cgipervert wrote: »This will just lead to more elitism.
I don't want cp-checks becoming a thing.
I don't want cp-checks becoming a thing.
If they actually remove Vet Ranks like they keep saying they might, and the foolishly impatient folks keep begging for, the CP check will become the new measuring stick. Which will be bad because just because you have 225 CPs doesn't mean that they are in the right place.
For the same reason that the game displays your level and VR rank, CP ranks should be visible.
Rook_Master wrote: »Eventually this will become a necessity.
Content has to scale up from level 50 somehow.
CPs are supposed to be a mere form of horizontal character progression, not a vertical gauge like levels and VR ranks. In addition to the great multitude of versatile paths in which they can be spent, CPs by their definition are only give bonuses to the allocated passives in their respective constellation. In that sense, the numbers of CPs spent mean nothing other than a general indicator of how long a person has played.
Not how much more base health the player has. Nor the amount magika regeneration or the stamina regeneration. Nothing. For that you'll have to look into where the points were actually spent and that'll be little better than a gear inspection feature.
CPs does not equal strength in the same way levels do.
Rook_Master wrote: »Eventually this will become a necessity.
Content has to scale up from level 50 somehow.
It does already it's Vet Ranks.
Rook_Master wrote: »Rook_Master wrote: »Eventually this will become a necessity.
Content has to scale up from level 50 somehow.
It does already it's Vet Ranks.
Vet Ranks are going away.
Then someone with 200 standing next to someone with 0 will appear to be of the same calibre. When in fact, the person with 200 will have 12% more crit, 5% cost reduction, 10% regen, etc.
It does make a difference.
CPs are supposed to be a mere form of horizontal character progression, not a vertical gauge like levels and VR ranks. In addition to the great multitude of versatile paths in which they can be spent, CPs by their definition are only give bonuses to the allocated passives in their respective constellation. In that sense, the numbers of CPs spent mean nothing other than a general indicator of how long a person has played.
Not how much more base health the player has. Nor the amount magika regeneration or the stamina regeneration. Nothing. For that you'll have to look into where the points were actually spent and that'll be little better than a gear inspection feature.
CPs does not equal strength in the same way levels do.
Mm, it could be argued that level could be viewed in the same fashion though. It doesn't matter that someone is VR14. What matters is the gear/skills/stats/overall CP allocation that person chooses. Which revolves back around to why show someone's level if it doesn't really matter in the first place?
Rook_Master wrote: »Rook_Master wrote: »Eventually this will become a necessity.
Content has to scale up from level 50 somehow.
It does already it's Vet Ranks.
Vet Ranks are going away.
Then someone with 200 standing next to someone with 0 will appear to be of the same calibre. When in fact, the person with 200 will have 12% more crit, 5% cost reduction, 10% regen, etc.
It does make a difference.
This.cgipervert wrote: »This will just lead to more elitism.
CPs are supposed to be a mere form of horizontal character progression, not a vertical gauge like levels and VR ranks. In addition to the great multitude of versatile paths in which they can be spent, CPs by their definition are only give bonuses to the allocated passives in their respective constellation. In that sense, the numbers of CPs spent mean nothing other than a general indicator of how long a person has played.
Not how much more base health the player has. Nor the amount magika regeneration or the stamina regeneration. Nothing. For that you'll have to look into where the points were actually spent and that'll be little better than a gear inspection feature.
CPs does not equal strength in the same way levels do.
Mm, it could be argued that level could be viewed in the same fashion though. It doesn't matter that someone is VR14. What matters is the gear/skills/stats/overall CP allocation that person chooses. Which revolves back around to why show someone's level if it doesn't really matter in the first place?
A similar fashion certainly, but most are within a more conceivable scope. Attribute points in their 3 possible resource pools give well-defined additions, gear score based on the tiered quality of the materials used and any additional enchantments/tempers used to add onto the base, things like base weapon damage and certain other stats are increased based on a level in a particular skill line. etc....all can be relatively measured if you know what contributes to the components.
The point I was trying to make was that CPs have little to no singular well-defined scope by simply the number alone and thus have no real use outside of a general estimate of time spent in the game. You'll have a far more better measuring quality if you took a look at individual constellations than you will the overall system.
CPs are supposed to be a mere form of horizontal character progression, not a vertical gauge like levels and VR ranks. In addition to the great multitude of versatile paths in which they can be spent, CPs by their definition are only give bonuses to the allocated passives in their respective constellation. In that sense, the numbers of CPs spent mean nothing other than a general indicator of how long a person has played.
Not how much more base health the player has. Nor the amount magika regeneration or the stamina regeneration. Nothing. For that you'll have to look into where the points were actually spent and that'll be little better than a gear inspection feature.
CPs does not equal strength in the same way levels do.
Mm, it could be argued that level could be viewed in the same fashion though. It doesn't matter that someone is VR14. What matters is the gear/skills/stats/overall CP allocation that person chooses. Which revolves back around to why show someone's level if it doesn't really matter in the first place?
A similar fashion certainly, but most are within a more conceivable scope. Attribute points in their 3 possible resource pools give well-defined additions, gear score based on the tiered quality of the materials used and any additional enchantments/tempers used to add onto the base, things like base weapon damage and certain other stats are increased based on a level in a particular skill line. etc....all can be relatively measured if you know what contributes to the components.
The point I was trying to make was that CPs have little to no singular well-defined scope by simply the number alone and thus have no real use outside of a general estimate of time spent in the game. You'll have a far more better measuring quality if you took a look at individual constellations than you will the overall system.
This because just because someone has 300 CPs doesn't mean they they are spent correctly to be the most effective for the role the player is trying to fill.
I find it hard to believe that someone who has put enough time into the game to acquire 200+ CP is unaware on how to properly allocate them...