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Sloppyness

Mashille
Mashille
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Ok, I've played ESO since launch and have enjoyed almost all of it but some things just come to my attention that look so lazy and sloppy.

Example 1: Riding Skill Menu.

Compare the old 'Feed Horse' Menu to the newer riding skill menu and it just looks lazily done and sloppy. The newer window is also far too big for the options and it just looks amateur.

I do not want the old Horse system back. No. I just want better and less sloppy looking design.

Old UI:

https://www.google.co.uk/search?q=eso+feed+horse&espv=2&biw=2032&bih=1162&source=lnms&tbm=isch&sa=X&ved=0CAgQ_AUoA2oVChMI0c3x-o75xgIVxVsUCh0mNgVb&dpr=0.75#tbm=isch&q=eso+feed+horse+UI&imgrc=TrBFYqsWR2bmoM:

New UI:

https://www.google.co.uk/search?q=eso+feed+horse&espv=2&biw=2032&bih=1162&source=lnms&tbm=isch&sa=X&ved=0CAgQ_AUoA2oVChMI0c3x-o75xgIVxVsUCh0mNgVb&dpr=0.75#tbm=isch&q=eso+Stable+riding+skill+UI&imgrc=cCLCmb0gvMqyUM:


Example 2: Guild bank Bug Still Not Fixed.


It's been ion the game since launch and pretty much everyone knows about it. Things won;t stack unless you spend time taking them out, stacking them in your bag then putting them back in again.

Example 3: Not 'Search'option In Guild Traders.

I like the Guild traders system but Why can I not type in the name of an item to find it rather than scrolling through hundreds of pages of every single guild store just to try and find an item that they may not even sell.

Example 4: Body Paint.

I love the armour in this game, it looks epic and cool. But why? Why are they all body paints? Excluding some of the floating elbow, knee and shoulder pads. All of them would looks so much better if they were just slightly raised off the body of the wearer. Or have the Under layer of chain mail actually look like it's under the breastplate rather than molded to it. As well as my neck being sown to the top part of my breastplate.

Example 5: Lag in General.

I don't even need to explain this one.

Example 6: View Distance Fog.

Why can't this be extended? Or removed. I would love to see the beautiful and epic looking landscapes of ESO but mostly I can only see 20 Metres in front of my face.

https://www.google.co.uk/search?q=eso+lazy+design&es_sm=93&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAWoVChMI6O74z5P5xgIVTGsUCh3-4Ard&biw=2032&bih=1162&dpr=0.75#imgrc=hekjhFcVtcRFvM:
House Baratheon: 'Ours Is The Fury'
  • Gidorick
    Gidorick
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    I agree @keybaud. With everything.

    The armors being "painted" on the body really gets to me. Especially when at the Anvil. Your armor, even heavy plate armor, bends and flexes as your character swings their hammer, wipes their forehead, and stretches. It looks terrible.

    The fog is 100% a reason for them to not have to texture the distant mountains. Removing the FOG with ESO Launcher doesn't impact performance at ALL.

    A Tamriel world without fog is stunning!
    NYzbdHI.jpg?1

    x88aqmG.jpg?1

    e2zJpxh.jpg?1

    yngd5Z1.jpg?1

    yRnlwHV.jpg?1

    zXW54YM.jpg?1

    I'd like to add one thing to your list. The lack of Argonian/Khajiit skeletons.
    bQFx6yd.jpg?1
    http://forums.elderscrollsonline.com/en/discussion/183078/why-why-has-this-not-been-fixed
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Mashille
    Mashille
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    Those screenshots are beautiful. And I wish they were possible in the actual game without mods.

    :(

    Some of ZOS' choices to me just seem either the 'easy way out' or lazy. I wish they could see the potential for those landscapes. I know that I personally love just wandering around the world in many games, this would be especially amazing in with their great Lighting system and stunning landscapes and geography. I love looking at the landscapes and things and just marveling at them. But unfortunately we just can't.


    I think they should have major 'Polishing' Update where they tweak and put more effort into all the lazy and badly designed bits of the game. The overall improvement would be awesome.
    House Baratheon: 'Ours Is The Fury'
  • VilhelmValhalla4
    VilhelmValhalla4
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    keybaud wrote: »
    Those screenshots are beautiful. And I wish they were possible in the actual game without mods.

    :(

    Some of ZOS' choices to me just seem either the 'easy way out' or lazy. I wish they could see the potential for those landscapes. I know that I personally love just wandering around the world in many games, this would be especially amazing in with their great Lighting system and stunning landscapes and geography. I love looking at the landscapes and things and just marveling at them. But unfortunately we just can't.


    I think they should have major 'Polishing' Update where they tweak and put more effort into all the lazy and badly designed bits of the game. The overall improvement would be awesome.

    I hope for the same thing, but a part of me feels that the game is too far gone, and instead of focusing on making the game lore-friendly and tweaking existing aspects of the game to make it more in line with the Elder Scrolls, Zenimax will continue to release costumes, mounts, and the rare piece of DLC will be considered the height of what the future has to offer. They already made money off of the initial sales, subscriptions, and miscellaneous purchases; there might not be enough of a profit if they overhauled the game to make it worthy of the Elder Scrolls name, for free. I really hope I'm wrong though...
  • VoidBlue
    VoidBlue
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    keybaud wrote: »
    Those screenshots are beautiful. And I wish they were possible in the actual game without mods.

    :(

    Some of ZOS' choices to me just seem either the 'easy way out' or lazy. I wish they could see the potential for those landscapes. I know that I personally love just wandering around the world in many games, this would be especially amazing in with their great Lighting system and stunning landscapes and geography. I love looking at the landscapes and things and just marveling at them. But unfortunately we just can't.


    I think they should have major 'Polishing' Update where they tweak and put more effort into all the lazy and badly designed bits of the game. The overall improvement would be awesome.



    i like in some dungeons/delves you get these two stone pillar things and one is toppled over. if you look at them closely it will make no sense. the one that is still erect is halfway in the wall and the one that is toppled over is all hollow and has 4 sides that look identical which is crazy because how does someone build pillars and than puts them inside the side of the walls thats solid stone but has it topple over leaving everything intact and hollowed out. :O
  • CapnPhoton
    CapnPhoton
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    The fog thing is not an issue on Xbox, as the sight distance is really far. This seems to me to be a system performance issue with your computer.

    But when I played beta I don't remember the issue with bag stacking. Is this only with certain items?
    Xbox One NA Aldmeri Dominion
  • VoidBlue
    VoidBlue
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    CapnPhoton wrote: »
    The fog thing is not an issue on Xbox, as the sight distance is really far. This seems to me to be a system performance issue with your computer.

    But when I played beta I don't remember the issue with bag stacking. Is this only with certain items?

    its guild bank items. some items wont stack when added in the bank. so you will have 5 stacks of the same items instead of one stack because probably it sees it as it being deposited by different people and wants to keep it that way due to some weird meta data player tag being attached to the item during depositing
  • Mahowl
    Mahowl
    All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.

    In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.

    I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.

    I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?
    And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite sh!tty in order to have stable fps.
    Sincerely,

    Random man on Internet
    Edited by Mahowl on July 26, 2015 4:54PM
  • Attorneyatlawl
    Attorneyatlawl
    Community Ambassador
    CapnPhoton wrote: »
    The fog thing is not an issue on Xbox, as the sight distance is really far. This seems to me to be a system performance issue with your computer.

    But when I played beta I don't remember the issue with bag stacking. Is this only with certain items?

    Running at 4k native with gsync on a high end pc I have zero gripes with fog in the slightest. I see for huge distances just as expected except in zones that are meant to be sooty or foggy like stonefalls. I tried the fog removal and it looked atrocious in every zone I checked, and not because of the textures (which are clearly low res in the distance purposefully for performance reasons, if someone like the op thinks his framerate lag is bad now, on his computer, he would feel it was unplayably atrocious if they added high res distance textures).

    The reason I felt it looked awful is that the artistic design wasn't meant for obscene draw distances you wouldn't notice in gameplay generally in the first place for most zones. Simply adding high distance high mip lod distance would only even be visible to people using third party hacks like that in any case and really isn't an improvement, it's just different (while that one is fairly harmless if not entirely, it is technically one). In my opinion it also is worse but that is subjective.

    Guild bank stacking was disabled to bandaid a dupe bug that was being exploited but has not yet been fixed to date, and thus the stacking is still disabled. It is a bit of a hassle admittedly but it doesn't really impact much in day to day gameplay either.
    Edited by Attorneyatlawl on July 26, 2015 5:05PM

    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent. =P
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    -Order of Mundus, Nightfighters, LoM, and Mostly Harmless founding member, "DPS: We Deliver."
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • VilhelmValhalla4
    VilhelmValhalla4
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    Mahowl wrote: »
    All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.

    In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.

    I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.

    I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?
    And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite *** in order to have stable fps.
    Sincerely,

    Random man on Internet

    I'm of two minds on this, and I hope that the future will be bright because the series has unlimited potential, but design decisions so far make me a bit pessimistic, and Zenimax's silence on these matters (coupled with their valiant white knights claiming "it isn't important, its not Skyrim Online") adds to my negative outlook. Again though, heres hoping we'll see a game in the near future that can stand as an Elder Scrolls game and isn't just using the title for marketing purposes.
  • Xendyn
    Xendyn
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    Pretty much agree and hopefully once they get us starving players some content out, they will be able to focus more on fixing some of these issues.

    Personally, the most annoying one on the list is the Guild Bank one. Mostly because it's not a bug, its a bandaid that has just never been properly fixed. You guys should remember the Duping Exploit at Launch right? That's why they took out Guild Bank stacking, it was a quick fix and they never got back to it.

    Now That's sloppy.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Mahowl
    Mahowl
    Mahowl wrote: »
    All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.

    In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.

    I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.

    I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?
    And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite *** in order to have stable fps.
    Sincerely,

    Random man on Internet

    I'm of two minds on this, and I hope that the future will be bright because the series has unlimited potential, but design decisions so far make me a bit pessimistic, and Zenimax's silence on these matters (coupled with their valiant white knights claiming "it isn't important, its not Skyrim Online") adds to my negative outlook. Again though, heres hoping we'll see a game in the near future that can stand as an Elder Scrolls game and isn't just using the title for marketing purposes.

    Indeed, in the face of the unknown, the only thing man can have is hope. But still, I think we could help the cause by keeping threads like these up, because, just in case... just in case there is that little chance it will make a difference, I think it's worth it.
  • Attorneyatlawl
    Attorneyatlawl
    Community Ambassador
    Mahowl wrote: »
    All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.

    In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.

    I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.

    I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?
    And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite sh!tty in order to have stable fps.
    Sincerely,

    Random man on Internet

    Because this is an mmorpg and they are much more technically demanding than single player small-scale rpg's. MMO's having lower performance for a given level of visual fidelity is news from a couple of decades ago :). Take the time to look further and you'll realize the whole "this isn't meant to be Skyrim online" claim is the opposite of white knighting, and is actually used as a statement against the game design because it went too far in trying to be in many cases and suffered for it. Likewise they went a bit far on some small mmo aspects, such as not having any form of housing in for launch which is normal for an mmo but a staple thing of Elder scrolls games that fits very well into MMOs to boot when done like Dark Age of Camelot rather than wow garrisons.

    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent. =P
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    -Order of Mundus, Nightfighters, LoM, and Mostly Harmless founding member, "DPS: We Deliver."
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • VilhelmValhalla4
    VilhelmValhalla4
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    Mahowl wrote: »
    Indeed, in the face of the unknown, the only thing man can have is hope. But still, I think we could help the cause by keeping threads like these up, because, just in case... just in case there is that little chance it will make a difference, I think it's worth it.

    At least there is a vocal percentage of players who do care about the game's direction and established lore. Even though many of these posts are drowned out by threads asking for vampire bites, merchant guild recruitments, and MMO jargon filled complaints, I'm glad there are still threads like this.

    Gidorick wrote: »
    I agree @keybaud. With everything.

    The armors being "painted" on the body really gets to me. Especially when at the Anvil. Your armor, even heavy plate armor, bends and flexes as your character swings their hammer, wipes their forehead, and stretches. It looks terrible.

    The fog is 100% a reason for them to not have to texture the distant mountains. Removing the FOG with ESO Launcher doesn't impact performance at ALL.

    A Tamriel world without fog is stunning!
    NYzbdHI.jpg?1

    x88aqmG.jpg?1

    e2zJpxh.jpg?1

    yngd5Z1.jpg?1

    yRnlwHV.jpg?1

    zXW54YM.jpg?1


    http://forums.elderscrollsonline.com/en/discussion/183078/why-why-has-this-not-been-fixed

    Also, why is it that the absence of fog makes everything look so much brighter and colorful, the screenshots almost look like the Morrowind Overhaul! The concept art of ESO looks interesting as well, but in game, everything looks bland and dark. Bring back Oblivion's color palette!
    Edited by VilhelmValhalla4 on July 26, 2015 5:25PM
  • Mahowl
    Mahowl
    Mahowl wrote: »
    All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.

    In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.

    I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.

    I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?
    And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite sh!tty in order to have stable fps.
    Sincerely,

    Random man on Internet

    Because this is an mmorpg and they are much more technically demanding than single player small-scale rpg's. MMO's having lower performance for a given level of visual fidelity is news from a couple of decades ago :). Take the time to look further and you'll realize the whole "this isn't meant to be Skyrim online" claim is the opposite of white knighting, and is actually used as a statement against the game design because it went too far in trying to be in many cases and suffered for it. Likewise they went a bit far on some small mmo aspects, such as not having any form of housing in for launch which is normal for an mmo but a staple thing of Elder scrolls games that fits very well into MMOs to boot when done like Dark Age of Camelot rather than wow garrisons.

    I thought that may be the case for increased resource demand, but, most likely due to my ignorance on the subject, losing graphical performance simply because you become online doesn't make much sense to me. In case you, or someone else, knows, could you tell me which aspects of online gaming hog up most of my computers resources, especially gpu?
    Edited by Mahowl on July 26, 2015 5:33PM
  • Dahkoht
    Dahkoht
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    Good god the no fog ones look so much better to me.

    Running 4k with Titan X Sli and I've got to try this tonight , does it still work ?
  • Attorneyatlawl
    Attorneyatlawl
    Community Ambassador
    Mahowl wrote: »
    Mahowl wrote: »
    All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.

    In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.

    I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.

    I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?
    And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite sh!tty in order to have stable fps.
    Sincerely,

    Random man on Internet

    Because this is an mmorpg and they are much more technically demanding than single player small-scale rpg's. MMO's having lower performance for a given level of visual fidelity is news from a couple of decades ago :). Take the time to look further and you'll realize the whole "this isn't meant to be Skyrim online" claim is the opposite of white knighting, and is actually used as a statement against the game design because it went too far in trying to be in many cases and suffered for it. Likewise they went a bit far on some small mmo aspects, such as not having any form of housing in for launch which is normal for an mmo but a staple thing of Elder scrolls games that fits very well into MMOs to boot when done like Dark Age of Camelot rather than wow garrisons.

    I thought that may be the case for increased resource demand, but, most likely due to my ignorance on the subject, losing graphical performance simply because you become online doesn't make much sense to me. In case you, or someone else, knows, could you tell me which aspects of online gaming hog up most of my computers resources, especially gpu?

    Thanks for asking, actually :). I happen to have a little bit of experience with this sort of professional area... so I'm happy to explain a bit!

    Unlike a single player game, you have to be able to stream in hundreds (and in some cases, thousands) of variants of armors and colors on-demand with base models in-memory, can have wildly varying player counts on-screen that are unpredictable, and the networking tie-ins aren't easy to multithread well without sacrificing security for data integrity (a bad thing in an MMORPG where duping a billion gold would be an issue).

    The GPU's aren't being overloaded so much as the CPU, which across most any MMO is the case in most situations, although you can find areas even in ESO where you can cause the GPU's to become the bottleneck such as wilderness or caves, or even Cyrodiil in some areas when there aren't many players around. It's unfortunately an inherent issue to MMO's that the graphical quality needs to be tempered down to account for variance in scene demands even in the same area or view, simply based on when that area is being looked at. An extreme, but simple, example is going to a keep in Cyrodiil: you might go one time and it has only 5 players milling about with the guards, and another time you go there could be 100 players with huge amounts of siege weaponry firing and massive particle effects firing everywhere from fireballs and healing to everything in-between.

    So, they basically ended up, like most games, cutting where the quality decrease is least noticeable during gameplay... and let's face it, when your group is facing down a giant raid boss, you're not very likely to be focusing on the mountain ranges in the distance a half a mile out :). Most of the graphical goodies you see in games like Skyrim stem from third-party modifications and visual packages, which aren't feasible for an online game to allow for what I imagine are beyond-obvious reasons to anyone :D.

    ESO can look extremely good if you edit the settings configuration file (usersettings.ini), however:

    FSbUqFv.jpg

    That's what it looks like for me standing near Wayrest :). Click here for a full-resolution (3840x2160 4K) screenshot and make sure your browser doesn't scale it down, if you're interested in quite how high the fidelity can go: http://i.imgur.com/FSbUqFv.jpg

    I would be entirely unsurprised if, once ESO eventually is moved to a DX12 target model, we see visual features that weigh more on the GPU added in such as higher view distances/less object & lighting culling. However, for 99.99% or more of players' systems, they can't run anywhere near what the current options allow for, so I think it's beyond a low priority until that time for ZOS :), if I had to guess.

    Hope this gives you a little insight into why it's not quite so simple as it might seem on the surface <3.

    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent. =P
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    -Order of Mundus, Nightfighters, LoM, and Mostly Harmless founding member, "DPS: We Deliver."
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Mahowl
    Mahowl
    Mahowl wrote: »
    Mahowl wrote: »
    All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.

    In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.

    I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.

    I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?
    And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite sh!tty in order to have stable fps.
    Sincerely,

    Random man on Internet

    Because this is an mmorpg and they are much more technically demanding than single player small-scale rpg's. MMO's having lower performance for a given level of visual fidelity is news from a couple of decades ago :). Take the time to look further and you'll realize the whole "this isn't meant to be Skyrim online" claim is the opposite of white knighting, and is actually used as a statement against the game design because it went too far in trying to be in many cases and suffered for it. Likewise they went a bit far on some small mmo aspects, such as not having any form of housing in for launch which is normal for an mmo but a staple thing of Elder scrolls games that fits very well into MMOs to boot when done like Dark Age of Camelot rather than wow garrisons.

    I thought that may be the case for increased resource demand, but, most likely due to my ignorance on the subject, losing graphical performance simply because you become online doesn't make much sense to me. In case you, or someone else, knows, could you tell me which aspects of online gaming hog up most of my computers resources, especially gpu?

    Thanks for asking, actually :). I happen to have a little bit of experience with this sort of professional area... so I'm happy to explain a bit!

    Unlike a single player game, you have to be able to stream in hundreds (and in some cases, thousands) of variants of armors and colors on-demand with base models in-memory, can have wildly varying player counts on-screen that are unpredictable, and the networking tie-ins aren't easy to multithread well without sacrificing security for data integrity (a bad thing in an MMORPG where duping a billion gold would be an issue).

    The GPU's aren't being overloaded so much as the CPU, which across most any MMO is the case in most situations, although you can find areas even in ESO where you can cause the GPU's to become the bottleneck such as wilderness or caves, or even Cyrodiil in some areas when there aren't many players around. It's unfortunately an inherent issue to MMO's that the graphical quality needs to be tempered down to account for variance in scene demands even in the same area or view, simply based on when that area is being looked at. An extreme, but simple, example is going to a keep in Cyrodiil: you might go one time and it has only 5 players milling about with the guards, and another time you go there could be 100 players with huge amounts of siege weaponry firing and massive particle effects firing everywhere from fireballs and healing to everything in-between.

    So, they basically ended up, like most games, cutting where the quality decrease is least noticeable during gameplay... and let's face it, when your group is facing down a giant raid boss, you're not very likely to be focusing on the mountain ranges in the distance a half a mile out :). Most of the graphical goodies you see in games like Skyrim stem from third-party modifications and visual packages, which aren't feasible for an online game to allow for what I imagine are beyond-obvious reasons to anyone :D.

    ESO can look extremely good if you edit the settings configuration file (usersettings.ini), however:

    FSbUqFv.jpg

    That's what it looks like for me standing near Wayrest :). Click here for a full-resolution (3840x2160 4K) screenshot and make sure your browser doesn't scale it down, if you're interested in quite how high the fidelity can go: http://i.imgur.com/FSbUqFv.jpg

    I would be entirely unsurprised if, once ESO eventually is moved to a DX12 target model, we see visual features that weigh more on the GPU added in such as higher view distances/less object & lighting culling. However, for 99.99% or more of players' systems, they can't run anywhere near what the current options allow for, so I think it's beyond a low priority until that time for ZOS :), if I had to guess.

    Hope this gives you a little insight into why it's not quite so simple as it might seem on the surface <3.

    Oh this is a wonderful explanation and it makes perfect sense.

    Thank You very much for Your answer. :heart:
    ############################
    Edited by Mahowl on July 27, 2015 1:09AM
  • Mahowl
    Mahowl
    Hell no, I am not gonna let this thread drown in void of Oblivion.
  • VoidBlue
    VoidBlue
    ✭✭✭✭
    the pictures of the no fog look horrible to me.

    they look way to cheerful and bright and id just get sick of playing if i had to stare at that crap.

    i like my fog, it makes the game feel more dark and funky :D
  • CapnPhoton
    CapnPhoton
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    This doesn't seem to be an issue with Xbox as I have 2 characters both dropping in provisioning items. Hopefully it doesn't become one.
    Xbox One NA Aldmeri Dominion
  • Mahowl
    Mahowl
    itzsarcazm wrote: »
    ZOS is a bunch of uneducated outsourcing scrubs. Just here to only respond to the derogatory remarks to hide the fact that they suck. You can whine all you want but nothing will ever get done except releasing more broken garbage while the game remains broken. Anyone who has played games that were hyped before definitely can relate to what I am saying.

    itzsarcazm, what you say is completely possible, hell, many things are possible, some are less, some are more likely, however, in the end, we can never be 100% sure of the outcome. Some people still have hope and in that hope we trust and that is why we post *** like this. It doesn't hurt much, all we gotta do is just to keep whining AND *pause* MAYBE *pause* after TEN years *pause* something good will happen... lmao. :DD
  • Mahowl
    Mahowl
    VoidBlue wrote: »
    the pictures of the no fog look horrible to me.

    they look way to cheerful and bright and id just get sick of playing if i had to stare at that crap.

    i like my fog, it makes the game feel more dark and funky :D

    That's cool man, but wouldn't it be better if FOG was optional?! Isn't it a crazy idea, right? Just think about it people who like fog can keep it and those who don't can remove, isn't that GENIUS?!
  • Gidorick
    Gidorick
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    ✭✭✭✭✭
    Mahowl wrote: »
    Indeed, in the face of the unknown, the only thing man can have is hope. But still, I think we could help the cause by keeping threads like these up, because, just in case... just in case there is that little chance it will make a difference, I think it's worth it.

    At least there is a vocal percentage of players who do care about the game's direction and established lore. Even though many of these posts are drowned out by threads asking for vampire bites, merchant guild recruitments, and MMO jargon filled complaints, I'm glad there are still threads like this.

    Gidorick wrote: »
    I agree @keybaud. With everything.

    The armors being "painted" on the body really gets to me. Especially when at the Anvil. Your armor, even heavy plate armor, bends and flexes as your character swings their hammer, wipes their forehead, and stretches. It looks terrible.

    The fog is 100% a reason for them to not have to texture the distant mountains. Removing the FOG with ESO Launcher doesn't impact performance at ALL.

    A Tamriel world without fog is stunning!
    NYzbdHI.jpg?1

    x88aqmG.jpg?1

    e2zJpxh.jpg?1

    yngd5Z1.jpg?1

    yRnlwHV.jpg?1

    zXW54YM.jpg?1


    http://forums.elderscrollsonline.com/en/discussion/183078/why-why-has-this-not-been-fixed

    Also, why is it that the absence of fog makes everything look so much brighter and colorful, the screenshots almost look like the Morrowind Overhaul! The concept art of ESO looks interesting as well, but in game, everything looks bland and dark. Bring back Oblivion's color palette!

    I'm also using Sweet FX :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    VoidBlue wrote: »
    the pictures of the no fog look horrible to me.

    they look way to cheerful and bright and id just get sick of playing if i had to stare at that crap.

    i like my fog, it makes the game feel more dark and funky :D

    I want CONTEXTUAL fog.... thread on that here: http://forums.elderscrollsonline.com/en/discussion/156070/eso-contextual-fog-concept
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • VoidBlue
    VoidBlue
    ✭✭✭✭
    Mahowl wrote: »
    VoidBlue wrote: »
    the pictures of the no fog look horrible to me.

    they look way to cheerful and bright and id just get sick of playing if i had to stare at that crap.

    i like my fog, it makes the game feel more dark and funky :D

    That's cool man, but wouldn't it be better if FOG was optional?! Isn't it a crazy idea, right? Just think about it people who like fog can keep it and those who don't can remove, isn't that GENIUS?!

    yes, i was just letting you know i enjoy fog lol. options are always amazing. like giving console players text chat.
  • Hope499
    Hope499
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    "A new horse menu"

    How dare they...

    "No kajit skeletons"

    Omgz no way...how can we even play?


    Like, cmon guys...if those are your biggest complaints, they did something right, no?
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • VoidBlue
    VoidBlue
    ✭✭✭✭
    Hope499 wrote: »
    "A new horse menu"

    How dare they...

    "No kajit skeletons"

    Omgz no way...how can we even play?


    Like, cmon guys...if those are your biggest complaints, they did something right, no?


    totes mcgoats except leaving text chat out of console version.
  • Mahowl
    Mahowl
    Hope499 wrote: »
    "A new horse menu"

    How dare they...

    "No kajit skeletons"

    Omgz no way...how can we even play?


    Like, cmon guys...if those are your biggest complaints, they did something right, no?

    Yeeeaaaah... I think you might wanna read the original post. :DD
  • OzJohnD
    OzJohnD
    ✭✭✭✭
    damn .. I don't get fog on PS4
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Mahowl
    Mahowl
    Don't sink in to the abyss, oh thread.
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