ShedsHisTail wrote: »Unfortunately, underlying all those graphics and skills and experience is a big fat pile of numbers and math. Numbers are objective; somewhere out there there -is- in fact a "best" set of number to perform in any particular scenario.
This is true. And yes I agree. I do have a question and thought though.
1. Has the "best" build been found for this update? I haven't seen it yet.
2. The nature of this game and its continuous updates and rebalancing dictate that there can never really be a permanent best build, only an ideal one at a particular time.
If, in theory, a single player could play with every possible build; one of them would be better than all the rest; even if only by a fraction of a percent.
And to that I have to tip my hat to DKs.
Yes, skill and experience play a factor in how well a character is played, but none of that has any bearing on the underlying math. A player can be playing the objectively best build in the game and still be bad because they are a bad player; that doesn't detract from the quality of the build.
ShedsHisTail wrote: »Unfortunately, underlying all those graphics and skills and experience is a big fat pile of numbers and math. Numbers are objective; somewhere out there there -is- in fact a "best" set of number to perform in any particular scenario.
If, in theory, a single player could play with every possible build; one of them would be better than all the rest; even if only by a fraction of a percent.
Blackhorne wrote: »ShedsHisTail wrote: »Unfortunately, underlying all those graphics and skills and experience is a big fat pile of numbers and math. Numbers are objective; somewhere out there there -is- in fact a "best" set of number to perform in any particular scenario.
If, in theory, a single player could play with every possible build; one of them would be better than all the rest; even if only by a fraction of a percent.
I've highlighted what I believe to be the most important parts of your quote.
The first is very important, because a build that is good for one particular scenario is not necessarily good for other scenarios. In fact, one aspect of balancing a game like this is ensuring that there is enough variety in scenarios that every build has its strong and its weak scenarios.
It also speaks the second part. You say one of them would be better than all the rest, but at what? At all scenarios, equally balanced? That doesn't work because few to no players play all scenarios in this game to the same degree. At the scenarios balanced by mean or median usage? That too is not likely to appeal to very many players. So there are really as many "best" builds as there are players, because everyone plays a little differently.
Finally, the second emphazised point could be rephrased as the goal of the team balancing this game: get the differences between builds down to a low enough percentage that the work necessary to determine the best is great enough that finding and proving it would take longer than the time between rebalancing.
My approach to all of this is to paraphrase my favorite TV show theme song: It's just a game; you should really just relax.
ShedsHisTail wrote: »Unfortunately, underlying all those graphics and skills and experience is a big fat pile of numbers and math. Numbers are objective; somewhere out there there -is- in fact a "best" set of number to perform in any particular scenario.
newtinmpls wrote: »ShedsHisTail wrote: »Unfortunately, underlying all those graphics and skills and experience is a big fat pile of numbers and math. Numbers are objective; somewhere out there there -is- in fact a "best" set of number to perform in any particular scenario.
If it was only numbers then when my husband and I both tried NB's for the first time, we would have both had the same success with the same skill combinations.
Yes, if your character is run entirely by macros, then there is a "best".
If a person plays the character ... then it depends.
@kylerjalen
It looks like you've edited the quote.
kylerjalen wrote: »@ShedsHisTail
I know that what I stated seemed like there truly was no best build. There is, in terms of raw numbers but there are a lot of other stuff that comes into play.
To me, the best build is what works for you and if you're able to hold your own and play comfortably, the way you want to play, then THAT is the best, for you.
My thing has always been take what is out there and make it uniquely your own instead of just copying someone's build completely and changing the alt name.
ShedsHisTail wrote: »kylerjalen wrote: »@ShedsHisTail
I know that what I stated seemed like there truly was no best build. There is, in terms of raw numbers but there are a lot of other stuff that comes into play.
To me, the best build is what works for you and if you're able to hold your own and play comfortably, the way you want to play, then THAT is the best, for you.
My thing has always been take what is out there and make it uniquely your own instead of just copying someone's build completely and changing the alt name.
It didn't so much "seem" like you said it...
You explicitly said, "There is no best build."
That said, I agree with your modified stance.
Player skill, and familiarity with the game play a much larger role in how effectively -any- build performs than do the raw numbers.
No, he simply missed a endqoute/quote pairing when he added his comments to the first part of a multi-part quote.@kylerjalen
It looks like you've edited the quote.
kylerjalen wrote: »@kylerjalen
It looks like you've edited the quote.
Yeah. Was typing in a rush.
So what did you mean by "just no" @Seaber ?
ShedsHisTail wrote: »You're mixing up the quality of the build with player skill.
You wouldn't give two separate people the same paint brush and expect them both to be Monet.
kylerjalen wrote: »@kylerjalen
It looks like you've edited the quote.
Yeah. Was typing in a rush.
So what did you mean by "just no" @Seaber ?
Skill 1: 100 damage, 100 mana cost
Skill 2: 1 damage, 100 mana cost
Which ability is the best?
kylerjalen wrote: »Oh I don't know.
The first one?
But we're talking about builds, not single abilities.
Anyway, everything I wanted to say was said in the ensuing comments. In short, there's both a good and a not so good build for every situation in the game.
I'm done.
kylerjalen wrote: »THERE IS NO BEST:
build
class
weapon
spell
setup
etc.etc.etc.etc.etc
newtinmpls wrote: »ShedsHisTail wrote: »You're mixing up the quality of the build with player skill.
You wouldn't give two separate people the same paint brush and expect them both to be Monet.
No. I'm not. A couple of two-skill synergies does not a 'build' make. I'm saying that for me, a particular set of two skills was very easy for me to synergize. When my husband tried that combination, he just couldn't make it work as efficiently or as effectively as I could.
He found a particular other set of two skills to synergize; and that set didn't work for me.
We were both noobs, we were both playing on the same internet connection (so there was no effective difference in lag); but as unique individuals we had different individual experiences.
Multiply that out by the myriad of skills that we have - and sure you are going to find combinations that work for more than one person. You will also find combinations that 'just don't work' for some particular people. Doesn't mean it's a particularly good (or bad) "build".
Just means its a good (or bad) fit.
ShedsHisTail wrote: »newtinmpls wrote: »ShedsHisTail wrote: »Unfortunately, underlying all those graphics and skills and experience is a big fat pile of numbers and math. Numbers are objective; somewhere out there there -is- in fact a "best" set of number to perform in any particular scenario.
If it was only numbers then when my husband and I both tried NB's for the first time, we would have both had the same success with the same skill combinations.
Yes, if your character is run entirely by macros, then there is a "best".
If a person plays the character ... then it depends.
You're mixing up the quality of the build with player skill.
You wouldn't give two separate people the same paint brush and expect them both to be Monet.
kylerjalen wrote: »Oh I don't know.
The first one?
But we're talking about builds, not single abilities.
Anyway, everything I wanted to say was said in the ensuing comments. In short, there's both a good and a not so good build for every situation in the game.
I'm done.
But you saidkylerjalen wrote: »THERE IS NO BEST:
build
class
weapon
spell
setup
etc.etc.etc.etc.etc