Console login issues - perhaps the rolling starts used on PC were why it wasn't this bad

NewBlacksmurf
NewBlacksmurf
✭✭✭✭✭
✭✭✭✭✭
I realize everyone and their mom is trying to log in but really curious why the console didn't utilize a staggered start similar to PC.

The servers can't handle simultaneous log ins

Just curious why as opening these flood gates all at once seemed to be an obvious plan for log-in failure

Ie: 2 days early access for imperial edition digital pre-orders
1 days for regular digital pre orders
0 for all others
Edited by NewBlacksmurf on June 9, 2015 5:08AM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
  • Hawk269
    Hawk269
    ✭✭✭
    I realize everyone and their mom is trying to log in but really curious why the console didn't utilize a staggered start similar to PC.

    The servers can't handle simultaneous log ins

    Just curious why as opening these flood gates all at once seemed to be an obvious plan for log-in failure

    If you watched the last ESO Live, they specifically stated that they would do a staggered launch. From what they said, only people on the EST time zone would get in at 12:01 AM EST and as time passes, each time zone would get in as 12:01am hit in their respective time zone.

    But what actually happened as you know is completely different. It just seems strange that with code's not being issued until late and now this, does ZOS have a good handle on what is going on? Perhaps, it was a severe issue of mis communication, but it was Gina on ESO Live that stated the staggered launch, which for me was fine because I am on the West Coast and if it meant I could log in without major issues it would be great, but as it turned out that is not what is happening.

    It just seems like ZOS is having a ton of issues with communication or issues in dealing with MS and Sony on the timing of things. Let's just hope this get sorted out quickly, because come tomorrow morning when retailers open up for the physical copies, if they still are having login issues, it will become very bad and very bad PR for ZOS. ZOS and the community needs this game to be a big success and I for one am hoping it is, but the last week or so has shaken my confidence and how the game released tonight is just another thing added to the list of mis-steps by ZOS.

  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hawk269 wrote: »
    I realize everyone and their mom is trying to log in but really curious why the console didn't utilize a staggered start similar to PC.

    The servers can't handle simultaneous log ins

    Just curious why as opening these flood gates all at once seemed to be an obvious plan for log-in failure

    If you watched the last ESO Live, they specifically stated that they would do a staggered launch. From what they said, only people on the EST time zone would get in at 12:01 AM EST and as time passes, each time zone would get in as 12:01am hit in their respective time zone.

    But what actually happened as you know is completely different. It just seems strange that with code's not being issued until late and now this, does ZOS have a good handle on what is going on? Perhaps, it was a severe issue of mis communication, but it was Gina on ESO Live that stated the staggered launch, which for me was fine because I am on the West Coast and if it meant I could log in without major issues it would be great, but as it turned out that is not what is happening.

    It just seems like ZOS is having a ton of issues with communication or issues in dealing with MS and Sony on the timing of things. Let's just hope this get sorted out quickly, because come tomorrow morning when retailers open up for the physical copies, if they still are having login issues, it will become very bad and very bad PR for ZOS. ZOS and the community needs this game to be a big success and I for one am hoping it is, but the last week or so has shaken my confidence and how the game released tonight is just another thing added to the list of mis-steps by ZOS.


    Sorry I should've made it more clear.
    Staggered as in days apart.

    PC was 5 days early for collectors edition digital
    4-5 days for PC collectors edition non-digital
    3 days for digital pre order
    0 days for no preorder


    That caused no issues by comparison for log-ins
    It wasn't perfect but I don't recall as many issues getting online the first days
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Deheart
    Deheart
    ✭✭✭
    ZOS + Sony + Microsoft = ESO Consol Launch Problems
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • Hawk269
    Hawk269
    ✭✭✭
    Hawk269 wrote: »
    I realize everyone and their mom is trying to log in but really curious why the console didn't utilize a staggered start similar to PC.

    The servers can't handle simultaneous log ins

    Just curious why as opening these flood gates all at once seemed to be an obvious plan for log-in failure

    If you watched the last ESO Live, they specifically stated that they would do a staggered launch. From what they said, only people on the EST time zone would get in at 12:01 AM EST and as time passes, each time zone would get in as 12:01am hit in their respective time zone.

    But what actually happened as you know is completely different. It just seems strange that with code's not being issued until late and now this, does ZOS have a good handle on what is going on? Perhaps, it was a severe issue of mis communication, but it was Gina on ESO Live that stated the staggered launch, which for me was fine because I am on the West Coast and if it meant I could log in without major issues it would be great, but as it turned out that is not what is happening.

    It just seems like ZOS is having a ton of issues with communication or issues in dealing with MS and Sony on the timing of things. Let's just hope this get sorted out quickly, because come tomorrow morning when retailers open up for the physical copies, if they still are having login issues, it will become very bad and very bad PR for ZOS. ZOS and the community needs this game to be a big success and I for one am hoping it is, but the last week or so has shaken my confidence and how the game released tonight is just another thing added to the list of mis-steps by ZOS.


    Sorry I should've made it more clear.
    Staggered as in days apart.

    PC was 5 days early for collectors edition digital
    4-5 days for PC collectors edition non-digital
    3 days for digital pre order
    0 days for no preorder


    That caused no issues by comparison for log-ins
    It wasn't perfect but I don't recall as many issues getting online the first days

    Lol, yeah that cleared up what you were trying to say. hehehe

    I agree. I think if they allowed Transfers to log in a few days early and then a day or two later let the pre-orders in. I just wish they fix it soon, been an hour and 10 min and no one can play. My friends list has about 40 people in ESO, but it says they are all in the login process, no one actually playing.
  • Deheart
    Deheart
    ✭✭✭
    Earlier I did manage to log in for 20 min or so, but I had other things to do so I couldn't really play. It was empty, no matter where I went there was no one around.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Deheart wrote: »
    Earlier I did manage to log in for 20 min or so, but I had other things to do so I couldn't really play. It was empty, no matter where I went there was no one around.

    They prob opened the alt server. This was in PC when server loads were high. You're just online...but not with ppl so th speak
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Sausage
    Sausage
    ✭✭✭✭✭
    Console transferer here. I still have the same PC-campaigns. Didnt they add any Campaign for console launch? By the look of it, Campaigns were copied as our characters.
  • Nerio
    Nerio
    ✭✭✭
    Sausage wrote: »
    Console transferer here. I still have the same PC-campaigns. Didnt they add any Campaign for console launch? By the look of it, Campaigns were copied as our characters.

    Are you assuming that because the names are the same?

    Think about that for a second...
  • Sausage
    Sausage
    ✭✭✭✭✭
    Nerio wrote: »
    Sausage wrote: »
    Console transferer here. I still have the same PC-campaigns. Didnt they add any Campaign for console launch? By the look of it, Campaigns were copied as our characters.

    Are you assuming that because the names are the same?

    Think about that for a second...

    3 Campaign? Even PC had 20ish at launch. I think something is wrong here.
  • Nerio
    Nerio
    ✭✭✭
    Sausage wrote: »
    Nerio wrote: »
    Sausage wrote: »
    Console transferer here. I still have the same PC-campaigns. Didnt they add any Campaign for console launch? By the look of it, Campaigns were copied as our characters.

    Are you assuming that because the names are the same?

    Think about that for a second...

    3 Campaign? Even PC had 20ish at launch. I think something is wrong here.

    PC didn't have 20 on launch. They had more than 3, and they also had too many on launch, which is why they scaled down.

    They can reuse the names but that doesn't mean there is anything that carries over from PC.
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    Nerio wrote: »
    Sausage wrote: »
    Nerio wrote: »
    Sausage wrote: »
    Console transferer here. I still have the same PC-campaigns. Didnt they add any Campaign for console launch? By the look of it, Campaigns were copied as our characters.

    Are you assuming that because the names are the same?

    Think about that for a second...

    3 Campaign? Even PC had 20ish at launch. I think something is wrong here.

    PC didn't have 20 on launch. They had more than 3, and they also had too many on launch, which is why they scaled down.

    They can reuse the names but that doesn't mean there is anything that carries over from PC.

    At the 2014 launch, the NA megaserver had 10 campaigns and I think there were 10 on the EU megaserver too. So technically there were 20 campaigns on the PC.

  • Sausage
    Sausage
    ✭✭✭✭✭
    What really pisses me off, I can go to Cyrodil with my Orc (Haredus) But not to Thornblade with my Dark Elf.
  • Khipu
    Khipu
    ✭✭✭
    Can someone help me? For two seconds before I fell asleep trying to log in, I finally got into login screen on the European Server. I didn't want to put my transferred characters on that server so I quickly made an account here to use on that (I'm on Xbox). Then I still wasn't able to get on there.
    Well I am now not getting any option to sign in on my Regular account on the North American server this morning. Am I screwed? Is the login lost forever?
    Sejreia-Efeliel-Olympias-Emerald Ire-Asifi Kare-Skips~on~Starfire-Everbloom-Sugrahdun-Elsreia-Ceruval
    PC NA
    MMORPG:2004-2019
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty. - @Cundu_Ertur
    “Keep your face always toward the sunshine - and shadows will fall behind you.” ― Walt Whitman
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    PC was 5 days early for collectors edition digital
    4-5 days for PC collectors edition non-digital
    3 days for digital pre order
    0 days for no preorder

    That caused no issues by comparison for log-ins
    It wasn't perfect but I don't recall as many issues getting online the first days
    My clear recollections of the disaster that was the PC ESO launch last year differ from your overly-nostalgic ones it seems.
  • [Deleted User]
    [Deleted User]
    ✭✭✭
    The user and all related content has been deleted.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    KerinKor wrote: »
    PC was 5 days early for collectors edition digital
    4-5 days for PC collectors edition non-digital
    3 days for digital pre order
    0 days for no preorder

    That caused no issues by comparison for log-ins
    It wasn't perfect but I don't recall as many issues getting online the first days
    My clear recollections of the disaster that was the PC ESO launch last year differ from your overly-nostalgic ones it seems.


    Hmmm I don't recall issues of login but then again I was in on day 3 rather than day 5 or day 0
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
Sign In or Register to comment.