
DaveMoeDee wrote: »How is that a recovery mechanic when people with the most CP can do the same?
pjwb16_ESO wrote: »gtfo with your cp grind, hope you stay in ya pve and dont destroy pp balance at least -.-

tordr86b16_ESO wrote: »You grind skill levels in Skyrim so what's the difference? None.
Emma_Eunjung wrote: »What do you guys mean by "recovery mechanic"? What is OP trying to say?
tordr86b16_ESO wrote: »
With enlig+scroll, and you don't need to enter Cyrodiil. Yep, no recovery mechanic...
Emma_Eunjung wrote: »What do you guys mean by "recovery mechanic"? What is OP trying to say?
He is trying to show us that we can catchup . But the fact the the players with alreay alot of cp can do same makes its not so much catch up mechanics, And any way Grinding....
With xp scroll the cave in cyro can give you 1.2million /hour thats 3 cp per hour you can easely earn 12/16 cp + per day its even worse that it has ever been.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »What do you guys mean by "recovery mechanic"? What is OP trying to say?
He is trying to show us that we can catchup . But the fact the the players with alreay alot of cp can do same makes its not so much catch up mechanics, And any way Grinding....
With xp scroll the cave in cyro can give you 1.2million /hour thats 3 cp per hour you can easely earn 12/16 cp + per day its even worse that it has ever been.
Interesting. I'm only earning about 500K CXP/hour right now, but that's without scrolls. I guess I could hit 750 with the scroll, but I'm not that desperate... yet, LOL.
The biggest problem about that cave, in my opinion, is that it's hard for DC players to get to. ZoS really needs to make better grinding spots outside of Cyrodiil, so PvEers don't have to deal with this crap.
tordr86b16_ESO wrote: »DaveMoeDee wrote: »How is that a recovery mechanic when people with the most CP can do the same?
That's like saying rich people should throw away their money to people, just because they have excess money in their bank account.
Beyond that, the recovery mechanic desired isn't based off a set threshold of cp. It's based off of the cp numbers of other players. No one would be asking for a recovery mechanic if the highest amount of cp in the game right now was 30 or if cp was considered to not have a large impact on stats. Because neither of the aforementioned scenarios are the case however, people aren't asking for a recovery mechanic and this isn't it. It is a way to grind xp fast, but people with large amounts of cp are going to use the same method(assuming there isn't a faster one) and still be ahead. Therefore, people will still ask for a recovery mechanic.
tordr86b16_ESO wrote: »So the people with more CP than the next guy should stop playing so that the other guy with less CP can, hopefully, gain on him? That's total nonsense. Capping progression is bad game design in my eyes. They did that in WoW with the reputation in MoP. You could only get X amount of reputation each day because you got your reputation from daily quests. It was not received well by the player-base so they changed it later on in the expansion.
What ZOS could do is give everyone a base amount of CP once you hit level 50. Let's say 35 or 50 to start off with...
I don't want ESO turn into some wellfare game where you get stuff handed to you in your hands each month, or turn this into a glorified example of communism where everyone should be equal. It would me a mind numbing boring game if they decided to go that route.
tordr86b16_ESO wrote: »So the people with more CP than the next guy should stop playing so that the other guy with less CP can, hopefully, gain on him? That's total nonsense. Capping progression is bad game design in my eyes. They did that in WoW with the reputation in MoP. You could only get X amount of reputation each day because you got your reputation from daily quests. It was not received well by the player-base so they changed it later on in the expansion.
What ZOS could do is give everyone a base amount of CP once you hit level 50. Let's say 35 or 50 to start off with...
I don't want ESO turn into some wellfare game where you get stuff handed to you in your hands each month, or turn this into a glorified example of communism where everyone should be equal. It would me a mind numbing boring game if they decided to go that route.
It is nonsense. I wasn't writing that to say it was okay, I was simply using a more appropriate example for what he was saying.
Giving everyone 50 cp from jump would not be necessary if the system was implemented better. The system is flawed.
I don't agree with the recovery mechanic, however I also don't agree with what's supposed to be an illusion of endless progression causing a significant mathematical advantage. Especially when player skill and strategy should trump time in an action combat mmo. One should not be better because they decided to not turn of their computer. Especially when the system offers players so many tools to be proactive and reactive outside of math formulas and rng.
You can argue time should make you better, but there is a reason you don't see posts on here complaining about the disparity between level 50 and 1.
tordr86b16_ESO wrote: »Giving 50 CP to level 50 characters would be completely fine. Why? Because CP was suppose to replace Veteran Ranks in the first place. Now that they have decided to extend VR to 16 they are even furthering the gap between new and old players. This has been the issue for over a year now since the game came out. ZOS are digging their own grave by continuing to delay the removal of VR, and it's only going to get harder for them to back out. The system is not flawed nor is it perfect. Does it need to be changed ? Probably. Are people overreacting? Most likely.
tordr86b16_ESO wrote: »
Giving 50 CP to level 50 characters would be completely fine. Why? Because CP was suppose to replace Veteran Ranks in the first place. Now that they have decided to extend VR to 16 they are even furthering the gap between new and old players. This has been the issue for over a year now since the game came out. ZOS are digging their own grave by continuing to delay the removal of VR, and it's only going to get harder for them to back out. The system is not flawed nor is it perfect. Does it need to be changed ? Probably. Are people overreacting? Most likely.
is "catching up" so important ?
For need game PvP I can see where there is a desire for an "even playing field", for ePeening in world scores for Trials I can see where competitors want the capacity to "catch up" to their opponents but for the majority of casual gamers the concept is irrelevant.
I know it might sound confrontatory but simply I am curious why a game mechanic that has an open ended (uncapped) experience system (currently champion points but may well be something else later) should be programmed to make it easier to catch up on those who have huge hours to farm champion points
Balance is always an issue in evolving MMORPGs ... the only way to fix this is to have a single class, maxed out easily, gear maxed easily and the only differentiating feature between players is skill and latency.
IcyDeadPeople wrote: »tordr86b16_ESO wrote: »
With enlig+scroll, and you don't need to enter Cyrodiil. Yep, no recovery mechanic...
In my case due to work I may take breaks from the game for months at a time. Previously I took a break for 8 months and it was easy to catch up by quickly earning a few VR levels and figuring out a new build, etc., and get to a point where I was at least somewhat competitive with most players in Cyrodiil. With the CP system, however, it's going to be challenging to do this if I take a break for a few months.
If enlightenment was extended to stack indefinitely or at least up to a few months instead of 12 days, it would alleviate a lot of these concerns.
is "catching up" so important ?
For need game PvP I can see where there is a desire for an "even playing field", for ePeening in world scores for Trials I can see where competitors want the capacity to "catch up" to their opponents but for the majority of casual gamers the concept is irrelevant.
I know it might sound confrontatory but simply I am curious why a game mechanic that has an open ended (uncapped) experience system (currently champion points but may well be something else later) should be programmed to make it easier to catch up on those who have huge hours to farm champion points
Balance is always an issue in evolving MMORPGs ... the only way to fix this is to have a single class, maxed out easily, gear maxed easily and the only differentiating feature between players is skill and latency.
is "catching up" so important ?
For need game PvP I can see where there is a desire for an "even playing field", for ePeening in world scores for Trials I can see where competitors want the capacity to "catch up" to their opponents but for the majority of casual gamers the concept is irrelevant.
I know it might sound confrontatory but simply I am curious why a game mechanic that has an open ended (uncapped) experience system (currently champion points but may well be something else later) should be programmed to make it easier to catch up on those who have huge hours to farm champion points
Balance is always an issue in evolving MMORPGs ... the only way to fix this is to have a single class, maxed out easily, gear maxed easily and the only differentiating feature between players is skill and latency.
Catching up, or at least the possibility of being competitive, is very important to new people to any mmo. Unless we want people to take one look at the CP system a year from now and simply say "Wow, I can never get close to these people even if I grind day and night for months. Guess I'll just leave", then yes it is important to deliver some way for new blood to the game to get closer to being competitive.
With diminishing returns on CP XP the higher CP level you are, they will never catch up but they can be close. Or at least competitive.