Werewolves treasure 40% more damage from poison and disease, and can only stay in form for limited periods of time. Yes. The werewolf is capable of dealing a lot of damage, but at the cost of both survivability and versatility - you cannot use any non-werewolf abilities while in wolf form.
Ice_Cold_Spirit wrote: »Just my personal feelings on the matter. I feel that the werewolf is too overpowered considering I've seen a level 22 werewolf wipe out a group of 8 lvl 31 dremora in a public dungeon by himself, and I've been on a team with another player who used werewolf form and was one level above me and my character is built for DPS but pales in comparison to the DPS of a werewolf to the point I feel like I wasted my time even building my character up. Thoughts on this?
Brasseurfb16_ESO wrote: »Werewolves treasure 40% more damage from poison and disease, and can only stay in form for limited periods of time. Yes. The werewolf is capable of dealing a lot of damage, but at the cost of both survivability and versatility - you cannot use any non-werewolf abilities while in wolf form.
Didn't knew you lost versatility as a WW?
You got
1) A powerfull AoE cleave with a powerfull self heal or heal reduction.
2) A leap which knocks any staggered ennemies.
3) A Fear with a possible team weapon dmg buff or an AoE daze/stagger with no target cap.
4) An instant ability dealing more damage than a cristal blast and with a more powerfull stun component.
5) An Ok self-healing ability with a possible stackable damage buff.
And this is without including the insane DpS with light attacks, the AoE cone heavy attack and extra mobility you get for staying in Werewolf form on top of the 20% extra stamina pool.
Yes, it might not be the most utilised ultimate in PvP, but saying you loose versatility while you can basicaly do everything a DpS has to do while keeping improved mobility and great utility is rather unbelievable to hear...
Brasseurfb16_ESO wrote: »Werewolves treasure 40% more damage from poison and disease, and can only stay in form for limited periods of time. Yes. The werewolf is capable of dealing a lot of damage, but at the cost of both survivability and versatility - you cannot use any non-werewolf abilities while in wolf form.
Didn't knew you lost versatility as a WW?
You got
1) A powerfull AoE cleave with a powerfull self heal or heal reduction.
2) A leap which knocks any staggered ennemies.
3) A Fear with a possible team weapon dmg buff or an AoE daze/stagger with no target cap.
4) An instant ability dealing more damage than a cristal blast and with a more powerfull stun component.
5) An Ok self-healing ability with a possible stackable damage buff.
And this is without including the insane DpS with light attacks, the AoE cone heavy attack and extra mobility you get for staying in Werewolf form on top of the 20% extra stamina pool.
Yes, it might not be the most utilised ultimate in PvP, but saying you loose versatility while you can basicaly do everything a DpS has to do while keeping improved mobility and great utility is rather unbelievable to hear...
Propably thats why you can see so many of them running in PvP huh? With the amount of bowmen with poison, skills from fighters guild and the fact you do tend to stick out of the crowd in the werewolf form i would say usefulness of WW in pvp is doubtfull.
Ice_Cold_Spirit wrote: »Just my personal feelings on the matter. I feel that the werewolf is too overpowered considering I've seen a level 22 werewolf wipe out a group of 8 lvl 31 dremora in a public dungeon by himself, and I've been on a team with another player who used werewolf form and was one level above me and my character is built for DPS but pales in comparison to the DPS of a werewolf to the point I feel like I wasted my time even building my character up. Thoughts on this?