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If you're trying to get your friends who played other ES games into ESO, here is a tip...

Baconjedi
Baconjedi
I've tried to get a lot of my friend who have played Skyrim/Oblivion into ESO, and 6/7 of them didn't like it/couldn't get into it because "It didn't feel like an Elder Scrolls game", or "It isn't like Skyrim."
I know a lot of people like to tell others when referencing ESO that "It's like Skyrim, but online!"
DO NOT SAY THAT, DON'T
Although Elder Scrolls has some things that Skyrim had, it isn't the same game... in fact if you want my opinion, no where near. I absolutely LOVED Skyrim and Oblivion, and those two games alone got me into wanting to play Elder Scrolls Online! In fact, I applied for Beta the day applying for Beta opened and I got in I believe in the second wave of invites. I was just like my friends though, since I thought it'd be like Skyrim, I was quite disappointed. It didn't have the same feel and the factions didn't make sense to me at all. The Argonians siding with the Dark Elves? The hell? After a while of pretty much forcing myself into the game, I began to love it... but it's probably because I love MMORPGs. Not to toot my own horn, but I've gotten to max level in WoW/SWTOR/GW2/ArcheAge/and Rift. What is the outdoors?
But back on topic. The game at first was a disappointment because I told myself that it was going to be Skyrim Online, when obviously it wasn't. I lied to myself and that crippled my experience at first. If you're not huge on MMORPGs like me and you're still an Elder Scrolls fan, chances are you won't like ESO if you have a pre-expectation for it. After I stopped thinking of it as "Online Skyrim", I started to like it more and more and now I'm addicted. In fact, I might even say that I like ESO more than Skyrim because of the MMO aspect. Pretty sure I can ramble forever about how the Elder Scrolls series is great, but my bottom line is..
If you're trying to get your friends who like Elder Scrolls into the game, don't tell them that it's like Skyrim or Oblivion. Especially if they aren't fans of MMORPGs in the first place. A ton of people liked Skyrim for it's single player story, and they'll want one in Elder Scrolls when it's an MMO.
Let's build Tamriel, and get more people into playing this great game.
BLOOD FOR THE PACT! Follow my Twitch!
twitch.tv/Baconjedi
  • NadiusMaximus
    NadiusMaximus
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    ElderScrolls online is to Skyrim as StarWars Christmas is to Empire Strikes Back.

    Totally different things, they may have some same elements, but not close to being in the same category.
  • Psychobunni
    Psychobunni
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    I'm a little opposite in that I don't recommend this game to hardcore MMO fans. Casual, solo, play an hour or so every other day, couple days...will be the best thing since chocolate. But if they were looking for the great, classic MMO aspects...ZOS concentrated too much on appeasing Skyrim fans to really make an MMO.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • AngryNord
    AngryNord
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    ZOS concentrated too much on appeasing Skyrim fans to really make an MMO.

    If so they really failed, since the usual comment from the Skyrim fans is "we wanted multiplayer Skyrim, not this". (Of course, multiplayer Skyrim = no mods = R.I.P TES, but some people just don't know what not to wish for...)
    Edited by AngryNord on July 13, 2015 8:31AM
  • jeevin
    jeevin
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    I'm a little opposite in that I don't recommend this game to hardcore MMO fans. Casual, solo, play an hour or so every other day, couple days...will be the best thing since chocolate. But if they were looking for the great, classic MMO aspects...ZOS concentrated too much on appeasing Skyrim fans to really make an MMO.

    Or, from my humble opinion, Zos tried way too hard to cut Elder Scrolls into a bog standard 'themepark mmo". Many classic mmo tropes are really(extremely) outdated game designs that , although they play it safe from a development standpoint, they really do very little to push the massively multiplayer genre forward. Level gating, mobs that re-spawn before your eyes, fetch quests, static npc quest vendors, the list goes on.
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    I tried my damn hardest to get some of my ex-WoW Friends into ESO by telling them it was a completely different MMO than what they were used to, and of course its not like Skyrim you only see 2 regionsin from Skyrim in the current game. Most of them either didn't want to play through the intro or just couldn't for kind of dumb reasons. One ragequit on me because he claimed provisioning was too hard to level and he didn't want to waste time looking for beginner recipes. Well I admit that part is dumb because the recipies you need for lvl 1 prov border on nonexistence. I had to scour guild stores across the entire Pact region to find them. Another just kind of fizzled out after finishing the intro and went back to playing Skyrim, but the thing is he plays Skyrim with literally 1000 mods and kept restarting his playthru a dozen times, and now he's sucked into ARR: Heavensward. It's probably not a ES player thing, just a player thing. ESO requires a great deal more effort than other current MMOs, but the rewards are equally powerful. You don't have to spend days farming raptors and hope you get enough scales to make that special belt you want (that by the time you can make it you'd have outleveled it), you get leather, trait gem, motif, and presto, armor that you can customize.

    I do wish they'd make it less MMOey and more ESey, but they have to take into consideration that several players will be playing this game, not just one, and they have to balance things around that. I wish I could loot herbs based on region and not see random scattered herbs across the landscape, but I imagine the market would crash very badly if everyone could loot every herb all the time...
  • Folkb
    Folkb
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    Honestly if this game was like skyrim but online and with ESO's combat system, it would've been a much better game.
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