Isn't 20% reduced cost a larger difference than 30% stamina recovery?
Ah, now it's 15% for all stats ? That's extremely strong. i want 15% Magicka regen on my Sorcerer. Why does a thief have more Magicka regen than a mage ? Pls NerfStamina Nightblade's Regeneration was way too high.
How much did they nerf it actually ?
Speak for yourself. Until you hit 300-400 CP, you still run out plenty in PvE. I had about 1200 stamina regen and 31k stamina on live.
On PTS I lost 15% to WW passive and 15% to the Refreshing Shadows passive nerf.
That means I lost 400 stamina regeneration on PTS.
Uhm, well. I know Nightblades with almost 4000 stamina regen. How are you supposed to run out of ressources with this ?
You still have more than enough regen. But now you might want to sacrifise a bit more to have even more. I don't think this nerf will kill you. And you also have 15% more Magicka regen now... so I wouldn't even call it a nerf.
Everyone needs Magikca regen and 15% is sooo much. Give it to my Sorcerer pls
So the solution to the massive nerf is to shift all of my stamina (and a portion of my damage as a result) to regeneration because they overnerfed?
For your friends that have 4000 stamina regen, how do they feel about losing 1200 regen?
It works better than crying about it like a little kid. You weren't supposed to have the 15% from werewolf in the first place, so don't even count it. You can't even argue that you should have 15% regen for doing nothing. The nerf to NB passive was necessary because 30% was too much. Your class is strong, stop crying because you at least have to try and worry about regen now.
Please learn to read. Nothing irritates me more than having to repeat myself so many times on these forums. WW PASSIVE NEEDED THE NERF! I've said it, like, 3 or 4 times now.
Geez, give it a rest. I don't think it didn't.
Why didn't ZOS wait to see how these changes affect stamina NB before nerfing it more?
Combined with the nerf to the WW passive (a nerf I believe was very much needed), Stam NB lost almost a third (literally 30%) of the stamina regeneration they had before. Why? I realize ZOS was wanting to make the passive more rounded for all types of builds, but it really hurt stamina regeneration for the entire NB stamina dps play-style. It wasn't dangerously high or a seriously overpowered mechanic. Now it feels like I'm being forced to use a drink simply because my regeneration is under-par, even for PvE.
EDIT: And this is coming from a Redguard.
Combined with the nerf to the WW passive (a nerf I believe was very much needed), Stam NB lost almost a third (literally 30%) of the stamina regeneration they had before. Why? I realize ZOS was wanting to make the passive more rounded for all types of builds, but it really hurt stamina regeneration for the entire NB stamina dps play-style. It wasn't dangerously high or a seriously overpowered mechanic. Now it feels like I'm being forced to use a drink simply because my regeneration is under-par, even for PvE.
EDIT: And this is coming from a Redguard.
This is why. That is just self-buffed with only two Stamina-regen set bonuses and no stamina regen enchants on a non-emp. I could get it well over 5K if I wanted.
That's totally fine. You're built for stamina regen with a race that already gets bonuses for it. I have no issue with that. You sacrifice damage in the form of potentially 15k more stamina and can hinder yourself with the changes to dodge roll.
Now flip the scenario. Instead of building for regen, build for flat resources and you'll see that *for this build*, the regen nerf hits hard. Like someone said above, they're just forcing us to play a certain way now.
You can't get away without building regen anymore. You're forced to sacrifice resources and damage to have even the minimum amount necessary. That's lame.
EDIT: I have 13k more stamina than you. Converted to damage that's 1238 additional weapon damage. That's HUGE.
olemanwinter wrote: »That's totally fine. You're built for stamina regen with a race that already gets bonuses for it. I have no issue with that. You sacrifice damage in the form of potentially 15k more stamina and can hinder yourself with the changes to dodge roll.
Now flip the scenario. Instead of building for regen, build for flat resources and you'll see that *for this build*, the regen nerf hits hard. Like someone said above, they're just forcing us to play a certain way now.
You can't get away without building regen anymore. You're forced to sacrifice resources and damage to have even the minimum amount necessary. That's lame.
EDIT: I have 13k more stamina than you. Converted to damage that's 1238 additional weapon damage. That's HUGE.
Caps added for my emphasis.
Exactly right. Had they not nerfed dodge roll and perma-blocking then perhaps a regen nerf was in order. BUT NOT BOTH.
I don't know why Zos insists on nerfing things in several ways at once. Why not nerf a thing in 1 way and wait to see how it works?
Why does everything have to be so extreme?
- Massive Nerf to blocking/stam regen
- Massive Nerf to dodge roll cost
- Massive Nerf to NB stamina regeneration
- Removed stamina gain from Vampire Essence Drain
- Massive Nerf to WW (or at least it's inclusion in builds) requiring the ULT slot for stam regen
I'm sure I missed some. But why not just pick 1 or 2 of those things and see how it goes?
They significanly reduced the stam cost for most NB class stam abilities. We will be fine with an 800 cost surprise attack
I appreciate all the legitimate responses (those of you who didn't act like children). I guess I will need to see how this change actually affects their current situation, on both PvE and PvP fronts, before coming to a definitive answer.
Ah, now it's 15% for all stats ? That's extremely strong. i want 15% Magicka regen on my Sorcerer. Why does a thief have more Magicka regen than a mage ? Pls Nerf
Combined with the nerf to the WW passive (a nerf I believe was very much needed), Stam NB lost almost a third (literally 30%) of the stamina regeneration they had before. Why? I realize ZOS was wanting to make the passive more rounded for all types of builds, but it really hurt stamina regeneration for the entire NB stamina dps play-style. It wasn't dangerously high or a seriously overpowered mechanic. Now it feels like I'm being forced to use a drink simply because my regeneration is under-par, even for PvE.
EDIT: And this is coming from a Redguard.
This is why. That is just self-buffed with only two Stamina-regen set bonuses and no stamina regen enchants on a non-emp. I could get it well over 5K if I wanted.
That's totally fine. You're built for stamina regen with a race that already gets bonuses for it. I have no issue with that. You sacrifice damage in the form of potentially 15k more stamina and can hinder yourself with the changes to dodge roll.
Now flip the scenario. Instead of building for regen, build for flat resources and you'll see that *for this build*, the regen nerf hits hard. Like someone said above, they're just forcing us to play a certain way now.
You can't get away without building regen anymore. You're forced to sacrifice resources and damage to have even the minimum amount necessary. That's lame.
EDIT: I have 13k more stamina than you. Converted to damage that's 1238 additional weapon damage. That's HUGE.
This was actually a greater hit on Magicka NBs since it nerfed something we already had little of. In conjunction with the stam regen on blocking we might as well forget that blocking, interrupting dodge roiling exists.