Welcome, this is part of a series I am creating to try to help to improve Elder Scrolls Online and make it more complete and polished. This Will Involve a variety of topics covering different areas in Elder Scrolls Online to overall attempt to give ideas to make ESO a better game overall. I hope you enjoy.
The Series So Far:
Part 1: Extra Activities:
http://forums.elderscrollsonline.com/en-GB/discussion/172838/evolving-eso-part-1-extra-activities-poll#latest
Part 2: Player Housing / Guild Halls
http://forums.elderscrollsonline.com/en-GB/post/editdiscussion/172984
Part 3: Skill Lines And Overhauls:
http://forums.elderscrollsonline.com/en-GB/discussion/173730/evolving-eso-part-3-skill-lines-and-overhauls
Part 4: PvP Enhancement:
http://forums.elderscrollsonline.com/en-GB/discussion/186852/evolving-eso-part-4-enhancing-pvp
Some Music for you To Listen to while you read:
https://www.youtube.com/watch?v=2-lGevvO2vw
In Elder Scrolls Online at the moment there is lots of potential in improving and building upon current things in the game. These things are things like fishing or other weapon usages, such as fighting unarmed or other things such as Exploration. To expand upon some of these factors I have come up with some ideas on how to implement and improve them.
Here are some Ideas:
Fishing Overhaul: I really think that the fishing system at the moment needs a complete overhaul and revamp to make it better and more meaningful. This game needs more things to do rather than just quest and kill things and fishing, as one of the only things that doesn't involve combat is just... awful.
I think that they need to add a 'Fishing' Skill line in the 'World' area of skills and make it have more progression and also tie it in to have Daily fishing quests and rewards. It should also give a decent amount of XP so combat etc ins't the ONLY way of leveling which is wrong on a game of this scale.
Skill Line Idea: Fishing this would we a skill line where you level it up by catching fish and turning in daily fishing quests. I think that it should go up to a max level of 20 in the skill lien so it fits in with things such as legerdemain.
Passives: Here are some passive Idea's I though of.
Water Surveillance - 2 Tiered Passive:
Tier 1: Allows you to see a small number of new fishing locations in lakes, rivers and oceans.
Tier 2: Allows you to see a medium number of new fishing locations in lakes, rivers and oceans.
Tier 3: Allows you to see a large number of new fishing locations in lakes, rivers and oceans.
Quick Reactions - 4 Tiered Passive:
Tier 1: Increases the Chance to catch Fish by 5%
Tier 2: Increases the Chance to catch Fish by 8%
Tier 3: Increases the Chance to catch Fish by 12%
Tier 4: Increases the Chance to catch Fish by 15%
Lucky Rod - 3 Tiered Passive:
Tier 1: Increases the Chance to find objects and other things with the fishing rod by 5% (Such as Gummy sack, and you could add other things as well such as the 'Legerdemain Items except not stolen.)
Tier 2: Increases the Chance to find objects and other things with the fishing rod by 10%
Tier 3: Increases the Chance to find objects and other things with the fishing rod by 15%
Professional Fish Merchant: 3 Tired Passive:
Tier 1: Increases amount you can sell ALL fish for by X
Tier 2: Increases amount you can sell ALL fish for by X
Tier 3: Increases amount you can sell ALL fish for by X
Expert Reeler: 3 Tiered Passive:
Tier 1: Gives you a 5% chance to catch two fishes at once.
Tier 2: Gives you a 10% chance to catch two fishes at once.
Tier 3: Gives you a 10% chance to catch two fishes at once and a 5% chance to catch three fishes at once.
Known Fisher: 1 Tiered Passive:
Tier 1: Allows you to take Two Daily fishing quests per Day.
In addition the Daily fishing quests should give gold, XP towards the skill line and cases of fish (These would be like the Alchemist Satchels or Enchanter's Coffers)
New 'Weapon Skill Lines: Another thing that would be fairly awesome in ESO would be to have more variation in weapon skill lines and build types so it would feel more 'free' to construct whatever character that you want.
Here are some of my ideas for 'Weapon' Skill lines:
Unarmed / Brawling Knuckles: This idea seems fairly simple and I have some ideas for it. This would be either you must have NO weapon equipped to use the skills OR you would be able to craft different 'Brawling Knuckles' at Metalworking Stations. Here is the skill line I have come up with, I have done bothered with Morphs because this is just an idea. In addition I thought that it would be possible for almost all of the abilities in the 'Unarmed' Skill tree to have Magicka Morph, implying that your character has empowered their hands with some sort of magical power.
Ability 1 - Charged Blow:
Cast Time: 2 Seconds / Instant
Range: 6 Metres
Target: Enemy
Duration: 20 Seconds / 8 Seconds
Cost: X Stamina
Prepare your arm for a powerful punch, charging up your attack for 2 seconds. This ability can then be reactivated to release this powerful punch dealing X Physical Damage and applying Minor Breach and Minor Fracture for 8 Seconds.
Ability 2 - Dodging Jab:
Cast Time: Instant
Range: 5 Metres
Target: Enemy
Duration: 4 Seconds
Cost: X Stamina
Dodge around your target gaining 100% dodge chance for 1 second and strike them hard in their side with a jab of your fist, dealing X Physical Damage and slowing them by 40% for 4 seconds.
Ability 3 - Grapple:
Cast Time: 0.5 Seconds.
Range: 8 Metres
Target: Enemy
Duration: 3 Seconds
Cost: X Stamina
Grapple your target with your arm switching places, causing all Damage that would be dealt to you to your target instead for the next 3 Seconds.
Ability 4 - Brawling Headbutt:
Cast Time: Instant
Range: 5 Metres
Target: Enemy
Duration: 2 Seconds
Cost: X Stamina
Smack your foe with a powerful headbutt, causing them to stagger backwards and stunning them for 2 seconds. Also deals X Physical Damage and applies Major Mangle for 3 seconds.
Ability 5 - Counter:
Cast Time: Instant
Target: Self
Duration: 20 Seconds
Cost: X Stamina
Prepare yourself to face an enemies attack. When you are hit by any Melee attack, counter it, returning the attack back to the Caster for 2 Times the damage and knocking them down for 3 seconds. Also applies Major Maim for 4 seconds.
New Idea For 'Exploration' Skill Line - Journeyman Exploration in Elder Scrolls Online is fantastic. I think it would be really cool to add extra purpose and entertainment into exploring for players. For this I came up with the idea to add a skill line that revolves around exploration and would increase on every location you discover and skyshard you collect, this would also ad more purpose to the 'Area's Of Interest' in the game at the moment. It would also be located in the 'World' section of the skills menu but, because there are so many locations and things in the game I am not totally sure what level it should go up to
Journeyman Skill Line:
Endurance - Active Ability:
Cast Time: Instant
Target: Self
Duration: 15 Seconds
Cost: X Stamina
Bolster your endurance gaining Major Expedition for 10 seconds and gaining immunity to all snares for 5 seconds. Also gain Minor Fortitude, Minor Intellect and Minor Endurance for the duration.
Natural Knowledge - Active Ability:
Cast Time: 5
Target: Creature
Range: 10 Metres
Duration: 2 Minutes
Cost: Magicka
Channel your knowledge of nature and the creatures of Tamriel to tame target creature for 2 minutes. During this time the creature will fight for you and follow you around. Cannot be used on Intelligent creatures such as humans.
Land Surveillance - 5 Tiered Passive:
Tier One: Increases experience gained from discovering locations by 50%
Tier Two: Increases experience gained from discovering locations by 100%
Tier Three: Increases experience gained from discovering locations by 150%
Tier Four: Increases experience gained from discovering locations by 200%
Tier Five: Increases experience gained from discovering locations by 300%
Traveler - 5 Tiered Passive:
Tier One: Increases move speed by 2% and reduces the cost of sprinting by 8%
Tier Two: Increases move speed by 4% and reduces the cost of sprinting by 15%
Tier Three: Increases move speed by 6% and reduces the cost of sprinting by 25%
Tier Four: Increases move speed by 8% and reduces the cost of sprinting by 35%
Tier Five: Increases move speed by 10% and reduces the cost of sprinting by 50%
Adventurers Pack - 5 Tiered Passive:
Tier One: Increase your carrying capacity by 3
Tier Two: Increase your carrying capacity by 6
Tier Three: Increase your carrying capacity by 9
Tier Four: Increase your carrying capacity by 12
Tier Five: Increase your carrying capacity by 15
Travelers Recovery - 3 Tiered Passive:
Tier One: Upon leaving combat, gain 10% regeneration to Health, Magicka and Stamina for 6 Seconds
Tier Two: Upon leaving combat, gain 15% regeneration to Health, Magicka and Stamina for 8 Seconds
Tier Three: Upon leaving combat, gain 25% regeneration to Health, Magicka and Stamina for 10 Seconds
Tracking And Hunting - 4 Tiered Passive:
Tier One: Reduces the cost of sneaking by 5% and increases the amount of meat and hides you get from animals by a Tiny amount
Tier Two: Reduces the cost of sneaking by 10% and increases the amount of meat and hides you get from animals by a Small amount
Tier Three: Reduces the cost of sneaking by 15% and increases the amount of meat and hides you get from animals by a Medium amount
Tier Four: Reduces the cost of sneaking by 20% and increases the amount of meat and hides you get from animals by a Large amount
Shrug It Off - 3 Tiered Passive:
Tier One: After falling below 10% Health reduce all incoming Damage by 3%
Tier Two: After falling below 15% Health reduce all incoming Damage by 6%
Tier Three: After falling below 10% Health reduce all incoming Damage by 10%
That was the idea of having some sort of 'Adventurers' Skill Line in the game and how it could motivate more exploration.
In addition these were just Ideas of concepts. The overhauls and Skill Lines would not have to be implemented like this but these are just some Ideas I came up with.What did you think of these ideas and do you have an opinion you would like to share... Thank you for reading.