Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 10.0.1 on the PTS on Monday at 10:00AM EDT (14:00 UTC).
Light armor wearers should be squishy, but they're tanker than "tanks"
Shield stacking - shields are even more powerful than they are on 1.6 since the damage is so low. Some may think "but shields were reduced by more than the damage was" while this may be true the reason people were able to kill shield stackers before was because the damage was so high that when you were able to time your cc against a shield stacker at the right time you were able to completely kill them during that cc. Now if you time your cc you won't be able to kill a shield stacker in the duration and they have so much more time to react. Once they pop a healing ward you may as well hit /surrender because at that point you can dish out all the damage you have and you will still not be able to get through such shields. Light armor wearers are tankier than heavy armor wearers now which to me doesn't make sense, and I would hope that this was not intended. Healing ward needs a nerf in PVP. It is insanely powerful, and there is more than enough time to switch weapons and use healing ward now that the damage is so low.