nerf has ulterior motives behind it and is getting something out of it. anything from sucking up to ZoS, to Epeen (I can tank under this change you just need to be as good as me) to PvP players glad a rock they could not break before is getting removed, to players that don't tank who simply have no idea what they are talking about, and finally masochists who just like pain and punishment.
I could write a wall of text detailing all the problems with it but I really have better things to do and at this point I think ZoS just does not give a crap anymore.
Why are you arguing for the game to be easier? I play a tank too, this is the best change ever made to the game. There was nothing more dumb than holding down block forever in PVP or PVE. Even endless dodge rolling and bolt escape spam was not as ridiculous and mindless and just blocking forever. It needed to be changed. Learn to adapt to an improved game.
title says it all. I just wanted to re-iterate that there are ALOT of people who are very appreciative of this change and hope to see it make it to live. Please don't fold to the threads that want it restored. Again, thank you.
There is a large portion of tanks that literally want nothing more than to stand there having mobs beat on them while they take no damage. I know one guy who was a tanking god in previous MMOs but lost interest in ESO when he heard there wasn't an AOE taunt... the idea that tanks do anything besides have all the mobs attack them and do little else but cycle through defensive cooldowns/skills and that other players are somewhat responsible for their own well-being (CC, heals, movement, etc.) sounded to him as "un-fun". Well, keep playing WoW. I digress.
I think it's some tunnel vision "invincible hero" mindset that some tanks get into that keeps them from wanting to adapt in these situations. Sure, certain trial bosses in particular hit so hard that the blocking changes make no sense. Sure, it sucks to lose something and get nothing in return, but the notion that holding block all day long constituted healthy game design to me is ridiculous. Change was certainly due on this front, but Zenimax just didn't think it through all the way. That said, I feel like the aforementioned invincible hero mentality is pretty apparent in those who are making such a big fuss about this on the forum.
Personofsecrets wrote: »There is a large portion of tanks that literally want nothing more than to stand there having mobs beat on them while they take no damage. I know one guy who was a tanking god in previous MMOs but lost interest in ESO when he heard there wasn't an AOE taunt... the idea that tanks do anything besides have all the mobs attack them and do little else but cycle through defensive cooldowns/skills and that other players are somewhat responsible for their own well-being (CC, heals, movement, etc.) sounded to him as "un-fun". Well, keep playing WoW. I digress.
I think it's some tunnel vision "invincible hero" mindset that some tanks get into that keeps them from wanting to adapt in these situations. Sure, certain trial bosses in particular hit so hard that the blocking changes make no sense. Sure, it sucks to lose something and get nothing in return, but the notion that holding block all day long constituted healthy game design to me is ridiculous. Change was certainly due on this front, but Zenimax just didn't think it through all the way. That said, I feel like the aforementioned invincible hero mentality is pretty apparent in those who are making such a big fuss about this on the forum.
What is unhealthy about holding block?
Ferretstalker wrote: »Darnathian wrote: »Of course he has a motive. Not one of them that thinks this is a good idea explained why the perma blocking style is an issue. We literally just take a little longer to be killed
So I ask again WHAT WAS THE PROBLEM?
Glass cannons couldn't roflstomp tank builds in Cyrodiil, as it should have been. The fact that this will heavily change the PvE gameplay without any sort of balancing to keep tanking fun is still concerning to me.
I look forward to learning how to tank again this coming month, but if it requires a Templar to feed me stamina just to remain viable I'm going to be a little upset.
Non tanks stop write false feedback. You don't even understand what are talking about.
MaximusDargus wrote: »The only people who support this change are obviously PVPers who are angry at tanks for being... tanky and not dying like fleas from every poke they get,
or they are seasoned players, the perfect 1% who are suprised that after year of playing game and repeating content they suddenly find it boring or easy, so in the peak of their selfishness they are supporting a change that will make content unplayable for the majority of playerbase, while they will maintain their superiority - a simple logic, they want less competition so when their
Rescorla_ESO wrote: »sabresandiego_ESO wrote: »we got nothing in return for the stamina regen while blocking nerf, it was not a rebalance or shift in power, it was simply taking something we had away and giving nothing to us in return.
human beings do not like losing things, especially for nothing at all. research in things like Heuristics and various psychological theories prove this, its just the way we humans are.
anyone who supports this nerf has ulterior motives behind it and is getting something out of it. anything from sucking up to ZoS, to Epeen (I can tank under this change you just need to be as good as me) to PvP players glad a rock they could not break before is getting removed, to players that don't tank who simply have no idea what they are talking about, and finally masochists who just like pain and punishment.
I could write a wall of text detailing all the problems with it but I really have better things to do and at this point I think ZoS just does not give a crap anymore.
Why are you arguing for the game to be easier? I play a tank too, this is the best change ever made to the game. There was nothing more dumb than holding down block forever in PVP or PVE. Even endless dodge rolling and bolt escape spam was not as ridiculous and mindless and just blocking forever. It needed to be changed. Learn to adapt to an improved game.
Anything that makes the game more challenging is a change for the better. It was beyond lame that everyone could permablock. Now there is an element of skill to the ability and timing it correctly for when you need to.