Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Idea for endgame PvP sorc build. Looking for feedback

smil3y
smil3y
Soul Shriven
In about 3 veteran ranks I have finally reached vr14 and I am beginning to seriously think about the gear I want to craft/acquire. Untill this point I have been basing my build on the Frag-out sorcerer pvp build from Deltia's Gaming http://deltiasgaming.com/2015/06/29/frag-out-eso-sorcerer-pvp-build/ and I do like the general buildup with skills allthough I am figuring out what ultimate I want to use for my resto bar. But now that I am nearing end game I realise that I am going to have trouble acquiring the non craftable gear; Engine guardian and Adroitness, or at least I think it is going to be a hassle. I think it will be easier to craft every gear item because I have every craft skill on 50 (except enchanting which is 45 at this point) and in about 3 days I will have researched enough to build 4 Magnus pieces and 5 Seducer pieces. On that note I will explain my idea.

I was thinking on crafting 3 Magnus gear items and 4 Seducer gear items. And since I am playing with destro/resto I will craft a Magnus Lightning staff and a Seducer Resto staff. According to my reasoning when I am fragging out with my destro staff I will have 4 set abilities active from both so I will have the extra spell power from Magnus and when I switch to resto I will have 3 Magnus set abilities active and 5 Seducer so my wards and whatnot will cost 8% less to cast and the extra spell power fades away untill I switch to my destro staff again. On this idea I would like to have some feedback before I can craft in about 3 days or so.

Also on the fragout sorc build he has heavy shoulders and a medium helmet. I think it is because of the Undaunted bonus for equipping multiple types of armor. But since my undaunted skill line is only 3 and a bit it will take some time to get those bonusses. So my thought on this is to craft both head and shoulders heavy to maximise my possible armor.

Finally I realise that getting almost everything nirnhoned like the Fragout build is nearly impossible with my limited resources. By my calculations I don't even have enough gold to get all the resin, tannin and temper I need and from my understanding you get 1 random nirnhoned item at the end of the Craglorn questline on which I haven't even started. So I would like some feedback on how to distribute the traits. I have researched Impenetrable, Reinforced, Infused and Divines on most gear items and Precise, Infused, Defending and Sharpened on the weapon traits for my staffs.

Finally I am playing with the idea to apply the possibility to get a 100% uptime possibility with potions using medicinal use and jewelry enchantments to get an extra edge in combat. But maybe this is a stupid idea and I should just go with reduce magicka cost and spell power.

My apologies for the grammar. I am Dutch and while my English is good when I am talking, my writing is with it's faults :wink:

And maybe it helps to say I am a ps4 player. My psn is Smil3y_036 if you feel like discussing this on a chat and I play in the EU server. Just add me and add a message it is about my worldbreaking or very stupid idea.

While I have your attention I am still looking for a guild that can use a player like me. Preferably one that has a good guild trader spot since I plan to craft and sell.
Sign In or Register to comment.