I believe that the future for ESO, is the need for focus on the overall reward system in the game : To get the players to stay, to get the grp-finder to work and to the players to explore the world as intended through the achievement system.
As it is today there are no reason for completing the achievements in the game, in other words there is no reasons for exploring the world. The reward system simply don't offer anything that players want beside a dry-color. Achievements should offer unik drops, money and xp/ ap. And the same can be said about the chests and other stuff like this, needs a lot more randomising and unique drop rate(also for fishing, killing/looting and harvesting).
Same goes for the open world drop rewards, true the game dont have the same systems to offer as older games where spot-grinding for groups, where the way to get xp and money or drops for selling to other players. But the freedom of grinding / camping mobs for money and drops that can help one self or are worth something for other players (beside these few dungeon drops, and pvp rewards), should be standard all over the world. And to add the difficulty to the combat all mobs should lvl to the group leaders level as in we see in some dungeons this day. (1 or more players(group leaders level, sets the level of the mob)) And the groups nr. of players decides the high and uniqueness of the drop rate.
What do you think need to happen, to the world of ESO?
FFFRRREEEDDDOOOMMM!!!
- Be Anyone.
- Do Anything.
- Go Anywhere.