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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Why are we forced to waste 2 slots on Magelight?

Sharakor
Sharakor
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I know that it's a toggle spell but having to waste a slot on each skill bar is ridiculous. Was this even intended? Or a bug that caught on? I would much rather prefer for Magelight to be a timed spell. (I'm talking on behalf of people who toggle between bars constantly in PvP)
  • PBpsy
    PBpsy
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    It was intended,
    Because we are magicka users and we do not have any right to nice things.
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  • Sausage
    Sausage
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    Theres alot of abilities with duration of only 5-10 sec, so you need to use them frequently. Thats ESO.
  • Phinix1
    Phinix1
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    Because it gives a huge damage boost and it therefor forces you to choose between having that or another powerful ability on your bar. The same thing is true with Evil Hunter for stamina players, though that one isn't a toggle, you do have to have it on the active bar to get the buff.
  • Akavir_Sentinel
    Akavir_Sentinel
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    It's a part of the game. You want to have it on constantly, you have to slot it on both bars. Magelight isn't the only skill that requires this.
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  • Septimus_Magna
    Septimus_Magna
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    @Sharakor This comes from feedback during the beta from people who said the sorcs were overpowered. They could have 2 pets, bound armor and mage light on their secondairy bar and 5 spells on their main bar. This led to the change that you need to put toggled abilities on both bars to keep them active.

    For pvp resources management is very important so if you dont have place for 2x mage light I would drop it.
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  • A5ko
    A5ko
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    You have to have it on three times if you use Overload.

    That said, its a big part of many magicka builds. It's not like you have to take it, but it's worthwhile if you do.
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  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    It boost your critical and boost your magika(depending on morph) its a very useful and powerful skill and because of that it needs a powerful penalty too to balance.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Sharakor wrote: »
    I know that it's a toggle spell but having to waste a slot on each skill bar is ridiculous. Was this even intended? Or a bug that caught on? I would much rather prefer for Magelight to be a timed spell. (I'm talking on behalf of people who toggle between bars constantly in PvP)

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  • Fecius
    Fecius
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    Use your Panacea of Spell Power and you can rid off Magelight if you want...
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Fecius wrote: »
    Use your Panacea of Spell Power and you can rid off Magelight if you want...
    I never knew Panacea of Spell Power would increase my max magicka.
  • olsborg
    olsborg
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    Toggles are stupid, specially those with cast time. The fact that toggles need 2 slots to be any good...is even more stupid.

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  • LatinLegacy
    LatinLegacy
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    I see very few people using Mage light now. Almost everyone was running it when the PC version of ESO launched. I ran it as well. Since I do play an ambush Nightblade, I am thankful that so many people have dropped it lol. The risk/reward scale did not favor its usage.
  • Armitas
    Armitas
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    Magelight - 10% crit 5% max magicka. Costs 2 skill slots
    Spell pot - 20% spell power, 20% magic recovery + a handfull of magicka and 10% crit - Costs 1 quick slot

    Hmmmm, something seems askew.
    Edited by Armitas on June 23, 2015 10:41AM
    Retired.
    Nord mDK
  • Johngo0036
    Johngo0036
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    you dont have to use it,

    drink pots
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  • DerpyShadowz
    DerpyShadowz
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    Armitas wrote: »
    Magelight - 10% crit 5% max magicka. Costs 2 skill slots
    Spell pot - 20% spell power, 20% magic recovery + a handfull of magicka and 10% crit - Costs 1 quick slot

    Hmmmm, something seems askew.

    Its not just 5% magicka though, that 5% max magicka for me, roughly equates to an extra 180 spell dmg.

    Inner light isnt something i would bother with from a PVP sense, but its most certainly a must for many magicka PVE builds.
    Lurking in the shadows.
  • eliisra
    eliisra
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    Armitas wrote: »
    Magelight - 10% crit 5% max magicka. Costs 2 skill slots
    Spell pot - 20% spell power, 20% magic recovery + a handfull of magicka and 10% crit - Costs 1 quick slot

    Hmmmm, something seems askew.

    But what about my tri-podz?!

    If I eat spell pot I can break Fear every 6 second :bawling:

    Toggles: Please get rid of them. Same goes for any skill, like Evil Hunter, than needs 2 slots. We're already so limited with only 10 slots for skills, why make it even more restricting? This isn't just some Mage's Guild curse. NB and DK also have a class toggle. Sorcs have an entire skill line of toggles. The design of toggles makes the game less fun, in my opinion.
  • Armitas
    Armitas
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    Armitas wrote: »
    Magelight - 10% crit 5% max magicka. Costs 2 skill slots
    Spell pot - 20% spell power, 20% magic recovery + a handfull of magicka and 10% crit - Costs 1 quick slot

    Hmmmm, something seems askew.

    Its not just 5% magicka though, that 5% max magicka for me, roughly equates to an extra 180 spell dmg.

    Inner light isnt something i would bother with from a PVP sense, but its most certainly a must for many magicka PVE builds.

    What would the 20% spell damage that comes with a spell pot net you?
    Retired.
    Nord mDK
  • DerpyShadowz
    DerpyShadowz
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    Armitas wrote: »
    Armitas wrote: »
    Magelight - 10% crit 5% max magicka. Costs 2 skill slots
    Spell pot - 20% spell power, 20% magic recovery + a handfull of magicka and 10% crit - Costs 1 quick slot

    Hmmmm, something seems askew.

    Its not just 5% magicka though, that 5% max magicka for me, roughly equates to an extra 180 spell dmg.

    Inner light isnt something i would bother with from a PVP sense, but its most certainly a must for many magicka PVE builds.

    What would the 20% spell damage that comes with a spell pot net you?

    We use both. One could argue both give you the spell crit buff, but most people are not using pots atm for that effect, hence why alot are using detection potion atm because it grants the 20% spell buff and doesnt stun lock you like spell pots do atm.
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  • MCMancub
    MCMancub
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    How is this different than stam dps needing to have Expert Hunter on the bar for that additional crit? I'm legitimately curious. I don't play magicka based characters.
  • dennissomb16_ESO
    dennissomb16_ESO
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    I actually like this aspect of the game. Unlike so many MMOs where you basically have 1 build that does everything per class, this game you have to make decisions. I like that there is a decent amount of variety in each decision when making a build.
  • Septimus_Magna
    Septimus_Magna
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    MCMancub wrote: »
    How is this different than stam dps needing to have Expert Hunter on the bar for that additional crit? I'm legitimately curious. I don't play magicka based characters.

    Expert Hunter stays active if you swap back and forth but you need to recast Mage Light.
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  • Jeckll
    Jeckll
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    MCMancub wrote: »
    How is this different than stam dps needing to have Expert Hunter on the bar for that additional crit? I'm legitimately curious. I don't play magicka based characters.

    Expert Hunter stays active if you swap back and forth but you need to recast Mage Light.

    True but Expert Hunter doesnt give us 7% extra Stamina (Mage Light: it's 5% for toggle the skill on and 2% passive for it being a Mage's Guild ability)

    While I also think toggles are a pain in the ass it would have to be nerfed in some way if you dont have to toggle it. And when you're at it fixing Mage Light Toggle, I request the same for Siphoning Attacks.
    Jeckll has quit the game. Thanks for the great time.
  • Cherryblossom
    Cherryblossom
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    if it's a waste don't use it!
  • Septimus_Magna
    Septimus_Magna
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    Jeckll wrote: »
    MCMancub wrote: »
    How is this different than stam dps needing to have Expert Hunter on the bar for that additional crit? I'm legitimately curious. I don't play magicka based characters.

    Expert Hunter stays active if you swap back and forth but you need to recast Mage Light.

    True but Expert Hunter doesnt give us 7% extra Stamina (Mage Light: it's 5% for toggle the skill on and 2% passive for it being a Mage's Guild ability)

    While I also think toggles are a pain in the ass it would have to be nerfed in some way if you dont have to toggle it. And when you're at it fixing Mage Light Toggle, I request the same for Siphoning Attacks.

    True but I only stated the difference. Personally I used Inner Light and Bound Aegis on my pve dps build, even though they take up 40% of my skill slots. The +15% max magicka, +2% magicka regen and +2% spell damage are just to good to give up.
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  • BuggeX
    BuggeX
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    I would prefer that toggeled Skills, Like Magelight, Inferno from Dk, or pets from Sorc, last 5 sec longer after Weapon Change.

    MCMancub wrote: »
    How is this different than stam dps needing to have Expert Hunter on the bar for that additional crit? I'm legitimately curious. I don't play magicka based characters.

    Expert Hunter stays active if you swap back and forth but you need to recast Mage Light.

    becaus Hunter is a Buff and not a toggled skill, all Buffs last aslong the Duration is.
    The additional Crit Chance from hunter is just activ when the bar is sloted with it
    Edited by BuggeX on June 24, 2015 11:06AM
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  • Egonieser
    Egonieser
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    Armitas wrote: »
    Magelight - 10% crit 5% max magicka. Costs 2 skill slots
    Spell pot - 20% spell power, 20% magic recovery + a handfull of magicka and 10% crit - Costs 1 quick slot

    Hmmmm, something seems askew.

    And you forgot to mention...
    Costs thousands of gold and lasts seconds.
    A potion is a supplement, a help, it's there to help not replace skills. It works WITH your skills, not instead of them.
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  • BuggeX
    BuggeX
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    Egonieser wrote: »
    Armitas wrote: »
    Magelight - 10% crit 5% max magicka. Costs 2 skill slots
    Spell pot - 20% spell power, 20% magic recovery + a handfull of magicka and 10% crit - Costs 1 quick slot

    Hmmmm, something seems askew.

    And you forgot to mention...
    Costs thousands of gold and lasts seconds.
    A potion is a supplement, a help, it's there to help not replace skills. It works WITH your skills, not instead of them.

    No pots actually doesnt work WITH Spells, you cant have 2 Major buffs so crit pot and Magelight doesnt stack together. If you use, like me, Magelight and Entropy The Magica Bot wich give you Major buff to crit and dmg are a wast of Gold

    and btw, pots last 40 sec and has a cd from 45 without cd reduction (if you have skilled anything in alchy)
    Edited by BuggeX on June 24, 2015 11:10AM
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  • Jeckll
    Jeckll
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    BuggeX wrote: »

    and btw, pots last 40 sec and has a cd from 45 without cd reduction (if you have skilled anything in alchy)

    That's why everyone uses 1 Potion Cooldown Reduction Glyph on neck or ring.
    Jeckll has quit the game. Thanks for the great time.
  • BuggeX
    BuggeX
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    Jeckll wrote: »
    BuggeX wrote: »

    and btw, pots last 40 sec and has a cd from 45 without cd reduction (if you have skilled anything in alchy)

    That's why everyone uses 1 Potion Cooldown Reduction Glyph on neck or ring.

    Not anyone, i prefer mag reg or spell power in pvp :)
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  • Septimus_Magna
    Septimus_Magna
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    BuggeX wrote: »
    Jeckll wrote: »
    BuggeX wrote: »

    and btw, pots last 40 sec and has a cd from 45 without cd reduction (if you have skilled anything in alchy)

    That's why everyone uses 1 Potion Cooldown Reduction Glyph on neck or ring.

    Not anyone, i prefer mag reg or spell power in pvp :)

    Why not cost reduction, its a lot more effective than regen glyphs.
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