Showcased below are my own suggestions/ideas for additional skill trees to be added in future updates. Feel free to post your own.
Weapon Skill Tree: Fencing
Based on the concept of utilizing a one handed weapon without a shield or offhand weapon, this is a popular and highly requested feature for the game. Currently wielding a one handed weapon with nothing in the offhand defaults you to the 1h+shield skills, most of which cannot be used without a shield equipped. Fencing aims to solve that by adding a mobile and agile skill tree.
Active Skills:
Lunge: A short range 'charge' accompanied by a stab at the target. This attack deals moderate to high damage and gains bonus armor penetration.
Morphs:
Over Extend: Increased Range.
Follow Through: Lunge grants major empower, increasing the damage of your next attack by 20%.
Parry: Functioning in a similar manner to defensive stance, Parry is a 10 second buff on yourself that automatically deflects the next melee attack directed at you.
Morphs:
Riposte: When parry deflects a melee attack, the attacker takes X damage (equal to your weapon damage).
Defensive Method: Parry can deflect an additional attack during its duration.
Coup De Grace: A stab to the heart that deals up to 300% additional damage against low-health targets.
Morphs:
Mercy Killing: Deals additional damage to bleeding opponents.
Skewer: Ability now ignores the opponent's armor rating.
Feint: A two-hit attack that leaves the opponent disoriented and offbalance.
Morphs:
Fleche: Feint causes the target to bleed for additional damage over 10 seconds.
Disengage: After using feint, your next roll dodge costs no stamina.
Fencing Method: For 30 seconds, you gain Major evasion and Minor Brutality increasing your chance to dodge attacks by 20% and your weapon damage by 8%.
Morphs:
Bladework: Fencing Method now provides major brutality, increasing weapon damage by 20%. No longer provides minor brutality.
Footwork: When activated, Fencing method also grants Major Expedition, Increasing your movement speed by 40% for 6 seconds.
Passive Skills:
Fencer's Armaments: Grants bonuses based on the type of weapon you are wielding. Axes cause additional bleed damage over 6 seconds. Maces gain 20% armor penetration. Swords deal 6% additional damage. Daggers gain 10% increased critical strike chance.
Perfect Balance: Reduces the stamina cost of Fencing abilities by 20%.
Opportune Strike: Fencing abilities deal 15% additional damage on targets below 25% health.
Efficiency: Reduces the stamina cost of bash, roll dodge, and block by 10%.
Thousand Cuts: Your heavy attacks while fencing cause the target to bleed for additional damage over 10 seconds. This effect can stack up to 5 times, refreshing the duration the bleed damage dealt per stack.
PS4 / NA
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