PeggymoeXD wrote: »@Domander that's the point dude. I even said I'm not being specific with how it needs to be nerfed, it's just a skill that defeats the purpose of using siege. If it makes you feel better, I will edit the thread. But overall what I am asking is exactly what you said.
If maybe making it work like the Healing Springs but in reverse could fix the issue. Like it cost more/drain some magicka based on amount of friendlies it hits.
So it cost like 5x more when it casted in 24man group and 3x more in 12man group etc..
Lava_Croft wrote: »
So everybody in the raid will just slot Purge and spam it just the same way...Lava_Croft wrote: »
Simple tweak: make it purge harmful effects from the caster on cast and leave a synergy for the other folk. Like Purifying Ritual in Templar's Restoring Light line.
Lava_Croft wrote: »So everybody in the raid will just slot Purge and spam it just the same way...Lava_Croft wrote: »
Simple tweak: make it purge harmful effects from the caster on cast and leave a synergy for the other folk. Like Purifying Ritual in Templar's Restoring Light line.
Lava_Croft wrote: »So everybody in the raid will just slot Purge and spam it just the same way...Lava_Croft wrote: »
Simple tweak: make it purge harmful effects from the caster on cast and leave a synergy for the other folk. Like Purifying Ritual in Templar's Restoring Light line.
Use Cleanse and do your damage in between.Lava_Croft wrote: »So everybody in the raid will just slot Purge and spam it just the same way...Lava_Croft wrote: »
Simple tweak: make it purge harmful effects from the caster on cast and leave a synergy for the other folk. Like Purifying Ritual in Templar's Restoring Light line.
Well, that would be ok, if everybody is purging... guess what they aren't doing? damage or healing heh
PeggymoeXD wrote: »PURGE.
You guys took a step in the right direction when you majorly buffed siege, so another necessary step would to make purge in huge groups unspammable. I'm not a person who will sit here and list my suggestions on how, like, involving percentages and everything. But there once was a time, when spamming purge actually had a chance to kill me, and I never thought I'd actually miss a Zenimax bug that was fixed. Yeah, siege is still effective against small groups with people who just like throwing themselves at keeps to die, but large, coordinated groups have people literally designated just to spam purge. And you're better off watching the keep fall instead of wasting AP on siege against a group like that.
Septimus_Magna wrote: »First of all, organized groups will always have a huge advantage when fighting unorganized groups. Everyone stays together to get all the heals, buffs and shields, this also makes it hard to single out someone and kill them one by one.
That having said, if you time a couple (cold) fire ballista's to hit the group at the same time the effect will be devastating. To time the ballista's at the same time you need some form of direct communication, something that usually lacks in unorganized groups.
Conclusion, the problem is not the siege nor spam of purge, its the communication with your allies. If you think you gonna wipe a well organized group with a couple random sieges you're playing the wrong game.
filmoretub17_ESO wrote: »
Large groups don't stand in siege, What game are you playing?
SturgeHammer wrote: »Personally I would like the range of purge to scale with the number of alliance war support tree abilities you have slotted, starting at self and increasing the radius by three meters per additional skill slotted. This way if a player wants a powerful purge they have to give up some offensive slots. This would also increase the value of being a support focused player in large groups.
SturgeHammer wrote: »Personally I would like the range of purge to scale with the number of alliance war support tree abilities you have slotted, starting at self and increasing the radius by three meters per additional skill slotted. This way if a player wants a powerful purge they have to give up some offensive slots. This would also increase the value of being a support focused player in large groups.
This doesn't do much when a 24 person group is stacked on crown. I really like the idea of making it a synergy.
SturgeHammer wrote: »SturgeHammer wrote: »Personally I would like the range of purge to scale with the number of alliance war support tree abilities you have slotted, starting at self and increasing the radius by three meters per additional skill slotted. This way if a player wants a powerful purge they have to give up some offensive slots. This would also increase the value of being a support focused player in large groups.
This doesn't do much when a 24 person group is stacked on crown. I really like the idea of making it a synergy.
That would be a nice solution, but I am not sure how that would work without changing the mechanics to work like purifying ritual.
SturgeHammer wrote: »SturgeHammer wrote: »Personally I would like the range of purge to scale with the number of alliance war support tree abilities you have slotted, starting at self and increasing the radius by three meters per additional skill slotted. This way if a player wants a powerful purge they have to give up some offensive slots. This would also increase the value of being a support focused player in large groups.
This doesn't do much when a 24 person group is stacked on crown. I really like the idea of making it a synergy.
That would be a nice solution, but I am not sure how that would work without changing the mechanics to work like purifying ritual.
Make it work automatically on yourself, up to four/eight others can activate a synergy purging bad effects.
Septimus_Magna wrote: »First of all, organized groups will always have a huge advantage when fighting unorganized groups. Everyone stays together to get all the heals, buffs and shields, this also makes it hard to single out someone and kill them one by one.
That having said, if you time a couple (cold) fire ballista's to hit the group at the same time the effect will be devastating. To time the ballista's at the same time you need some form of direct communication, something that usually lacks in unorganized groups.
Conclusion, the problem is not the siege nor spam of purge, its the communication with your allies. If you think you gonna wipe a well organized group with a couple random sieges you're playing the wrong game.
Large coordinated groups also have several players designated to spam:
Steel Tornado
Proxi
Vigor
Rapid Maneuvre
Caltroops + Camoflage Hunter (because proc bug)
etc
But guys complaining about large raids always need a few of those skills above for their individual build. PvE included. They dont want to see their own stuff or playstyle gimped, so they naturally demand that ZoS nerfs skills like Barrier or Purge instead. Because 100000 mainstream stamina NB's dont need it and dont want to slot it.
That's why I find most of these posts a pile of hypocritical horse ***. How about nerfing stamina AoE and heal instead "because zergs" are abusing the hell out of it? But of course not. That's just a l2p issue (translation = I need it for timed Arena).
Purge: The skill should probably have a reduced target cap, to thin out the biggest zerg-blobs. But I'm also a biased simpleton like everyone else. I prefer 6-12 man groups. I also use Cleanse and you cant spam that to infinity, you run out of magicka.