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Racials and Class Changes: Opinions and Overview

ginoboehm
ginoboehm
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With all the threads popping up i will try collect an overview about the the upcoming changes and their influence on gameplay:
1. Racials
They talked about buffing some races up to be more inline with other races but keep their overall theme:
-Argonians
Argonians will get their potion bonus (a all three stat refill) increased. That is nice for certain tank builds but problematic for sanctum and not very useful for
most other pve content as a healer or dd. For pvp the bonus seems nice and since it stacks with tri stat potions you will be able to profit massively from them.
Not a reason to switch to argonians for any content since the flat bonus of races like imperial will outweigh this passive. Perhaps a 1-Stat increase would
make them more viable
-Nord
Nord will get their health bonus increased which will make them very interesting for people still maining them as tank but want to use them as dd or healer
sometimes too. The flat damage reduction keeps to be one of the more underrated passives that are actually very strong. Especially a strong choice for
people starting the game and beeing sure in wanting to tank. For high cp players the 6% damage reduction isn't that huge anymore. A very strong argument
against Nords is the no stamina recovery in block changes that will make tanking a huge stamina resource game where races like redguard or even bosmer
(make the not blocking time count) are the top choice. For pvp the i tank everything game is especially dead for dks (nightblades will be another topic since
they have syphoning strikes) so don't choose nord for this.
-Orc
Flat increase in melee damage is nice and make them finally a viable choice but remember more stats means more damage making them still playing a
secondary choice(not sure about that other players say new master stamina dps race) compare to other races.(still ugly so no buff there)
-Khajiit
higher critical strike rating could make them great but we need more info
2.Classes
-Nightblades.
The main buff for them is the new dark cloak a very powerful ability now tuned to 11 basically you get a avoid single target attacks when you enter dark cloak
which makes it a auto dodgeroll + dark cloak that seems especially helpful for magicka nb they seem to be able to avoid most damage if played right since
they can cloak forever. With the increased cost of consequtive dodge rolls a question arises is it stacking? if it is only a cost increase one time to all following
dodge rolls people will not care and the meta will continue if it stacks the game has one idiotic mechanic less. In pve nb can profit from a faster
relentless/grim focus proc (thanks to F7sus4 for pointing it out) and for pvp magicka nb nirnhorned will be nerfed and damage healing and shields reduced
which should make them more interesting now.
Tank nb will become the new meta thanks to syphoning strikes making them the only class able to still block forever.
-Templers
The class that needs the most love in pvp and the least love in pve. Global cooldown will be gone on toppling charge making it a viable choice which is nice
but since cloak will now avoid it, you on the other hand took away one of the prime uses of this ability. Since all shields will be further nerfed stamina
templers actually got a nerf in pvp which is sad since they have interesting mechanics but lack some support skills.
-DK
Perma blocking for them will be dead which will make many pvp builds obsolete so they have to develop into a more caster or stamina role making the shield
that scales from max health a bigger problem than before. buff to battle roar will support stamina builds more nicely now magicka users will
have to live with a nerf for that. Stonefist seems interesting for small groups and dungeons making dks healers perhaps even greater
-Sorc
First of all nirn will be nerfed. I repeat nirn will be nerfed. So with that out of the door. Use streak or ball of lightning like a man to get a better position or to
cc. It is a nerf to a stupid ability abused by users who main in running away. I hope they do the same for dodge roll (stacking increased cost) otherwise streak
nerf is too much. shields overall will be nerfed too which seems directed at sorcs. I believe those nerfs will be outweighted because people aren't able to
dodge roll or block cast forever anymore which will make them weaker against the caster playstyle sorcs are using at the moment. Sorcs have great skills for
pvp they could defend their place as perhaps even the best pvp class if nightblades loose the ability to perma dodge roll and burst damage is really more in
in line. For pve magewrath buff could be enough to get them to a good place even without overload. (10% is huuuuge) The stamina morph of lightning form
is nice but takes away this ability from magicka users who used it a lot in melee range i am afraid the dps gain of mage wrath will be eaten up from this.
Stamina sorcs if they can use vigor could be interesting (and were interesting) but i am not blown away by these changes and my second sorc i planed for
stamina will stay low level for now. For pve stamina sorcs were ok and with enough cp to ignore resource managment it seems a ok choice now.

Overall:
Perma dodgerolling was a problem with nightblades other classes could dodge a couple of time but they lack the insta cast huge burst damage skill that nightblades have with suprise attack so damaging while dodgerolling was never in the card even with enough resources that as of now only really nightblades have. That could imply a buff for other classes relativ to nightblades but nightblades still have great support skills.
Perma blocking. Perma blocking or tanking larger groups in pvp is not possible anymore for the classic builds. A lot of people me included were working on zerg busters reactivating the old dk meta with the help of heavy armor and cheap ultimates that seems now farer away than the start of 1.6. A new perma block zerg buster will come from nightblades who will still have the resources and sustain thanks to syphoning strikes. For pve tanking the meta will change to nightblades and stamina managment races the classic support self heal dk will be harder to play and a large part of the tanking community will give up tanking content like dsav sanctum or the axes in aa which will be now super hard. Perhaps templers can support enough spears to make it sustainable again.

VR16 is very confusing: now you have VR14 chars with 600+ cp and vr16 with 100cp nobody will get that and nobody needs 2 different power level indicators were only the more important one (cp count) is not visible to everyone. For gear it is less important either new gear is more interesting or as of before crafted gear stays viable making the argument for vr16 futile..... Make new gear interesting don't make old gear obsolet because you ran out of ideas.

CP power difference : Although all existing pve content is a joke for groups with enough cp and pvp is very imbalanced and unfair for players without cp or with a low cp count Zenimax had very little input about near future solutions. Making the first 300cp easier to get (while most top end players look down at my 300cp already) is not a solution since it doesn't resolve the problem that the content today is too easy with 300+cp. Make cp less important and truly with dimishing returns. fix high cp passives you have never tested.
Edited by ginoboehm on July 3, 2015 8:34AM
  • xManimalx
    xManimalx
    I got on the forums and hour ago looking for a thread like this, something that summed up the video I missed. Thanks.
  • Jeckll
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    Good coverage, but my mind is full of "damn, why did I give away all my AP to buy Ravanger for my friends" ^^
    Jeckll has quit the game. Thanks for the great time.
  • Dracane
    Dracane
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    ginoboehm wrote: »
    For pve magewrath buff could be enough to get them to a good place even without overload. (10% is huuuuge) The stamina morph of lightning form

    How is this huge ? Mage's Fury is nothing but a sad ability, since there is Jesus Beam, proccing at 50% for much more damage. It is only a 10% increase for the explosion, in 95% of the fights, I don't even have the chance to use mage's fury, because monsters die before I can even use it. They shouldn't increase the explosion damage by 10%, which is tiny. They better should increase the execute range to 30% or so, at least 25% maybe.

    Mage's Fury is too slow. I could cry, when I watch old videos of ESO, where mage's fury hit instantly after you raise your hand in the air. Now it calls down 1 second or more, after you've raised your hand in the air. Sadly, even on my first Beta weekend, this wonderfull old Mage's Fury didn't exist anymore. But even today, Jesus Beam and other executes would clearly outshine it.

    This will not replace overload and will not increase our overall DPS, because Mage's Fury is just too situational and only usable, when the enemy is almost dead anyway.
    Edited by Dracane on July 3, 2015 6:36AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ginoboehm
    ginoboehm
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    Jeckll wrote: »
    Good coverage, but my mind is full of "damn, why did I give away all my AP to buy Ravanger for my friends" ^^

    neb :-). i just bought them and made them gold for my templer.......perhaps they fix caltrops/proc and we can drop that stupid set for smth new.
  • ginoboehm
    ginoboehm
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    Dracane wrote: »
    ginoboehm wrote: »
    For pve magewrath buff could be enough to get them to a good place even without overload. (10% is huuuuge) The stamina morph of lightning form

    How is this huge ? Mage's Fury is nothing but a sad ability, since there is Jesus Beam, proccing at 50% for much more damage. It is only a 10% increase for the explosion, in 95% of the fights, I don't even have the chance to use mage's fury, because monsters die before I can even use it. They shouldn't increase the explosion damage by 10%, which is tiny. They better should increase the execute range to 30% or so, at least 25% maybe.

    Mage's Fury is too slow. I could cry, when I watch old videos of ESO, where mage's fury hit instantly after you raise your hand in the air. Now it calls down 1 second or more, after you've raised your hand in the air. Sadly, even on my first Beta weekend, this wonderfull old Mage's Fury didn't exist anymore. But even today, Jesus Beam and other executes would clearly outshine it.
    yeah now go to sanctum and tell me how fast manticora is dying so you can't even cast it.It will get buffed compared to now i am not doing a whine about stupid stuff thread just to point out changes. and a 10% increase in mage wrath will buff my dps by around 5% which is not bad at all.
  • F7sus4
    F7sus4
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    ginoboehm wrote: »
    No buff for magicka nb in pve were talked
    Merciless Resolve/Relentless Focus will now take only 4 light/heavy attacks to trigger, instead of 7. Also, the bow-attack damage will be increased.
  • ginoboehm
    ginoboehm
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    F7sus4 wrote: »
    ginoboehm wrote: »
    No buff for magicka nb in pve were talked
    Merciless Resolve/Relentless Focus will now take only 4 light/heavy attacks to trigger, instead of 7. Also, the bow-attack damage will be increased.

    thanks for pointing it out will try to edit my topic
    Edited by ginoboehm on July 3, 2015 6:54AM
  • Vernius
    Vernius
    You forgot khajiits
  • R0M2K
    R0M2K
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    Khajiits yes?
  • AngryNord
    AngryNord
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    What's Khajiits? *takes cover*
  • xMovingTarget
    xMovingTarget
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    Jeckll wrote: »
    Good coverage, but my mind is full of "damn, why did I give away all my AP to buy Ravanger for my friends" ^^

    You didnt buy me any *sadface*

    Gino, honestly. Orc is in no way just second choice. If you play stamina builds, orcs will be the top choice. Flat 4% is huge. and compared to actual top stamina races(Redguard/Imperial) you only loose 4% Stamina/4% Health. The melee dmg increase is alot better. With our CPs and gear we dont even need points in HP anymore anyway. getting to 19k easily on redguard. Without Valkyn.

    Leveling my ORC Stamina DK right now! As a couple others in my guild do too. Orc gonna be new Stamina Master Race!
  • ginoboehm
    ginoboehm
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    Jeckll wrote: »
    Good coverage, but my mind is full of "damn, why did I give away all my AP to buy Ravanger for my friends" ^^

    You didnt buy me any *sadface*

    Gino, honestly. Orc is in no way just second choice. If you play stamina builds, orcs will be the top choice. Flat 4% is huge. and compared to actual top stamina races(Redguard/Imperial) you only loose 4% Stamina/4% Health. The melee dmg increase is alot better. With our CPs and gear we dont even need points in HP anymore anyway. getting to 19k easily on redguard. Without Valkyn.

    Leveling my ORC Stamina DK right now! As a couple others in my guild do too. Orc gonna be new Stamina Master Race!
    yeah jeckll said the same. i am not sure about that depends on class perhaps a lot of damage comes from not melee range damage ....dot ticks don't count ,i thought(don't proc red diamond on my imperial at least). same with meteor or standard .....we will see
    Edited by ginoboehm on July 3, 2015 8:36AM
  • Jeckll
    Jeckll
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    You didnt buy me any *sadface*

    Gino, honestly. Orc is in no way just second choice. If you play stamina builds, orcs will be the top choice. Flat 4% is huge. and compared to actual top stamina races(Redguard/Imperial) you only loose 4% Stamina/4% Health. The melee dmg increase is alot better.

    U didnt ask for gear.

    To put some perspective into your claim. 1000 Stamina is ~3% extra damage, so for Imperial/Redguard to catch up with the 4% melee damage you get as Orc, you'll have to have ~1333 Stamina more. Given that Imperial/Redguard has 4% more Stamina than an Orc, you "only" have to have a base Stamina Value of 33333 Stamina.

    That doesnt include that not all our damage comes from melee attacks, Ultimates and Stuff like Spectral Bow and Poison Injection do not benefit from Orc Racials but it's a rough calculation after all.

    ATM, 33333 base Stamina is quite high, which gives Orc an edge over Imperial/Redguard. But with the new sets and vr16 on the horizon, it's hard to tell who's gonna be on top with a certain amount of CP.
    Jeckll has quit the game. Thanks for the great time.
  • Personofsecrets
    Personofsecrets
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    Are the really bad passives still going to be a thing?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • asteldian
    asteldian
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    Argonian change leaves them still a weak race choice. Khajiit, well, depends how much of a buff the crit gets but I get the feeling it won't be enough - decent but a stamina boost race overall will be better.
    Orc change along with their 6% stam increase (pluse extra health to spend on stam) will likely make them a strong stam dps close to on par with Imperial and Redguard (more damage than redguard but obviously without the sustain)
    Nord, assuming 10% health more will be 13% to spend elsewhere when not a tank so they will be reasonable dps while still slightly behind dedicated races.

    Basically the Argonian is the only one really getting shafted.
  • xMovingTarget
    xMovingTarget
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    Jeckll wrote: »
    You didnt buy me any *sadface*

    Gino, honestly. Orc is in no way just second choice. If you play stamina builds, orcs will be the top choice. Flat 4% is huge. and compared to actual top stamina races(Redguard/Imperial) you only loose 4% Stamina/4% Health. The melee dmg increase is alot better.

    U didnt ask for gear.

    To put some perspective into your claim. 1000 Stamina is ~3% extra damage, so for Imperial/Redguard to catch up with the 4% melee damage you get as Orc, you'll have to have ~1333 Stamina more. Given that Imperial/Redguard has 4% more Stamina than an Orc, you "only" have to have a base Stamina Value of 33333 Stamina.

    That doesnt include that not all our damage comes from melee attacks, Ultimates and Stuff like Spectral Bow and Poison Injection do not benefit from Orc Racials but it's a rough calculation after all.

    ATM, 33333 base Stamina is quite high, which gives Orc an edge over Imperial/Redguard. But with the new sets and vr16 on the horizon, it's hard to tell who's gonna be on top with a certain amount of CP.

    I dont know, we will see ;) these 4% will come before every other factors I bet. Then its gonna be gosh darn good.
  • Personofsecrets
    Personofsecrets
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    I researched the topic and the changes aren't good enough.

    REMOVE THE HEALTH REGEN. IT IS BAD. REPLACE WITH LITERALLY ANYTHING ELSE.
    Edited by Personofsecrets on July 3, 2015 9:28AM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • lathbury
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    getting annoyed with the FIX to nightblades cloak being called a huge game imbalancing buff. For gods sakes ppl it lasts for seconds and caltrops,detect pots,magelight,flare any AOE are all things that break it. People saying it makes you immune to single target attacks well it should do you cant hit what you cant see if ppl dont want to use the counters listed then they had better prepare to be annoyed. Lets compare it to dk's favourite scales
    scales makes immune to all ranged attacks for a short time not aoe or melee no way break this. gives damage back to attacker
    cloak makes immune to all single target attacks for a shorter time again not aoe which breaks this along with other skilss and a potion. does not give damage back to attacker
    Edited by lathbury on July 3, 2015 9:29AM
  • xMovingTarget
    xMovingTarget
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    I researched the topic and the changes aren't good enough.

    REMOVE THE HEALTH REGEN. IT IS BAD. REPLACE WITH LITERALLY ANYTHING ELSE.

    Yea, I agree. Health reg is always and in any case way to low to make a difference.
  • G0ku
    G0ku
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    I researched the topic and the changes aren't good enough.

    REMOVE THE HEALTH REGEN. IT IS BAD. REPLACE WITH LITERALLY ANYTHING ELSE.

    ok, you get swim-speed for it

    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • asteldian
    asteldian
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    Jeckll wrote: »
    You didnt buy me any *sadface*

    Gino, honestly. Orc is in no way just second choice. If you play stamina builds, orcs will be the top choice. Flat 4% is huge. and compared to actual top stamina races(Redguard/Imperial) you only loose 4% Stamina/4% Health. The melee dmg increase is alot better.

    U didnt ask for gear.

    To put some perspective into your claim. 1000 Stamina is ~3% extra damage, so for Imperial/Redguard to catch up with the 4% melee damage you get as Orc, you'll have to have ~1333 Stamina more. Given that Imperial/Redguard has 4% more Stamina than an Orc, you "only" have to have a base Stamina Value of 33333 Stamina.

    That doesnt include that not all our damage comes from melee attacks, Ultimates and Stuff like Spectral Bow and Poison Injection do not benefit from Orc Racials but it's a rough calculation after all.

    ATM, 33333 base Stamina is quite high, which gives Orc an edge over Imperial/Redguard. But with the new sets and vr16 on the horizon, it's hard to tell who's gonna be on top with a certain amount of CP.

    Don't forget that Imperial also has 6% more health than orc, so in addition to 4% more stamina they also have 6% healths worth of points to spend in stamina.

    My guess is Redguard will be third place, orc second, imperial first - that assumes all 3 races can sustain their resources with exact same gear. The Redguard has potential to jump up the order depending on any gear adjustments being required for the other two to maintain their resource.
  • Jeckll
    Jeckll
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    asteldian wrote: »



    Don't forget that Imperial also has 6% more health than orc, so in addition to 4% more stamina they also have 6% healths worth of points to spend in stamina.

    My guess is Redguard will be third place, orc second, imperial first - that assumes all 3 races can sustain their resources with exact same gear. The Redguard has potential to jump up the order depending on any gear adjustments being required for the other two to maintain their resource.

    I didnt forget that, it's not worth mentioning as I personally am Imperial with 62 pkt into Stamina and I have 22k HP without Emperor buff. I would gladly give up the HP bonus for extra Stamina but it's impossible. I cant go below 22k. And I only need 18k....
    Jeckll has quit the game. Thanks for the great time.
  • Addictive10
    Do you think orc will be better than imperial in pvp?
  • UltimaJoe777
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    ginoboehm wrote: »
    -Orc
    Flat increase in melee damage is nice and make them finally a viable choice but remember more stats means more damage making them still playing a
    secondary choice(not sure about that other players say new master stamina dps race) compare to other races.(still ugly so no buff there)

    I am an Orc and I do awesomely. People just set their standards too damn high and get just plain picky.
    Edited by UltimaJoe777 on July 7, 2015 8:37PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • ginoboehm
    ginoboehm
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    Do you think orc will be better than imperial in pvp?

    hard to say and depends on playstyle and class for most cases i would go with more resources from imperial
  • Mayrael
    Mayrael
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    lathbury wrote: »
    getting annoyed with the FIX to nightblades cloak being called a huge game imbalancing buff. For gods sakes ppl it lasts for seconds and caltrops,detect pots,magelight,flare any AOE are all things that break it. People saying it makes you immune to single target attacks well it should do you cant hit what you cant see if ppl dont want to use the counters listed then they had better prepare to be annoyed. Lets compare it to dk's favourite scales
    scales makes immune to all ranged attacks for a short time not aoe or melee no way break this. gives damage back to attacker
    cloak makes immune to all single target attacks for a shorter time again not aoe which breaks this along with other skilss and a potion. does not give damage back to attacker

    Scales are:
    1. Limited to 4 projectiles which force dk to recast it much often when under opresion.
    2. It doesnt reflect all ranged attacks, it reflects just projectiles. Velicious curse, Jeesus Beam, Soul Assault, heavy attacks of lightning and healing staves and more... This all bypasses it.
    3. Cloak works for all single target skills also melee.
    4. With current resource mangment, it will allow to escape from a fight like BE does now. It will be even better, because running away sorc can be seen miles away and can be chased down, while NB is not. Bolting sorc can be also rushed, or simply shot down by someone with bow. If it goes for speed, with concealed weapon NB run invisible almost as fast as sprinting person.
    Now cloak isnt so powerful cause its interruptable very easly but when it will change, believe me that it will be new far more powerfull version of BE.
    Do i want cost increase for it? TBH i dont care, my NB is ready to switch to magica any time, and i wont hesitate to abuse new cloak <3
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ammazzo
    ammazzo
    Soul Shriven
    I am ready to join orc master race. What would benefit them more with the new buff, a stamina dk or stamina Templar?
  • ginoboehm
    ginoboehm
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    ammazzo wrote: »
    I am ready to join orc master race. What would benefit them more with the new buff, a stamina dk or stamina Templar?

    For PVE ? I think stamina templer .stamina dks have a larger part of their damage from dots but it has to be tested zenimax's definition of melee is wonky as hell.
  • Morvul
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    ginoboehm wrote: »
    zenimax's definition of melee is wonky as hell.

    I still remember when 90% of the "melee" passives could be triggered when shooting with a bow...
    Edited by Morvul on July 8, 2015 3:34PM
  • ammazzo
    ammazzo
    Soul Shriven
    I should have said for pvp.
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