I understand that the experience boost potion and crown experience boost scroll are supposed to help new players "catch up" to veteran players who have already earned lots of champion points. However, I think that many players, myself included, feel that this is only going to widen the current gap and make the issue even worse.
Instead of just disabling exp boosts after hitting VR14 as has been suggested in another thread, the experience boost should become less effective after certain champion point milestones are reached. Now I don't have specific numbers - ZoS could do a much better job of nailing down the specifics with access to their data - but for instance ZoS could set the limit based on the current champion point distribution and update it as needed.
What this solution does is prevent any players from gaining a significant advantage over others through the crown store items. Instead, players that are new, or have fallen behind, could use the potions to catch up to current average champion point level.
So this would settle the current "pay2win" complaints and help new players become competitive, while also allowing ZoS to offer meaningful items in the crown store to generate revenue. Everyone wins.