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Alliance War needs low population bonus

qsnoopyjr
qsnoopyjr
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This game needs a low pop bonus.

As in, your 1 bar, the other 2 factions are 3 bars or full.
You get 3 times the AP from doing normal stuff.
You get rewards of the worthy at 3 times the less cost too.

This will get people to continue playing when nobody is on, and with people continue playing it eventually has enough people online that you're no longer having issues with "oooh they got 3 whole zergs and we just have 14 people on, that's why we keep losing"

Also, gives incentives for whole guild to stay on a server too, rather than everyone going to Chillrend, because that's where all the DC players are at.
Incentives for small group of players to play on a low pop server.
Incentives for guilds to stop stacking on a server and spread out evenly.

Kinda getting sick of 12 to a whole group and maybe a few more vs 3 full groups to 5 full groups.
Only thing that'd sweaten the deal a lil bit is if they gave us x3 the amount of usual AP and rewards of worthy appear x3 more than usual.

Because we kill the pugs and stragglers okay, but when its zerg vs zerg... They have x3 the amount of people as we do, heck sometimes its 12 vs 60, cant really do jack ####.
  • Manoekin
    Manoekin
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    ✭✭
    qsnoopyjr wrote: »
    This game needs a low pop bonus.

    As in, your 1 bar, the other 2 factions are 3 bars or full.
    You get 3 times the AP from doing normal stuff.
    You get rewards of the worthy at 3 times the less cost too.

    This will get people to continue playing when nobody is on, and with people continue playing it eventually has enough people online that you're no longer having issues with "oooh they got 3 whole zergs and we just have 14 people on, that's why we keep losing"

    Also, gives incentives for whole guild to stay on a server too, rather than everyone going to Chillrend, because that's where all the DC players are at.
    Incentives for small group of players to play on a low pop server.
    Incentives for guilds to stop stacking on a server and spread out evenly.

    Kinda getting sick of 12 to a whole group and maybe a few more vs 3 full groups to 5 full groups.
    Only thing that'd sweaten the deal a lil bit is if they gave us x3 the amount of usual AP and rewards of worthy appear x3 more than usual.

    Because we kill the pugs and stragglers okay, but when its zerg vs zerg... They have x3 the amount of people as we do, heck sometimes its 12 vs 60, cant really do jack ####.

    This game has one.
  • RadioheadSh0t
    RadioheadSh0t
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    As Mano said, there already is a low pop bonus, AND it's getting increased.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    I'm not talking about that scoreboard bonus.

    I'm talking about a bonus that directly affects those who play during low population servers.
    As in they get rewards faster.
    They get a lot more AP from doing stuff.
    Some kind of incentive for those players to not get discouraged and keep on playing and hopefully more people will come and play.

    Getting burnt out playing day after day and its the same stuff.
    70 vs 25.
    40 vs 14

    wipe after wipe
    burns you out.
    Each time I kill someone should be rewarding me 300 AP.
    I should be getting massive D tick from defending something, like 3000 AP.

    ...
    Most of time, they attack us, we lose it anyways.
    Like hours and hours... only for 15k AP? Serious?

    Cannot do anything when they got so massive amount of players opposing us.
    Edited by qsnoopyjr on June 22, 2015 1:26AM
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