Maintenance for the week of March 9:
• [COMPLETE] NA megaservers for patch maintenance – March 9, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – March 11, 9:00AM EDT (13:00 UTC) - 1:00PM EDT (17:00 UTC)
Solution for Guild Trader/Auction House
I have been thinking about the pro's and con's of the current guild trader system and also the pro's and con's of an auction house and I think I may have come up with a bit of a compromise that will improve the game.
- Instead of Guilds bidding for a trader, every trader will have a price based on the previous weeks total sells. The more money a trader makes the more expensive it is to hire them.
- As many guilds as can afford the trader can purchase that traders service's for the next week. A really popular trader may have the wares of 10 or 15 guilds, this solves the need of going to multiple traders to search multiple guilds.
- Guilds may purchase the services of as many traders as they can afford. Once again this solves the need of going to multiple traders to search multiple guilds.
- Finally guilds receive a discount on the next week's fee to hire a particular trader based on their percentage of that traders volume. For example, a Trader was hired by 10 guilds. The top 5 guilds that had the most sells for that trader will receive a percentage off when buying that traders services for the next week based on their percentage of the total sells. This will act as a sort of price control and market competition, to prevent any 1 guild from monopolizing a trader. If their prices are too high they have to pay more to use the trader.
So what do you think? Anything you'd like to add or subtract?