Because you either want full Stamina or full Magicka build for competitive gameplay. The more Magicka and Spell Damage you have the better your Magicka abilities are. The same is true for Stamina which boosts your Weapon Damage and Stamina abilities. It's a bit compulsory to be master of one in this game.Why is it better in ESO to dump all your points into either stamina, or magika, and not split them?
(...) the way to be just average at everything. As said above already.To me it seems that if you have 5 skills that use stamina, and five that use magika, that having an equal amount of stam & magika would be the way to go.
1) If you're Magicka build you're most likely to be non-melee character. Therefore you're focusing Light Armor to boost your Spells on different fields. Since you're non-melee, you use Stamina to occasionally block a melee attack that you normally avoid.Example:
I have a Templar that is currently using Dual-weapons, and Sweeping Spear, as my two main attacks.
The dual-weapon skill uses stamina.
The sweeping spear uses magika.
My Shield uses stamina.
My heal uses magika.
Wouldn't it be logical to have points in both stamina AND magika?
Ability cost scales with your level ( not your vet lvl though) thus when you invest in HP both your resource pools become relatively smaller compared to what they used to be before you leveled up since you now have higher ability cost with a similary sized pool.
note: all attributes get increased wih your level, but as you progress a bigger and bigger part is determined by your attribute investment and your gear with enchants and later on set boni
What Ahzek said. And it's also the reason why you want to focus only 1 Skill Stat (be it either Magicka or Stamina). While leveling, you'll find your skills being more and more expensive. You won't have enough Attribute points and gear bonuses to be able to cast both Stamina and Magicka abilities fluently. At VR14 if you're Magicka build, you can cast 2-3 Stamina abilities to find yourself completely out of Stamina. And vice versa.As you raise a resourse since the effectiveness of a skill goes up, does the cost as well?
It seemed like when I started playing ( I built a stamina templar.) that even though all my points were in stamina that I still only got the same number of skill uses out of a full bar as I did with just the basic amount.
Some people do all stam or mag for attribute points, no health, but then use high quality food to boost either stam+health or mag+health. Others might save an armor glyph or two for an echantment raising max health. At high vet ranks you adjust this based on the min health needed for an activity, such as trials or PvP, if you are trying to min-max your damage or healing output (tanks obviously go directly for health as a main attribute). If you think that the higher damage isn't killing things fast enough to keep you from dying, you juggle your attribute points, food/drink buffs, and armor glyphs to get the balance right.Ability cost scales with your level ( not your vet lvl though) thus when you invest in HP both your resource pools become relatively smaller compared to what they used to be before you leveled up since you now have higher ability cost with a similary sized pool.
note: all attributes get increased wih your level, but as you progress a bigger and bigger part is determined by your attribute investment and your gear with enchants and later on set boni
So, would it be smarter to put it all into stamina for a melee buils.
Or, put 75% into stamina and 25% into HP?
I would think one would want some to go into HP...right?
Or, is that just up to the individuals tastes as far as how "close to the edge" one likes to play?
When I read this BS and see your forum nickname, well, it goes pretty well together.tinythinker wrote: »Some people do all stam or mag for attribute points, no health, but then use high quality food to boost either stam+health or mag+health. Others might save an armor glyph or two for an echantment raising max health.
Fine is too subjective and from what I see not even close to the level of gameplay we were discussing in here.I had a VR14 Templar healer with all attributes in health, purple food, and all magicka raising glyphs on the armor. Worked just fine.
I have tried figuring this out on my own, but I just suck at math.
Why is it better in ESO to dump all your points into either stamina, or magika, and not split them?
(In othe RPGs the "equal out" plan works pretty well...but not in ESO, according to every build I have researched.
Why is this?
To me it seems that if you have 5 skills that use stamina, and five that use magika, that having an equal amount of stam & magika would be the way to go.
I undertsnad that the higher the resuorce the stronger the attack.
But, if you are using both types of attack, wouldn't you want to spread out the points?
Example:
I have a Templar that is currently using Dual-weapons, and Sweeping Spear, as my two main attacks.
The dual-weapon skill uses stamina.
The sweeping spear uses magika.
My Shield uses stamina.
My heal uses magika.
Wouldn't it be logical to have points in both stamina AND magika?
Now, as the title says...I am an idiot...Please Speak slowly...like you are explaining it to a member of Congress.
Thanks, All!
Ability cost scales with your level ( not your vet lvl though) thus when you invest in HP both your resource pools become relatively smaller compared to what they used to be before you leveled up since you now have higher ability cost with a similary sized pool.
note: all attributes get increased wih your level, but as you progress a bigger and bigger part is determined by your attribute investment and your gear with enchants and later on set boni
So, would it be smarter to put it all into stamina for a melee buils.
Or, put 75% into stamina and 25% into HP?
I would think one would want some to go into HP...right?
Or, is that just up to the individuals tastes as far as how "close to the edge" one likes to play?