This is a cross-reference list of
What We Thought We Knew by
@Dominoid and the
Imperial City Basics guide. The aim here is to point out things which were datamined which are not mentioned in the Basics, despite them being basic to the gameplay of Imperial City.
Capturing Districts for Your Alliance
The districts that supposedly could be captured are the Market District (now the Memorial District), the Noble District and the Arboretum District. They could be caputured by your alliances, or by the forces of Coldharbour. Reclaiming them from the daedra was to involve venturing into small Coldharbour areas. Control of a district was to provide three benefits:
- The ability to respawn in that location
- Special access to an armory within those districts each with a new crafted set
- A “defender” buff that increases XP for monster and player kills in all of Cyrodiil and the Imperial City
Considering this seems to be a basic part of the PvP gameplay of the Imperial City, it is odd that it is not mentioned in the Basics Guide. Has this part of IC been removed? If so, why might that be? To me, it seems a perfectly innocent aspect of PvP, and its removal just serves to degrade the PvP aspect of the DLC. Without alliance control determining access to the Armory, will players be able to be ganked while they are crafting? The "Defender" buff would probably need to be altered so that it was only active in Imperial City, to avoid giving an unfair advantage over players in Cyrodiil who do not have the DLC, but removing the entire system just because of that seems a bit harsh.
Divine AoE Buffs
Announced at the Guild Summit last year, the AoE buffs were to be on an eight hour real-time timer, and appeared to revolve around the Divines. Based on the fact that there are six of them, Dominoid surmised that there would most likely be one in each of the six Districts. A shrine devoted to one of the divines would bestow an AoE buff to benefit you and your group upon activation, and each buff was based on one of the weapon skill lines.
This, again, would seem to be a basic part of the new gameplay, and yet was not mentioned in the Basics Guide. With the changes to Home Campaign bonuses no longer working outside of Cyrodiil, it would be reasonable to assume that these buffs would also have to be altered in some way, and for the same reason as "Defender" above, would probably only be active inside Imperial City. Again though, removing the entire system seems a bit unnecessary.
Thoughts?
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