Cherryblossom wrote: »much easier for Vamps,
As mentioned by many sloting Mist Form is really not an issue, and Bat's Ultimate is still great so no real issue slotting an ability.
WW has lack luster skills and it's really only the Stam regen that makes it worthwhile.
I would question the thinking behind the need to have something slotted! So are ZOS actually saying that without a skill slotted you are no longer a Vamp or WW?? Does that mean if they are not slotted I don't get the disadvantage as well?
To make things more interesting as a WW they should make it so every full moon you always transform whether you have the ultimate or not, that would make things so much more interesting.
Vamps should get to a point where they start to lose health because they haven't fed, so they have to feed!!!
Vampires are already committed to that choice of playstyle by the fact that being a Vampire we loose Health Regen and also take more Fire Damage. I think Werewolf needing to slot Ultimate makes sense (not that I fully agree with it I think WW need rebalanced) to get their passives but they also don't get any negative effects if not in Werewolf form.
So why make Vampires have to slot an ability when we already have a trade off we made.
Please don't argue with people or just dismiss how someone feels regarding this topic. Please feel free to discuss the topic with Constructive Feedback. I would like this post to be Constructive and Useful to the community .
Patch Notes Link http://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1/p1
Werewolf
You can now safely press the button for the werewolf ultimate repeatedly without fear of immediately reverting back to normal again.
Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.
Reduced the poison damage you receive while in Werewolf form to 25% from 40%.
Fixed an issue which was allowing Negate Magic to pull Werewolves out of Werewolf Form.
Fixed an issue where heavy attacks would play twice before striking your target while in werewolf form.
You can no longer fish or use the dye station while in werewolf form.
Devour: This ability can no longer target a destroyed Aura of Protection totem.
Infectious Claws (Claws of Anguish morph): Fixed an issue where the healing debuff was stacking with other healing debuffs.
Savage Strength (passive): This passive will no longer will be removed when your character is killed.
Vampire
Reduced the fire damage you receive to 25% from 40%.
Drain Essence: This ability now restores 10% of your health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time (it no longer activates the Feed debuff).
Supernatural Recovery (passive): This passive now only works while any Vampire ability is slotted in your ability bar.
Can't be any worse than having a Sorc pet build and have both pets slotted on both bars..
Live with it.
Do you.....Why would you even be a Vampire if you're not going to slot a Vampire ability? Unlike Werewolves (currently, anyway - this won't apply after the big patch) who have benefits just for being Werewolves, with no penalties, the penalties for being a Vampire outweigh the benefits unless you're going to be using Vampire skills...
So I really fail to see how having to slot a skill is a hardship for Vampires, considering there's no point in being a Vampire anyway if you're not using the skills.
I became vamp because I'm a magicka nightblade and I like the movement speed increase while stealthed and the Magick regen passive.
Because I...
UltimaJoe777 wrote: »I don't even see how anyone could consider having to slot a Vampire ability a bad thing in the first place since literally every Vampire uses at least 1 skill. I mean really what kind of Vampire runs around Cyrodiil without that Mist Form skill slotted? Excluding the Vampires that are not high enough level in the skill line that is. Not to mention I've seen Vampires in Cyrodiil use the Ultimate skill as well and personally I believe having that drain skill you start with slotted is not a disadvantage especially with the upcoming patch.
bcwhiteh_ESO wrote: »This is really just a straight nerf to magicka regen for Vamp users.
Call a spade a spade.
And it's a terrible nerf that makes Vamp pretty much useless for a lot of people, myself included.
bcwhiteh_ESO wrote: »UltimaJoe777 wrote: »I don't even see how anyone could consider having to slot a Vampire ability a bad thing in the first place since literally every Vampire uses at least 1 skill. I mean really what kind of Vampire runs around Cyrodiil without that Mist Form skill slotted? Excluding the Vampires that are not high enough level in the skill line that is. Not to mention I've seen Vampires in Cyrodiil use the Ultimate skill as well and personally I believe having that drain skill you start with slotted is not a disadvantage especially with the upcoming patch.
There is a game beyond Cyrodiil, FYI.
I'm a vamp, and purely for the magicka regen. I don't have any room on either bar for a useless vamp ability in PvE.
leepalmer95 wrote: »Ok, so mist isn't that good, likely because most people try to escape with it -_- (it's not an escape skill)
UltimaJoe777 wrote: »leepalmer95 wrote: »Ok, so mist isn't that good, likely because most people try to escape with it -_- (it's not an escape skill)
It may not be the most reliable escape skill out there but it is one.
leepalmer95 wrote: »bcwhiteh_ESO wrote: »This is really just a straight nerf to magicka regen for Vamp users.
Call a spade a spade.
And it's a terrible nerf that makes Vamp pretty much useless for a lot of people, myself included.
why would someone even go a vamp if they didn't use the skills?
I'm so confused you obviously use the skills as thats the main point of a vamp being able to use vamp skills on a normal bar.
Ok, so mist isn't that good, likely because most people try to escape with it -_- (it's not an escape skill)
Devouring swarm is such a great Ultimate, Aoe which heals and moves with you? , why don't people slot it, even if you have a main dps skill this is still a great defensive one..
leepalmer95 wrote: »bcwhiteh_ESO wrote: »This is really just a straight nerf to magicka regen for Vamp users.
Call a spade a spade.
And it's a terrible nerf that makes Vamp pretty much useless for a lot of people, myself included.
why would someone even go a vamp if they didn't use the skills?
I'm so confused you obviously use the skills as thats the main point of a vamp being able to use vamp skills on a normal bar.
Ok, so mist isn't that good, likely because most people try to escape with it -_- (it's not an escape skill)
Devouring swarm is such a great Ultimate, Aoe which heals and moves with you? , why don't people slot it, even if you have a main dps skill this is still a great defensive one..
The answer is simple, none of the abilities are as viable for damage output OR healing as class/weapon skills.
leepalmer95 wrote: »bcwhiteh_ESO wrote: »This is really just a straight nerf to magicka regen for Vamp users.
Call a spade a spade.
And it's a terrible nerf that makes Vamp pretty much useless for a lot of people, myself included.
why would someone even go a vamp if they didn't use the skills?
I'm so confused you obviously use the skills as thats the main point of a vamp being able to use vamp skills on a normal bar.
Ok, so mist isn't that good, likely because most people try to escape with it -_- (it's not an escape skill)
Devouring swarm is such a great Ultimate, Aoe which heals and moves with you? , why don't people slot it, even if you have a main dps skill this is still a great defensive one..
The answer is simple, none of the abilities are as viable for damage output OR healing as class/weapon skills.
THIS!
When I'm out PvEing in the open world, having one ability on my bar is fine. I can live with that. The Ult is on my bar 90% of the time during this.
When I do anything group-related (Healer) I have 0 reasons to have any of the skills slotted.
I haven't had a chance to test it yet, but I'm in favor of the changes to vamp and werewolf on paper.
Vamp:
-Drain becomes usable at any point, this skill will now be worth slotting as you damage your opponent while recovering health and stamina
-Fire damage reduced to 25%, so you can get back to base-line with resistances
-In order to get benefits you have to slot something, mist, bats, and drain are all now attractive.
WW:
-You get a 15% damage reduction while in WW form
-You need to have WW form slotted in order to get the usual stamina buff
-Butter, ww looks really attractive, they just need to make it so you can stay in form easier or get into form more quickly (lower the ultimate cost)
Having played both WW and Vamp, I like what they've done here.
Lore wise vampire is meant to be much worse, having everyone as a vampire and werewolf is breaking my immersion