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So does the game get more enjoyable ? After you leave your particular , starting area.

  • Merkabeh
    Merkabeh
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    GreySix wrote: »
    @OzJohnD

    Don't feel alone in that. Lots of folks miss the completely open world and dynamics of both Oblivion and Skyrim. Your character could go anywhere at anytime, and do anything.

    Like every other MMO, ESO is a string of connected quests, along which your character is guided. Do X, which leads to Y, which ends in Z. Deviating from the path isn't rewarded, or useful in an MMO.

    I'd really like developers ... somewhere ... to break the MMO dynamic made popular by WoW.

    But I'm not holding my breath.

    Besides, Fallout 4 will be out in November!

    You mean like Eve Online?

    I really thought when ESO was first announced, it would be the perfect series to have a Sandbox player driven MMO, like Eve Online. Give us the world and the tools, let us build the stories!

    The only problem with that is, ES is a casual mass appeal name; games like Eve appeal to a niche audience. A publisher would need to be dumb to take the ES name and make it into a title that has niche appeal; no matter how well the ES world and historic gameplay would fit the sandbox MMO paradigm.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Talcon
    Talcon
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    This isn't supposed to be the next Oblivion or Skyrim, its a MMO set in the ES universe.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • sadownik
    sadownik
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    Talcon wrote: »
    sadownik wrote: »
    I'm new to the Elder Scrolls Online game, and I was wondering IF their was any difference between the "starting area" and the game as whole?
    I'm still stuck in Stonehaven:[ working my butt off getting out of their? I was wondering IF it's worth it. Is their a "big difference " Is it worth continuing , to play afterwards. Look I'm kinda bored with the game right now, do you finaly get to really explore the game. Other it being 40 "other" gamers, all trying to complete the same quest at the same exact time. Because I'm not feeling , the whole open world vibe yet? To truly explore "something" that some other gamer hasn't already. I know it's an MMO, but we were promised by Zenimax we would truly get to explore Tamerial. Sometimes I feel better off , going back to play Skyrim. I can't be alone, in thinking this , can I?

    I understand you, really. Elder Scrolls games where always about freedom - this one is abosutly theme park MMO. Granted very nice looking, with fully voiced quests but still. What is really annoying that so many of thse hudnrets of quests you are oging to do are variations of typical fetch quests. Storyline is just slightly above average. What keeps me in eso is pvp and dungeons from time to time, but i admit im slowly loosing hope for pvp.



    I can only wish it actually becomes theme park MMO. This game is missing too many amazing features for that to be true as is. This game is in the middle of MMO and a loner 'mersion game. Neither side of this argument is truly happy.

    Well i must actually agree with you. In my opinion ZOS had great ambitions and wanted to make a game practicly for anybody. It never works. Add to that fundamental mistakes at architecture design (and no i dont mean ingame art) and here we are.
  • drzycki_ESO
    drzycki_ESO
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    It became more fun for my husband and I once the quests were over. You can't really quest with anybody unless you stay on the EXACT same steps ALL the time and I play mmos to interact with family and friends that live across the country from us. We do dungeons and pvp a lot and are having a great time now.
  • Merkabeh
    Merkabeh
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    It became more fun for my husband and I once the quests were over. You can't really quest with anybody unless you stay on the EXACT same steps ALL the time and I play mmos to interact with family and friends that live across the country from us. We do dungeons and pvp a lot and are having a great time now.

    Must be different on console; because I join guild mates on quests often...and we are all over the place in progression...granted, I'm not "doing" the quest with them, but I am helping them do their quest (or vice versa if I have a guild mate come with me).
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • traigusb14_ESO2
    traigusb14_ESO2
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    Merkabeh wrote: »
    It became more fun for my husband and I once the quests were over. You can't really quest with anybody unless you stay on the EXACT same steps ALL the time and I play mmos to interact with family and friends that live across the country from us. We do dungeons and pvp a lot and are having a great time now.

    Must be different on console; because I join guild mates on quests often...and we are all over the place in progression...granted, I'm not "doing" the quest with them, but I am helping them do their quest (or vice versa if I have a guild mate come with me).

    There are still a few "chain" quests where you can get separated, especially if you already did them and picked a different"ending"... these are mostly the main story quests for a zone (not the harborage). They seem to be broken up into 2-3 main parts now, and you can't start the 2nd chain till you do the last in the first chain. You can spot them because you can't "share" any but the first of a chain.

    They did fix a lot of this though, so instead of monsters and your friend going into a completely different outdoor instance, you may see yellow non-aggro baddies while your friend sees red aggro ones... and you can help.

    There are also cases where you can choose different quest endings and end up fighting different end bosses for a quest and can't help each other.
  • drzycki_ESO
    drzycki_ESO
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    Merkabeh wrote: »
    It became more fun for my husband and I once the quests were over. You can't really quest with anybody unless you stay on the EXACT same steps ALL the time and I play mmos to interact with family and friends that live across the country from us. We do dungeons and pvp a lot and are having a great time now.

    Must be different on console; because I join guild mates on quests often...and we are all over the place in progression...granted, I'm not "doing" the quest with them, but I am helping them do their quest (or vice versa if I have a guild mate come with me).

    There are still a few "chain" quests where you can get separated, especially if you already did them and picked a different"ending"... these are mostly the main story quests for a zone (not the harborage). They seem to be broken up into 2-3 main parts now, and you can't start the 2nd chain till you do the last in the first chain. You can spot them because you can't "share" any but the first of a chain.

    They did fix a lot of this though, so instead of monsters and your friend going into a completely different outdoor instance, you may see yellow non-aggro baddies while your friend sees red aggro ones... and you can help.

    There are also cases where you can choose different quest endings and end up fighting different end bosses for a quest and can't help each other.

    It's good to hear they fixed a lot of this. In the beginning, random group members would just disappear when entering an area where group members were on different levels of the quest. That made traveling together troublesome.
  • SocialAssassin
    SocialAssassin
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    Tandor wrote: »
    I would suggest starting different class characters in all three alliance areas as you may find one that you like more than the one you already have. I'd also strongly recommend you to do the starter area for each alliance before doing the main city you enter when you leave the tutorial. Follow the Prophet's prompts and speak to the nearby quest-giver.

    I did do just that, and I determined that the Ebonheart story line was the "best" out of the 3 factions. And that's not a like or a personal opinion , it's a fact.
    Let me add something else to this , which is going to cause major butthurt. But theTRUTH often does that. Elder Scrolls Online is nothing more than another glorifyed mmo, although Zenimax swore up and down this wasn't the case:[ But everything now makes complete sense. Everything to why they allowed "streamers" beta test the game. Zenimax knew that Elder Scrolls Online was all that special. I think I hate myself more fallng for it, and people wonder why I am so jaded when it comes to gaming in general:[ It's always easy to ignore someone else and tell them to go play another game. I Don't think MMO's always have to be over glorifyed fetch quests. Or typical MMO's , some day I hope that game companies will say enough is enough! And make something entirety "fresh' but I highly doubt it as well. For the record , I did my homework beforehand on the Elder Scrolls Online.

    That's separates the fanboys , from the real hardcore gamers out their. Which I'm definitely one of;] Having the delusion , and deliberately ignoring that this game is decent at best. At least the smarts, to return and get an actual refund after all this is pretty awesome :] I have friends , in high places what can I say:]


    Maybe somewhere down the road , I will give another shot? After some dlc Who knows? I'm content renting it for now, at least I'm not paying for a $60.00 "mistake" like allot of you are;]

    Batman Arkham Knight was kinda of a bust, hopefully Deception 4 come July will put and end to this boredom :[ And the for record , we haven't had a Deception game since 1996.

    Got my *** Tonk Man dlc, for WWE 2K 15 going to play that for awhile. The rest of you can go back to you boring *** game;]
    See I can play that game too.
    “I’m The Best There Is At What I Do. But What I Do Isn't Very Nice…” - Wolverine/Logan/James Howlett
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