Hi all!
This is a summary of some thoughts I had about TESO. Some are likely, some are wild guesses.
Some is background information, some is well.. stories, some is history.
Add your own thoughts and stories if you want, I can't do anything against it anyway.
First the huge downloads for updates.
Why do we need to download gigabytes of data? The answer is SCRUM. SCRUM is
a development method. It works like this: A recurring timeframe is defined after which a whole working model
is build. Including everything. Things are not finished or complete, but what is there is working.
For example think of building a car.
week 1 : frame is there but loose, tyres won't turn, seats are raw metal, engine is just a block of metal
week 2 : frame still loose, tyres turn, but no air, seats have canvas, engine is ready but no fuel or starter yet
week 3 : frame fixed, tyres turn and are filled with air, seats are cozy, engine needs fuel but can be used
After every week a model is presented to the customer/head development. At this stage changes are easier to make.
Like you see that a trunk is missing, you can add it now easily, later you would have to move much more parts.
Developing is much more agile. Downside is you need to build a whole model with everything incomplete, unfinished, whatever.
Back to TESO. Every update contains everything. Even unready, unfinished, planned, stopped, reworked....
That's why imperial city is already in the game files. Cash shop items have been in files for 8 months, spell crafting is
there, too. And that's why updates are so big. Because unusable crap has been pushed to game files.
And with every little change the whole thing has to be downloaded again and not once when it is finished.
Oh, btw. the current updates are small which indicates another thing: They truly don't work on anything because of consoles.
Another thought: French version has been much larger last update. Maybe it was a language overhaul?
Don't know about that...
The sub issue.
Game is doing bad. TESO has been forced to go F2P/B2P. There are no official numbers on subs because they were so bad.
Oh well. Meanwhile I believe it was planned all along. You see the partnership with that F2P-company was 2 months after launch.
Their only business model is making games F2P. Contracts of this size needs a lot time to prepare. So the decision to
go F2P was made at least at launch time when no sub numbers have been there.
That subs on consoles would be higher has been known all along. It would have been astounding if Microsoft would go back
on online fees for a single game. Additionally all the lies while going F2P. Removing boxes and timecards from shops?
Oh, just normal business. Removing 6 month sub? Nobody wanted those.
F2P was long planned and prepared. That's why there was all the silence. Customers cry out for answers and get ignored?
Nobody does this without knowing exactly what he's doing.
"Super Research" (a company trading in data) estimates the first year income to over 100 million. And that's without
console sales. Sure it's just a guess but if you sell guesses you must be good at it. That's the reason I think ZOS
don't tell numbers. Not because they are bad, but because they are doing well. The whole "subs are low, they had to go F2P"
would be obvious wrong. In short I believe ZOS planned to milk PC players with subs, pre orders and then turn to cash shop.
Console players are more used to DLC and cash shop. So they will be milked with cash shop items. And Pay to Win.
Cash shop items
Well, there it is, the cash shop. Only cosmetic and convenience. No Pay to Win. For now.
What do people pay for? Sure the one or another wants a guar or a tiger and pays for it. But in the long run?
People like to show off. Be the best. To stomp down others. To win. However possible.
Right now we have people in forum who cry for a lot of stuff. Race changes, faction changes, class changes.
And moooooooore and faaaaster XP! Most of them don't ask for fluff. For housing or such. The loudest crys are for
quick possibilities to change to the FOTM (flavour of the month) build or to join the winning side.
Those things will be added to the shop. Maybe not now or next month, but they will. Just because people will pay for them.
Some of the items in crown store have been removed. Of course they "might" come back again. If people are
willing to buy them. Or others before they'll removed. Just another marketing trick.
Why different Megaservers?
EU, US, OK, with latency being a bad thing in competitive games it's understandable that there are different ones.
XBOX? PS? Why not Asia?
OK, For asia I don't think ESO would be liked. No anime *** ehr, I mean comic style girls, no korean MMO grind (You
really think ESO is a grind?), an so on. It's a different play style. I doubt it would be a success.
But why not join consoles the PC servers?
A fresh restart. No hordes of new console warriors against swarms of VET leveled PC Masterrace keyboard junkies.
That's also the reason why copies to consoles have been so limited.
Different versions of the game. There is a serious bug, it gets hot fixed within 2 days. On consoles downloads have to be
approved by the providers. That means a delay. Imagine people on consoles have the opportunity to use a glitch
or normal game changes for a few days. You remember when forward camps have been removed and EU players stockpiled them
because they had a day more? Imagine they have been on the same server...
There are good reasons to separate servers, although I would prefer 1 giant megaserver.
What comes next?
This is was I initially thought will happen:
ZOS already said Consoles in June and then nothing for a while and then ...something...
What I think will happen is this:
They want a console launch as smooth as possible because they *** up PC start. There have been worse, but it
wasn't good. Bugs, bot swarms, exploits. Almost all resources goes to polishing console client. But also for server.
I expect a huge update with several bugfixes shortly before launch, giving it 1 or 2 weeks to catch the new bugs.
After a while there will be 1 (one) DLC for PC players. But a small one, maybe Hrothgar, maybe a new trial.
This will keep players busy while consoleros crawl through content.
After two months there will be a big one, Imperial City. Then Cockwork city, thieves guild/brotherhood,...
Hah! Console launch was before I made this public... So launch was/is bad. So many bugs and issues...
Login issues like at PC launch. The really *** up third launch... can't find any words for that...
Animation cancelling
Also called attack weaving. I don't want to spill out how bad this is, (it's very bad). Just a, well, historic view.
First, animation cancelling works roughly like this:
You press "1", skill starts, after 1.1 seconds you can use another skill. Or you use AC
press "1", skill starts, use bash/block after 0.2 seconds, use light attack.
You can raise your damage per second (DPS) with this method. Look somewhere else for more details.
Well AC was not intended. At some point players found out about it and used it. At first ZOS stated its not intended, that
using AC is in fact an exploit. They won't ban people because accidental using of AC with normal blocking is so common
and there is no way to distinguish them. The said they fix it soon.
After a while they said they can't because it affects the core of the combat mechanics. So it will take time.
Then there was silence. A long silence. They realized they can't fix it without a complete rebuild. But that takes
too much resources, so they changed to "working as intended". They still want to get rid of it, though.
If they really recommended AC they would teach you the basics in the tutorial or at least mention it.
This way they have the possibility to fix it. Sometime. Or leave it. Whatever.
They don't like it. But they don't loath it enough to fix it. I think it will be here for a long time.
Oh, funny thought, if it's really intended, like a few claim, would you like bosses to cancel their animation?
No more telegraphs showing their attacks? Even the powerful ones? You just drop dead and see, "oh it's been on
hulk mode, I should have moved away If I'd been able to see this"
Veteran Ranks and why they will be removed
Well, in the beginning during beta it was clear you make a char and play your faction. At level 50 you are
max level and your journey is over. You can fight in cyrodiil against the evil other factions.
But then players wanted to play the other factions as well with their "main" char. And ZOS listened to them.
Now, after your zone is finished you can join "Cadwells' siler and gold", the other factions. And to get more
levels (progression) the Veteran Leveles have been introduced. A side effect was that now alot more skyshards and skill
quests have been available. Making the full leveled even more powerful.
But now players wasn't happy, they cried about the grind, the boooring questing, and so on. ZOS realized that
players in beta are mostly dedicated players, but most others just want to reach max level as fast as possible to reach "End Game".
In other games you level and at max level you do hard dungeons over and over again to get shiny gear.
But ESO had no such "end game". Many grinded and exploited to get to "end game", not realizing that they were
skipping the actual game. Now there are trials and such, but not the huge and rewarding raids they know from
different games. And Cyrodiil, that one region that could be the "End game" is suffering from huge problems.
Progression was replaced with the Champion point grind. But the unloved vet ranks remained.
They planned to remove them before console launch (why have them rush through them to take them away the next patch?) but
failed to do so. They will be removed, but nobody knows when. Or is allowed to tell us.
They gave up on PVP
No, they didn't.
PvP was their endgame, the one thing that makes this game epic. 100 vs 100 vs 100 at the same time.
It was not a marketing lie, in the beginning this was actually working. But many bugs and quick fixes
and latency and massively AOE and AOE checks cause that freaking lag. If they knew how to fix it they
would have already done it.
Huge Map
Ever been to Cyrodiil? Noticed the different landscape? If not, Cyrodiil is huge. In PvE you walk up a hill with
10 steps, you can see the bandit camps from the quest town and so on. In Cyrodiil landscape is at least 10 times bigger.
Cyrodiil was intended to have hundreds of player in it, hiding and sneaking around. You can't lead an assault group or have
a full grown siege in PvE size. Single Fortresses have the size of PvE Towns.
Here you appreciate a speed horse! And speed buffs!
Ok, enough from me now. Add jour own thoughts, share your wisdom.
Once I was a healer. Then I took a Wrobel to the knee.
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!