If you read the release on the website, raw mats will never drop - anywhere, not even in IC. You'll get mats (% chance) from deconning VR15/16 drops or purchasing the mat from IC vendors.V15-16 are being released for everyone, not just those who own the DLC (or sub for access) and not just those who PvP.
But... apparently the craft mats for V15-16 are found in the Imperial City - so if you don't have access to IC, you can't get those mats?
What does it matter if you can hit V16 if you can't craft any gear for it? (At least not without paying through the nose to someone who does have access to sell them to you.)
And what about the Hirelings? Presumably once you have the (new) passive rank for working with these new materials, they will send them along.. right? ...rather than leaving you stuck at nightwood. But: wouldn't it be only five at a time..?!
No voidsteel, new material.Forestd16b14_ESO wrote: »Wait so it isn't gonna just be voidsteel and it's only found in the city..... Ok then..... That's kinda of a Skyrim space program in the face..... Cause how is any one gonna be able to get the mats and stuff if they can enter the city cause hey one faction as a home keep.
Again, they've already stated that currently scalable content will be scalable up to VR16. This mean group Dungeons and Vet Group Dungeons, MG, and FG, should you actually wait that long to complete them.I don't know about V15-16 mobs - that will likely still be limited to IC. But you're right, it may be possible to acquire the materials via deconstructing stolen equipment, at least. (That will make wood resources a pain in comparison, though. I have NEVER seen world staves.)
I do still hope to potentially have an update from [z] staff about this (amongst other things) soon, though.
No, @pdebie64b16_ESO , it was paid for long in advance by the first year's subs.pdebie64b16_ESO wrote: »Problem with alot of modern mmo players is they want everything for free, and ESO is allready almost a free game, the dlc is only 2500 crowns so whats the problem? If you cant afford it maybe stop playing mmo's?
pdebie64b16_ESO wrote: »Problem with alot of modern mmo players is they want everything for free, and ESO is allready almost a free game, the dlc is only 2500 crowns so whats the problem? If you cant afford it maybe stop playing mmo's?
@CaptainObvious Only the level of the drop will change (for basic drops). Set gear (Worm Cult, for instance) should allow VR16 versions, but this has not been confirmed.CaptainObvious wrote: »So then the question becomes, will they un-nerf regular mob drops in group dungeons? Right now drop rates for equipment on regular mobs in v dungeons is pathetic.
@Zorgon_The_Revenged All currently available crafted sets will be able to be made to VR16 level, assuming you have the mats and the skill required. The difference between 2 tiers will be minimal at best, as you'll be going from VR14 Legendary to VR16 legendary.Zorgon_The_Revenged wrote: »As far as I know currently crafted gear won't be able to be crafted in VR15/16 only the crafted sets in the IC will go to VR16 (so you haven't wasted any gold tempers as your vr14 legendary crafted gear can't be crafted in VR15/16).
Treasure, or something, drops vr15/16 jewelry of (some?) currently crafted armour sets, but I am unsure of this.
I want to know if I will be able to still make use of the higher level equipment. I expand this to include people who cannot access it for any other reasons, too - including financial.
bertenburnyb16_ESO wrote: »they havent said anything yet about new raw crafting maths,, just style maths
I think it will be just an increase of voidstone ignots and such per piece u need just like with V12 and V14 increase
Merlin13KAGL wrote: »@Zorgon_The_Revenged All currently available crafted sets will be able to be made to VR16 level, assuming you have the mats and the skill required.
bertenburnyb16_ESO wrote: »they havent said anything yet about new raw crafting maths,, just style maths
I think it will be just an increase of voidstone ignots and such per piece u need just like with V12 and V14 increase
@bertenburnyb16_ESO Yes, they have. No, they're not.bertenburnyb16_ESO wrote: »they havent said anything yet about new raw crafting maths,, just style maths
I think it will be just an increase of voidstone ignots and such per piece u need just like with V12 and V14 increase
Honestly I hope this to be the case, but I have suspicions that it will not be. Especially with talk of most crafting stations being locked at V14..?
Three birds, one stone.(Link)Zorgon_The_Revenged wrote: »Merlin13KAGL wrote: »@Zorgon_The_Revenged All currently available crafted sets will be able to be made to VR16 level, assuming you have the mats and the skill required.
This is what I don't think is happening, I think crafted sets in the IC use mats from the IC and are vr15/16. Outside the IC (currently) you won't be able to craft vr15/16 gear, although jewelry of currently crafted gear can be found in the IC. Maybe when the next solo/group PvE zone comes along then this might change.
This is just what I believe. Please provide quotes from the devs to prove my belief wrong (I can't be bothered to search through all the posts).
Reading the official thread, you will also see that all scalable content will then scale to VR16. VR16 content = VR16 drops = VR16 crafting mats.MSchroeder wrote: »This update announcement includes the two new vet levels and associated gear but makes no mention of extensions to the active side of crafting (new crafting passives are mentioned).
Will we be able to make VR16 gear? New sets? Traits? etc... or will we be dependent on a group-PvE and PVP based supply chain for these items? You know, something that seems to completely exclude the solo or semi-solo-PvE style player.
You can craft VR 15 and VR 16 items, using materials gained from exploring the Imperial City - either through deconstructing the items you find there, or purchasing the crafting materials directly from vendors using Tel Var Stones. (The Imperial City has no crafting nodes, because it's both totally urbanized and totally destroyed.) Those materials can then be sold on Guild Stores or traded to other players.
There are three new Item Sets to craft, also found within the Imperial City. I can't share details quite yet, but you'll find them soon enough. However, there are not any new Traits this time around.
mlstevens42_ESO wrote: »I seriously hope you are wrong on the abitity to craft outside the imperial city for gear v 15 or higher. It certainly would not make much sense to do it that way in my mind. From what I recall it was that you could not craft in the new style unless you had either gained the style motif chaps or what not or were in the imperial city not that it would be required to craft v 15 or higher gear at all. Hopefully can get confirmation one way or the other. If it is as you were stating then it becomes a pay to win option.
A new style sure no issue so if I do not go to ic or what not maybe I can not get it check. Making it so I can not make my gear any more gets a big thumbs down from me. Sure you can get leveled up but no gear would be a huge mistake.
MSchroeder wrote: »The item sets in the new dungeons will be Bind on Pickup. However, item sets purchased via Tel Var stones are all Bind on Equip - meaning that you can sell them on Guild Stores or trade them to other players. Further, the crafting materials found in Imperial City can also be sold or traded, and used to craft VR 15 and VR 16 gear at any crafting bench.
Forestd16b14_ESO wrote: »Wait so it isn't gonna just be voidsteel and it's only found in the city..... Ok then..... That's kinda of a Skyrim space program in the face..... Cause how is any one gonna be able to get the mats and stuff if they can enter the city cause hey one faction as a home keep.
ZOS_GinaBruno wrote: »Maotti_Nor wrote: »ZOS_GinaBruno wrote: »Sadly the only real info we got here, that we haven't seen before, is the launch date and the crown cost.
I was hoping for more info.
As mentioned in the article, we'll be releasing more info each week as we get closer to its launch. And, of course, there will be a whole slew of patch notes when this hits the PTS later this month.
What about existing pledges and Vet CoA? Will those be upscaled to VR16 aswell? I certainly hope so.
Yes, all dungeons and pledges will be scaled to VR16.
ZoS knows, and so does everyone that read the release.Forestd16b14_ESO wrote: »Wait so it isn't gonna just be voidsteel and it's only found in the city..... Ok then..... That's kinda of a Skyrim space program in the face..... Cause how is any one gonna be able to get the mats and stuff if they can enter the city cause hey one faction as a home keep.
And who it wont be voidsteel no one know beside ZoS atm so why do we even sit here guess about this thing just wait and see would be the best thing.
MSchroeder wrote: »This update announcement includes the two new vet levels and associated gear but makes no mention of extensions to the active side of crafting (new crafting passives are mentioned).
Will we be able to make VR16 gear? New sets? Traits? etc... or will we be dependent on a group-PvE and PVP based supply chain for these items? You know, something that seems to completely exclude the solo or semi-solo-PvE style player.
You can craft VR 15 and VR 16 items, using materials gained from exploring the Imperial City - either through deconstructing the items you find there, or purchasing the crafting materials directly from vendors using Tel Var Stones. (The Imperial City has no crafting nodes, because it's both totally urbanized and totally destroyed.) Those materials can then be sold on Guild Stores or traded to other players.
There are three new Item Sets to craft, also found within the Imperial City. I can't share details quite yet, but you'll find them soon enough. However, there are not any new Traits this time around.
ZOS_JessicaFolsom wrote: »Will the drops for these materials be comparable to the Nirnhoned materials or will they be much easier to obtain?
The new materials are nowhere near as rare or difficult to obtain as Nirnhoned Trait materials.Though you don't obtain the new materials via crafting nodes, getting them through deconstruction is more comparable to other types of ingots. As you run around the Imperial City killing monsters, you'll get item drops like you would in a normal overland zone or dungeon. You can then deconstruct those for a chance to get the new materials.
From what I understand the crafting stations for the V15 and 16 crafted sets can only be found in the Imperial City. How one will get to them will be a challenge. What I do hope is that once a player is there he or she is free to craft without being ganked by players entering the crafting stations. Then once done the problem is getting out. I think ZOS should of considered that aspect for the pve players.