In about 3 veteran ranks I have finally reached vr14 and I am beginning to seriously think about the gear I want to craft/acquire. Untill this point I have been basing my build on the Frag-out sorcerer pvp build from Deltia's Gaming
http://deltiasgaming.com/2015/06/29/frag-out-eso-sorcerer-pvp-build/ and I do like the general buildup with skills allthough I am figuring out what ultimate I want to use for my resto bar. But now that I am nearing end game I realise that I am going to have trouble acquiring the non craftable gear; Engine guardian and Adroitness, or at least I think it is going to be a hassle. I think it will be easier to craft every gear item because I have every craft skill on 50 (except enchanting which is 45 at this point) and in about 3 days I will have researched enough to build 4 Magnus pieces and 5 Seducer pieces. On that note I will explain my idea.
I was thinking on crafting 3 Magnus gear items and 4 Seducer gear items. And since I am playing with destro/resto I will craft a Magnus Lightning staff and a Seducer Resto staff. According to my reasoning when I am fragging out with my destro staff I will have 4 set abilities active from both so I will have the extra spell power from Magnus and when I switch to resto I will have 3 Magnus set abilities active and 5 Seducer so my wards and whatnot will cost 8% less to cast and the extra spell power fades away untill I switch to my destro staff again. On this idea I would like to have some feedback before I can craft in about 3 days or so.
Also on the fragout sorc build he has heavy shoulders and a medium helmet. I think it is because of the Undaunted bonus for equipping multiple types of armor. But since my undaunted skill line is only 3 and a bit it will take some time to get those bonusses. So my thought on this is to craft both head and shoulders heavy to maximise my possible armor.
Finally I realise that getting almost everything nirnhoned like the Fragout build is nearly impossible with my limited resources. By my calculations I don't even have enough gold to get all the resin, tannin and temper I need and from my understanding you get 1 random nirnhoned item at the end of the Craglorn questline on which I haven't even started. So I would like some feedback on how to distribute the traits. I have researched Impenetrable, Reinforced, Infused and Divines on most gear items and Precise, Infused, Defending and Sharpened on the weapon traits for my staffs.
Finally I am playing with the idea to apply the possibility to get a 100% uptime possibility with potions using medicinal use and jewelry enchantments to get an extra edge in combat. But maybe this is a stupid idea and I should just go with reduce magicka cost and spell power.
My apologies for the grammar. I am Dutch and while my English is good when I am talking, my writing is with it's faults
And maybe it helps to say I am a ps4 player. My psn is Smil3y_036 if you feel like discussing this on a chat and I play in the EU server. Just add me and add a message it is about my worldbreaking or very stupid idea.
While I have your attention I am still looking for a guild that can use a player like me. Preferably one that has a good guild trader spot since I plan to craft and sell.