Some of the commenters seem to be confused about the post and think I'm somehow advocating for a permanent cap on gear - I'm not. This will be the third level cap raise in about a year and a half; most major mmorpgs have one, or zero level cap raises in that time period.
I'm all for new gear sets and upgrades, but not tied to the veteran system. If vet levels must stay, if ZOS would let us spend 100 or 200 of the corresponding mat to upgrade a gear piece by 1 vet level, that would probably alleviate a lot of the pains of trying to keep up with ZOS's insistence on new vet levels every time they release a few new quests. The fact that we had 2 cap raises for craglorn alone should speak volumes.
My grumpiness arises from the fact that ZOS said we'll have v16 soon, didn't foresee how many players hate that idea, and from Gina's posts late last week, it seems like there's at least a viable chance they might reverse their decision. This ambiguity is what I'd like an answer to. I'm probably not going to like either answer they give (see my OP and the only 2 options I see being possible), but what I DON'T want them to do is wait another 8 weeks and keep us in the dark like they usually do. If they're dead set on v16, fine, say so and confirm. If they're having serious second thoughts, say so.
The player economy is all over the place because we have no idea which way they're going to go.
Attorneyatlawl wrote: »Absolutely agreed, and honestly, it's fun to see something ticking up! That's why people are playing RPG's and not Chess. You want to see some persistence.
This is a very, very soft reset... people really should understand that their gear is not outmoded by it, and most people will earn the ranks in short enough order just by playing, while looking to replace a lot of the gear with new set bonuses that don't even currently exist anyways out of what you're currently using. If anyone truly believes that, somehow, under a half of one percent in stats, which equates to typically under a fifteenth of one percent in damage/healing output or other combat performance, is gimping them... don't. That's not anyone's problem. See below for proof:
The entire 5-piece set will differ by a grand total in this example, by 4 magicka recovery, 33 max magicka, and 6 spell damage, before minor percentage boosts such as a spell pot (20%, so you'd end up with an extra 7.2 spell damage rating here). That equates to, depending on the skill, a whopping 7-9 damage or healing between the magicka increase and spell damage rating increase, on what you normally deal (typically in the several-thousand range for a nuke or direct heal).
Let's take a simple example of a player that normally heals for 6991 with their Blessing of Protection. Moving from VR12 to VR14 gear when using the Arch-Mage set for them, would bring it to around 7000 even. Here comes the math...:
7000 divided by 6991 = 1.00128.
What does this mean? For the less mathematically inclined... that means you are gaining about 1.3... tenths... of ONE percent. As you can probably imagine... it's statistically nothing, and essentially so small it could easily be mistaken for a margin of error/near-rounding difference.
EDIT: Misplaced decimals in a prior immediate edit before going AFK a few. Fixed!
Some of the commenters seem to be confused about the post and think I'm somehow advocating for a permanent cap on gear - I'm not. This will be the third level cap raise in about a year and a half; most major mmorpgs have one, or zero level cap raises in that time period.
I'm all for new gear sets and upgrades, but not tied to the veteran system. If vet levels must stay, if ZOS would let us spend 100 or 200 of the corresponding mat to upgrade a gear piece by 1 vet level, that would probably alleviate a lot of the pains of trying to keep up with ZOS's insistence on new vet levels every time they release a few new quests. The fact that we had 2 cap raises for craglorn alone should speak volumes.
My grumpiness arises from the fact that ZOS said we'll have v16 soon, didn't foresee how many players hate that idea, and from Gina's posts late last week, it seems like there's at least a viable chance they might reverse their decision. This ambiguity is what I'd like an answer to. I'm probably not going to like either answer they give (see my OP and the only 2 options I see being possible), but what I DON'T want them to do is wait another 8 weeks and keep us in the dark like they usually do. If they're dead set on v16, fine, say so and confirm. If they're having serious second thoughts, say so.
The player economy is all over the place because we have no idea which way they're going to go.
This is why I dont care and am happy v16 is coming:Attorneyatlawl wrote: »Absolutely agreed, and honestly, it's fun to see something ticking up! That's why people are playing RPG's and not Chess. You want to see some persistence.
This is a very, very soft reset... people really should understand that their gear is not outmoded by it, and most people will earn the ranks in short enough order just by playing, while looking to replace a lot of the gear with new set bonuses that don't even currently exist anyways out of what you're currently using. If anyone truly believes that, somehow, under a half of one percent in stats, which equates to typically under a fifteenth of one percent in damage/healing output or other combat performance, is gimping them... don't. That's not anyone's problem. See below for proof:
The entire 5-piece set will differ by a grand total in this example, by 4 magicka recovery, 33 max magicka, and 6 spell damage, before minor percentage boosts such as a spell pot (20%, so you'd end up with an extra 7.2 spell damage rating here). That equates to, depending on the skill, a whopping 7-9 damage or healing between the magicka increase and spell damage rating increase, on what you normally deal (typically in the several-thousand range for a nuke or direct heal).
Let's take a simple example of a player that normally heals for 6991 with their Blessing of Protection. Moving from VR12 to VR14 gear when using the Arch-Mage set for them, would bring it to around 7000 even. Here comes the math...:
7000 divided by 6991 = 1.00128.
What does this mean? For the less mathematically inclined... that means you are gaining about 1.3... tenths... of ONE percent. As you can probably imagine... it's statistically nothing, and essentially so small it could easily be mistaken for a margin of error/near-rounding difference.
EDIT: Misplaced decimals in a prior immediate edit before going AFK a few. Fixed!
It's new stuff to chase after... RPG stuff. In an RPG. Surprising? Wanna see huge your-gear-sucks-and-is-worthless, go play Warcraft!