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Ask Us Anything | The TESO Nation Podcast - Live Tonight @ 9:00p ET

Ixtyr
Ixtyr
✭✭✭✭✭
Hello Adventurers!

Andrew here from the TESO Nation Podcast. We're a weekly Elder Scrolls Online radio/video show that happens live on Twitch every Sunday night, and we discuss a variety of topics related to The Elder Scrolls Online, Zenimax, the MMORPG market and landscape, and more. Every week, we pack our lineup full of content for both PC and Console players, including the latest news and entertainment as well as occasional speculation and opinions about everything happening in The Elder Scrolls Online. We spend countless hours preparing for each of our new episodes, digging up all of the latest information that we can find, and do our absolute best to present it to you in a fun, entertaining, 60-minute show. This show is truly a labor of love for all of our hosts - we're content producers who love playing ESO, and do this solely because we enjoy it. Our only hope is that you do as well!

Tonight, we're going live with Episode 26 of TESO Nation at 9:00p ET on Twitch! We're planning to talk even more about Veteran Ranks, the Champion System, Performance and Balance problems, and the upcoming Imperial City announcements, as well as a few interesting stories from earlier in the week. I've attached a link to our channel below. Additionally, we do make all of our shows available on YouTube and iTunes shortly after the live show - a link to YouTube is available below, and you can also simply search "TESO Nation" or "GAMEBREAKER NATION" on either platform.

TWITCH: http://www.twitch.tv/tesonation/
YOUTUBE: https://www.youtube.com/channel/UC9X4BszipjBrxz6SiJD4bWQ

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VIEWER QUESTIONS
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Every week, in addition to all of the work we put in to develop a stand-out show, we also leave room at the end of the episode for viewer questions. If you have any questions for our hosts, you can let us know by leaving a comment here, or via Twitter by tweeting with the hashtag #TESONation. We'll do our best to get to as many questions as we can during the show, and answer them to the best of our ability.

I hope to see you all later tonight!

:blush:
Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
Reya Falavir - Dunmer Nightblade - Aldmeri Dominion
Kaylin Falavir - Dunmer Nightblade - Ebonheart Pact
---
Alyna Falavir - Dunmer Dragonknight - Daggerfall Covenant
Aernah Falavir - Altmer Templar - Daggerfall Covenant
Aranis Falavir - Bosmer Sorcerer - Daggerfall Covenant
Aerin Falavir - Bosmer Warden - Daggerfall Covenant
Rhys Falavir - Orc Sorcerer - Aldmeri Dominion
Rhiannon Falavir - Altmer Templar - Aldmeri Dominion
Nenara Falavir - Argonian Warden - Aldmeri Dominion
Neera Falavir - Orc Warden - Aldmeri Dominion
---
The Ska'vyn Exchange - Guild Master
Vehemence - Officer
Nightfighters - Member
-
Ømni - Guild Master (Retired)
---
Moderator of /r/elderscrollsonline
  • timborggrenlarsenb16_ESO
    I am sure you guys can get a question out of this ;)

    ---
    I believe that the future for ESO, is the need for focus on the overall reward system in the game : To get the players to stay, to get the grp-finder to work and to the players to explore the world as intended through the achievement system.

    As it is today there are no reason for completing the achievements in the game, in other words there is no reasons for exploring the world. The reward system simply don't offer anything that players want beside a dry-color. Achievements should offer unik drops, money and xp/ ap. And the same can be said about the chests and other stuff like this, needs a lot more randomising and unique drop rate(also for fishing, killing/looting and harvesting).

    Same goes for the open world drop rewards, true the game dont have the same systems to offer as older games where spot-grinding for groups, where the way to get xp and money or drops for selling to other players. But the freedom of grinding / camping mobs for money and drops that can help one self or are worth something for other players (beside these few dungeon drops, and pvp rewards), should be standard all over the world. And to add the difficulty to the combat all mobs should lvl to the group leaders level as in we see in some dungeons this day. (1 or more players(group leaders level, sets the level of the mob)) And the groups nr. of players decides the high and uniqueness of the drop rate.

    ...
    FFFRRREEEDDDOOOMMM!!!
    - Be Anyone.
    - Do Anything.
    - Go Anywhere.
  • Ixtyr
    Ixtyr
    ✭✭✭✭✭
    I am sure you guys can get a question out of this ;)

    ---
    I believe that the future for ESO, is the need for focus on the overall reward system in the game : To get the players to stay, to get the grp-finder to work and to the players to explore the world as intended through the achievement system.

    As it is today there are no reason for completing the achievements in the game, in other words there is no reasons for exploring the world. The reward system simply don't offer anything that players want beside a dry-color. Achievements should offer unik drops, money and xp/ ap. And the same can be said about the chests and other stuff like this, needs a lot more randomising and unique drop rate(also for fishing, killing/looting and harvesting).

    Same goes for the open world drop rewards, true the game dont have the same systems to offer as older games where spot-grinding for groups, where the way to get xp and money or drops for selling to other players. But the freedom of grinding / camping mobs for money and drops that can help one self or are worth something for other players (beside these few dungeon drops, and pvp rewards), should be standard all over the world. And to add the difficulty to the combat all mobs should lvl to the group leaders level as in we see in some dungeons this day. (1 or more players(group leaders level, sets the level of the mob)) And the groups nr. of players decides the high and uniqueness of the drop rate.

    ...

    I think you'll find that we cover at least some of that during this week's show, actually...but I see one or two questions we can pull out of that. Thanks!

    :smile:
    Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
    Reya Falavir - Dunmer Nightblade - Aldmeri Dominion
    Kaylin Falavir - Dunmer Nightblade - Ebonheart Pact
    ---
    Alyna Falavir - Dunmer Dragonknight - Daggerfall Covenant
    Aernah Falavir - Altmer Templar - Daggerfall Covenant
    Aranis Falavir - Bosmer Sorcerer - Daggerfall Covenant
    Aerin Falavir - Bosmer Warden - Daggerfall Covenant
    Rhys Falavir - Orc Sorcerer - Aldmeri Dominion
    Rhiannon Falavir - Altmer Templar - Aldmeri Dominion
    Nenara Falavir - Argonian Warden - Aldmeri Dominion
    Neera Falavir - Orc Warden - Aldmeri Dominion
    ---
    The Ska'vyn Exchange - Guild Master
    Vehemence - Officer
    Nightfighters - Member
    -
    Ømni - Guild Master (Retired)
    ---
    Moderator of /r/elderscrollsonline
  • timborggrenlarsenb16_ESO
    Ixtyr wrote: »
    I am sure you guys can get a question out of this ;)

    ---
    I believe that the future for ESO, is the need for focus on the overall reward system in the game : To get the players to stay, to get the grp-finder to work and to the players to explore the world as intended through the achievement system.

    As it is today there are no reason for completing the achievements in the game, in other words there is no reasons for exploring the world. The reward system simply don't offer anything that players want beside a dry-color. Achievements should offer unik drops, money and xp/ ap. And the same can be said about the chests and other stuff like this, needs a lot more randomising and unique drop rate(also for fishing, killing/looting and harvesting).

    Same goes for the open world drop rewards, true the game dont have the same systems to offer as older games where spot-grinding for groups, where the way to get xp and money or drops for selling to other players. But the freedom of grinding / camping mobs for money and drops that can help one self or are worth something for other players (beside these few dungeon drops, and pvp rewards), should be standard all over the world. And to add the difficulty to the combat all mobs should lvl to the group leaders level as in we see in some dungeons this day. (1 or more players(group leaders level, sets the level of the mob)) And the groups nr. of players decides the high and uniqueness of the drop rate.

    ...

    I think you'll find that we cover at least some of that during this week's show, actually...but I see one or two questions we can pull out of that. Thanks!

    :smile:

    Thanks :)
    What time is it again the show runs?


    FFFRRREEEDDDOOOMMM!!!
    - Be Anyone.
    - Do Anything.
    - Go Anywhere.
  • Ixtyr
    Ixtyr
    ✭✭✭✭✭

    Thanks :)
    What time is it again the show runs?


    9p Eastern!
    Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
    Reya Falavir - Dunmer Nightblade - Aldmeri Dominion
    Kaylin Falavir - Dunmer Nightblade - Ebonheart Pact
    ---
    Alyna Falavir - Dunmer Dragonknight - Daggerfall Covenant
    Aernah Falavir - Altmer Templar - Daggerfall Covenant
    Aranis Falavir - Bosmer Sorcerer - Daggerfall Covenant
    Aerin Falavir - Bosmer Warden - Daggerfall Covenant
    Rhys Falavir - Orc Sorcerer - Aldmeri Dominion
    Rhiannon Falavir - Altmer Templar - Aldmeri Dominion
    Nenara Falavir - Argonian Warden - Aldmeri Dominion
    Neera Falavir - Orc Warden - Aldmeri Dominion
    ---
    The Ska'vyn Exchange - Guild Master
    Vehemence - Officer
    Nightfighters - Member
    -
    Ømni - Guild Master (Retired)
    ---
    Moderator of /r/elderscrollsonline
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