Dean the Cat here. I would like to write a small guide on the Nightblade's Cloak, as I have been seeing a lot of misinformation on the true capabilities of this skill floating around recently. Now that introductions are out of the way, let's begin.
First off, I'm going to say this off the bat. Cloak is not a 100% foolproof get out of jail free card
. Think of cloak as a dodge with an added benefit of breaking line of sight.Shadow Cloak
This ability grants 2.5(2.9 with passive) seconds of Invisibility to the caster.Dark Cloak
This ability grants 2.5(2.9 with passive) seconds of Invisibility to the caster as well as purging 4 damage over time effects and causing up to 4 projectiles to miss during the first second of the ability being cast.Shadowy Disguise
This ability grants 2.5(2.9 with passive) seconds of Invisibility to the caster and ensures the next attack is a critical strike. Ranking up this ability will reduce the Magicka needed to activate this ability.
As you may have noticed, Dark Cloak causes up to four projectiles to miss the caster. This allows the Nightblade to dodge projectiles that are otherwise unavoidable, with good examples being Meteor and Searing Strike. However, some attacks are totally unavoidable with Dark Cloak, and attempting to dodge said attack will cause the cloak to fail and fizzle.
List of Abilities that ignore the miss mechanic of cloak:
- Gap Closers (Focused Charge, Teleport Strike, Shield Charge, Critical Charge)
- Daedric Curse
- Magicka Detonation
- Any AoE
- Bolt Escape
- Mage's Fury
- Dragon Leap
- Puncturing Strikes
- Force Pulse
- Burning Embers Heal (This is a bug)
In addition, if Piercing Mark is used on the offending Nightblade, the caster of Piercing Mark's projectile attacks will ignore the miss mechanic of Dark Cloak.
List of Abilities that otherwise are undodgeable without cloak:
- Searing Strike
- Concealed Weapon
- Radiant Destruction (Jesus Beam)
- Soul Assault
For the abilities that ignore the miss mechanic of cloak, it it imperative to pair cloak with a dodgeroll before cloaking, unless you like having failed cloaks. To deal with the delayed damage AoEs (Daedric Curse and Magicka Detonation), count to 3, block, then hit cloak at once again to prevent the caster from reapplying the delayed damage on you. Also, blocking muffles the sound of the explosion as well as suppressing the visual effect, making it harder for the caster to reacquire you to apply the damage again. If the enemy has a detection potion active, you will be visible to the enemy
. If you haven't been hit with Piercing Mark, it is possible to simply spam Dark Cloak, and that will ensure that targeted projectile attacks will keep missing, for as long as you have magicka to sustain the cloak spam.
Once you are cloaked, it's about playing a mind game with your enemy. Think of the battle from the enemy's point of view. What would he expect you to do? What would you do in his position, should you be chasing a cloaking Nightblade? Once you have anticipated his response, you can act differently in order to counter it and break expectations. A favourite trick of mine is to dodgeroll a few times to the west, then cloak, and while invisible, change directions. This usually throws your pursuers off your trail, unless one of them is perceptive enough to hear you moving off in the opposite direction (Which is impossible for 99% of players). You may be invisible, but you certainly aren't inaudible.
Well, I hope this rather short guide on the proper application of cloak was useful to you. Good luck on the battlefield.
May your road lead you to warm sands.
Dean the Cat
EDIT: Added a few abilities I missed. My bad
Dean the Cat
Somewhat Insane Puddicat
EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.
Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.Please read this before creating yet another nerf thread.