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Werewolf too op?

Ice_Cold_Spirit
Just my personal feelings on the matter. I feel that the werewolf is too overpowered considering I've seen a level 22 werewolf wipe out a group of 8 lvl 31 dremora in a public dungeon by himself, and I've been on a team with another player who used werewolf form and was one level above me and my character is built for DPS but pales in comparison to the DPS of a werewolf to the point I feel like I wasted my time even building my character up. Thoughts on this?
  • PBpsy
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    "I've seen a level 22 werewolf wipe out a group of 8 lvl 31 dremora in a public dungeon by himself,"

    Any class with or without ww or vamp can do that in the current state of the game.
    On the other hand no one actually uses WW skills for dps at VR14 end game. WW is really only useful for the stam regen passive and occasional fun.
    Edited by PBpsy on June 27, 2015 5:11PM
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  • Lynx7386
    Lynx7386
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    Werewolves treasure 40% more damage from poison and disease, and can only stay in form for limited periods of time. Yes. The werewolf is capable of dealing a lot of damage, but at the cost of both survivability and versatility - you cannot use any non-werewolf abilities while in wolf form.
    PS4 / NA
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  • Brasseurfb16_ESO
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    Lynx7386 wrote: »
    Werewolves treasure 40% more damage from poison and disease, and can only stay in form for limited periods of time. Yes. The werewolf is capable of dealing a lot of damage, but at the cost of both survivability and versatility - you cannot use any non-werewolf abilities while in wolf form.

    Didn't knew you lost versatility as a WW?

    You got

    1) A powerfull AoE cleave with a powerfull self heal or heal reduction.
    2) A leap which knocks any staggered ennemies.
    3) A Fear with a possible team weapon dmg buff or an AoE daze/stagger with no target cap.
    4) An instant ability dealing more damage than a cristal blast and with a more powerfull stun component.
    5) An Ok self-healing ability with a possible stackable damage buff.

    And this is without including the insane DpS with light attacks, the AoE cone heavy attack and extra mobility you get for staying in Werewolf form on top of the 20% extra stamina pool.

    Yes, it might not be the most utilised ultimate in PvP, but saying you loose versatility while you can basicaly do everything a DpS has to do while keeping improved mobility and great utility is rather unbelievable to hear...
    Edited by Brasseurfb16_ESO on June 27, 2015 9:08PM
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Just my personal feelings on the matter. I feel that the werewolf is too overpowered considering I've seen a level 22 werewolf wipe out a group of 8 lvl 31 dremora in a public dungeon by himself, and I've been on a team with another player who used werewolf form and was one level above me and my character is built for DPS but pales in comparison to the DPS of a werewolf to the point I feel like I wasted my time even building my character up. Thoughts on this?

    Now coming back to topic,

    If you use the right build, you can take even more ennemies. A Two-Handed build with Brawler can easley take down groups of 12 NPCs+. Any build with very high sustain options can do it eventualy, it is not difficult at all.

    Are werewolves powerfull? Yes if you build accordingly? OP? I don't think so. They are doing fine in PvE (even if some ignorants like to say otherwise). In PvP they could use some help because their toolkit unfortunatly suffers from the same problems any Siphon magicka NBs have. But used properly, it can meltdown any glasscanon in 2sec and sustain high enough pressure to take down even the most tanky foes.
  • sadownik
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    Lynx7386 wrote: »
    Werewolves treasure 40% more damage from poison and disease, and can only stay in form for limited periods of time. Yes. The werewolf is capable of dealing a lot of damage, but at the cost of both survivability and versatility - you cannot use any non-werewolf abilities while in wolf form.

    Didn't knew you lost versatility as a WW?

    You got

    1) A powerfull AoE cleave with a powerfull self heal or heal reduction.
    2) A leap which knocks any staggered ennemies.
    3) A Fear with a possible team weapon dmg buff or an AoE daze/stagger with no target cap.
    4) An instant ability dealing more damage than a cristal blast and with a more powerfull stun component.
    5) An Ok self-healing ability with a possible stackable damage buff.

    And this is without including the insane DpS with light attacks, the AoE cone heavy attack and extra mobility you get for staying in Werewolf form on top of the 20% extra stamina pool.

    Yes, it might not be the most utilised ultimate in PvP, but saying you loose versatility while you can basicaly do everything a DpS has to do while keeping improved mobility and great utility is rather unbelievable to hear...

    Propably thats why you can see so many of them running in PvP huh? With the amount of bowmen with poison, skills from fighters guild and the fact you do tend to stick out of the crowd in the werewolf form i would say usefulness of WW in pvp is doubtfull.
  • Strider_Roshin
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    Guys, I'm a werewolf and trust me it's not op. I don't even slot it for it's transformation, just for it's passive. I do believe it's quite powerful, but honestly I would rather just throw down veil of blades and attack of top of that in order to produce similar damage but with half the cost. And when it comes to PvP, I make quick work out of anyone that's foolish enough to transform in Cyrodiil.
  • Brasseurfb16_ESO
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    sadownik wrote: »
    Lynx7386 wrote: »
    Werewolves treasure 40% more damage from poison and disease, and can only stay in form for limited periods of time. Yes. The werewolf is capable of dealing a lot of damage, but at the cost of both survivability and versatility - you cannot use any non-werewolf abilities while in wolf form.

    Didn't knew you lost versatility as a WW?

    You got

    1) A powerfull AoE cleave with a powerfull self heal or heal reduction.
    2) A leap which knocks any staggered ennemies.
    3) A Fear with a possible team weapon dmg buff or an AoE daze/stagger with no target cap.
    4) An instant ability dealing more damage than a cristal blast and with a more powerfull stun component.
    5) An Ok self-healing ability with a possible stackable damage buff.

    And this is without including the insane DpS with light attacks, the AoE cone heavy attack and extra mobility you get for staying in Werewolf form on top of the 20% extra stamina pool.

    Yes, it might not be the most utilised ultimate in PvP, but saying you loose versatility while you can basicaly do everything a DpS has to do while keeping improved mobility and great utility is rather unbelievable to hear...

    Propably thats why you can see so many of them running in PvP huh? With the amount of bowmen with poison, skills from fighters guild and the fact you do tend to stick out of the crowd in the werewolf form i would say usefulness of WW in pvp is doubtfull.

    No, Werewolves have problems in PvP because their sustainability is based around flat healing and drains. Both are reduced by 15% in PvP while other class heals or shields people usualy use are based on maximum health which gets increased with the PvP buff. There is also the problem with Claws of Life beeing affected by blocking and mitigation, reducing the healing output it can do even further. (like I said above WW have exactly the same issue as magicka siphon NBs) Also comes the fact you are in melee range while 3/4 of the players stay with a bow in Zergs because they are a bunch of scared milksops.

    I've been playing with my WW character quite succesfully in PvP, those archers with their slow poison arrow barely hit me cause I know how to dodge and if I got a healer backing me up I can make quite a mess toward my ennemies, especialy when some of them are isolated.

    You just have to know when to use the transformation and know its limitations.
    Edited by Brasseurfb16_ESO on June 28, 2015 9:09AM
  • Xsorus
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    I can put on my heavy armor regen set and pull an entire dungeon of 60+ mobs and live
  • alaiham2002
    Well a we is strong but there is a risk of using it in pvp cuz of the fighters guild and now ability users.
  • RoyJade
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    The real problem with werewolf is the limited period of transformation (you can deal with it easily if you know how to do and have somme enemies, and even more easily with a white wolf on your side) but also the transformation itself : some second of total vulnerability is VERY dangerous in a meta with insane dps and burst. I've seen some werewolf against me, and most of the time I was able to kill them during their transformation.

    But when a werewolf is transformed, his damage, survivability and burst is amazing as long as he have a good stamina regen. With my stamina NB, I've killed a numerous number of foes, including tank, healer, any classes and even a Dk tank emperor (one without a macro for auto break control).
  • Sharee
    Sharee
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    Just my personal feelings on the matter. I feel that the werewolf is too overpowered considering I've seen a level 22 werewolf wipe out a group of 8 lvl 31 dremora in a public dungeon by himself, and I've been on a team with another player who used werewolf form and was one level above me and my character is built for DPS but pales in comparison to the DPS of a werewolf to the point I feel like I wasted my time even building my character up. Thoughts on this?

    Thoughts: I have soloed crypt of hearts(and all 4-man instanced dungeons below it, wayrest sewers etc.) with my orc DK, bosses and all. Without werewolf transformation. The PvE in this game is tuned for average-skilled, average-equipped players. If you know what you are doing, and have top equipment, you can take all the leveling PvE content in TESO and wipe your behind with it, werewolf or not.
  • leepalmer95
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    Ww isn't op at all, i can likely do more dmg normally and i have more survivability normally, when in ww form you lose all other passives as well.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Zsymon
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    No one uses Werewolf Transformation in competitive endgame, not in PvE and not in PvP, if anything wolfies need a lot of upgrades.

    About killing 8 dremora that are 10 levels higher, that is easy with any class, all you have to do is spam Brawler or Bombard, or any root/shield + aoe combination.
    Edited by Zsymon on July 12, 2015 12:02AM
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