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Proximity Detonation Sound Bug. Any other abilities bugged???->> Post here!!

Mrs_Wrinkles
And here i thought they "improved" and "fixed" Audio. ZOS: "improved all sounds you hear during combat, including for abilities.". Now proximity detonation is desynchronized.Thanks ZOS :(
  • Mrs_Wrinkles
    I should have said that the sound keeps going even after explosion. lol
  • Kobaal
    Kobaal
    ✭✭✭✭✭
    this will require another 8 GB patch to fix.
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • Morbash
    Morbash
    ✭✭✭✭
    Kobaal wrote: »
    this will require another 8 GB patch to fix.

    For real though. I'm still downloading the recent patch. I've been downloading it since 2pm. Still 1.2+ GB to go. :disappointed:

    Although, I can't blame ZOS entirely. Internet service in rural America is terrible and, in some cases, nonexistent.
    "War doesn't build character; it reveals it."
  • ZOS_BillMueller
    ZOS_BillMueller
    ✭✭✭
    Hey guys, thanks for pointing this out. We are currently taking a look to see why the audio is not stopping. Appreciate the feedback!
    Bill Mueller
    Senior Sound Designer
    Staff Post
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