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Racials and Class Changes: Opinions and Overview
With all the threads popping up i will try collect an overview about the the upcoming changes and their influence on gameplay:
1. Racials
They talked about buffing some races up to be more inline with other races but keep their overall theme:
-Argonians
Argonians will get their potion bonus (a all three stat refill) increased. That is nice for certain tank builds but problematic for sanctum and not very useful for
most other pve content as a healer or dd. For pvp the bonus seems nice and since it stacks with tri stat potions you will be able to profit massively from them.
Not a reason to switch to argonians for any content since the flat bonus of races like imperial will outweigh this passive. Perhaps a 1-Stat increase would
make them more viable
-Nord
Nord will get their health bonus increased which will make them very interesting for people still maining them as tank but want to use them as dd or healer
sometimes too. The flat damage reduction keeps to be one of the more underrated passives that are actually very strong. Especially a strong choice for
people starting the game and beeing sure in wanting to tank. For high cp players the 6% damage reduction isn't that huge anymore. A very strong argument
against Nords is the no stamina recovery in block changes that will make tanking a huge stamina resource game where races like redguard or even bosmer
(make the not blocking time count) are the top choice. For pvp the i tank everything game is especially dead for dks (nightblades will be another topic since
they have syphoning strikes) so don't choose nord for this.
-Orc
Flat increase in melee damage is nice and make them finally a viable choice but remember more stats means more damage making them still playing a
secondary choice(not sure about that other players say new master stamina dps race) compare to other races.(still ugly so no buff there)
-Khajiit
higher critical strike rating could make them great but we need more info
2.Classes
-Nightblades.
The main buff for them is the new dark cloak a very powerful ability now tuned to 11 basically you get a avoid single target attacks when you enter dark cloak
which makes it a auto dodgeroll + dark cloak that seems especially helpful for magicka nb they seem to be able to avoid most damage if played right since
they can cloak forever. With the increased cost of consequtive dodge rolls a question arises is it stacking? if it is only a cost increase one time to all following
dodge rolls people will not care and the meta will continue if it stacks the game has one idiotic mechanic less. In pve nb can profit from a faster
relentless/grim focus proc (thanks to F7sus4 for pointing it out) and for pvp magicka nb nirnhorned will be nerfed and damage healing and shields reduced
which should make them more interesting now.
Tank nb will become the new meta thanks to syphoning strikes making them the only class able to still block forever.
-Templers
The class that needs the most love in pvp and the least love in pve. Global cooldown will be gone on toppling charge making it a viable choice which is nice
but since cloak will now avoid it, you on the other hand took away one of the prime uses of this ability. Since all shields will be further nerfed stamina
templers actually got a nerf in pvp which is sad since they have interesting mechanics but lack some support skills.
-DK
Perma blocking for them will be dead which will make many pvp builds obsolete so they have to develop into a more caster or stamina role making the shield
that scales from max health a bigger problem than before. buff to battle roar will support stamina builds more nicely now magicka users will
have to live with a nerf for that. Stonefist seems interesting for small groups and dungeons making dks healers perhaps even greater
-Sorc
First of all nirn will be nerfed. I repeat nirn will be nerfed. So with that out of the door. Use streak or ball of lightning like a man to get a better position or to
cc. It is a nerf to a stupid ability abused by users who main in running away. I hope they do the same for dodge roll (stacking increased cost) otherwise streak
nerf is too much. shields overall will be nerfed too which seems directed at sorcs. I believe those nerfs will be outweighted because people aren't able to
dodge roll or block cast forever anymore which will make them weaker against the caster playstyle sorcs are using at the moment. Sorcs have great skills for
pvp they could defend their place as perhaps even the best pvp class if nightblades loose the ability to perma dodge roll and burst damage is really more in
in line. For pve magewrath buff could be enough to get them to a good place even without overload. (10% is huuuuge) The stamina morph of lightning form
is nice but takes away this ability from magicka users who used it a lot in melee range i am afraid the dps gain of mage wrath will be eaten up from this.
Stamina sorcs if they can use vigor could be interesting (and were interesting) but i am not blown away by these changes and my second sorc i planed for
stamina will stay low level for now. For pve stamina sorcs were ok and with enough cp to ignore resource managment it seems a ok choice now.
Overall:
Perma dodgerolling was a problem with nightblades other classes could dodge a couple of time but they lack the insta cast huge burst damage skill that nightblades have with suprise attack so damaging while dodgerolling was never in the card even with enough resources that as of now only really nightblades have. That could imply a buff for other classes relativ to nightblades but nightblades still have great support skills.
Perma blocking. Perma blocking or tanking larger groups in pvp is not possible anymore for the classic builds. A lot of people me included were working on zerg busters reactivating the old dk meta with the help of heavy armor and cheap ultimates that seems now farer away than the start of 1.6. A new perma block zerg buster will come from nightblades who will still have the resources and sustain thanks to syphoning strikes. For pve tanking the meta will change to nightblades and stamina managment races the classic support self heal dk will be harder to play and a large part of the tanking community will give up tanking content like dsav sanctum or the axes in aa which will be now super hard. Perhaps templers can support enough spears to make it sustainable again.
VR16 is very confusing: now you have VR14 chars with 600+ cp and vr16 with 100cp nobody will get that and nobody needs 2 different power level indicators were only the more important one (cp count) is not visible to everyone. For gear it is less important either new gear is more interesting or as of before crafted gear stays viable making the argument for vr16 futile..... Make new gear interesting don't make old gear obsolet because you ran out of ideas.
CP power difference : Although all existing pve content is a joke for groups with enough cp and pvp is very imbalanced and unfair for players without cp or with a low cp count Zenimax had very little input about near future solutions. Making the first 300cp easier to get (while most top end players look down at my 300cp already) is not a solution since it doesn't resolve the problem that the content today is too easy with 300+cp. Make cp less important and truly with dimishing returns. fix high cp passives you have never tested.
Edited by ginoboehm on July 3, 2015 8:34AM