How can Radiant Destruction just be left as is????

Johngo0036
Johngo0036
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I have been asking this question since this really sad and bad thought for a skill was added,

How does Zenni justify 20k damage in a second,
I honestly don't know why this skill has not been rethought, nerfed or something like that,

I have a screenshot for zenni as proof if they would like to see it,
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Orc Stamina Dragonknight | Gru-Bolar(DC)
Dunmer Magicka Nightblade | Chewbucca(DC)
Khajit Stamina Nightblade | Gleaming Daggers(DC)
Altmer Magicka Nightblade | Miss Chewbucca(EP)
Argonian Magicka Templar | Walks-With-Friends(EP)
Argonian Templar Healer | Dr Toxic(EP)
Orc Stamina Sorc | Lady Streaks-Alot(DC)
Dunmer Magicka DK | Whips-n-Chains(DC)
Nord Warden | Demi Tank(DC)
Dunmer Magicka Warden | Crafter-O-Crafts(DC)
Bosmer Stamplar | Forest-Plump(DC)
Argonian Hybrid Nb | Men-O-Paws(DC)
Bosmer Stamblade | 'Maui(AD)
Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • glak
    glak
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    It's been nerfed and reworked numerous times. What's worse is the Death Recap shows all 20K over 3.6 seconds to be one giant tick.
  • Xael
    Xael
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    Johngo0036 wrote: »
    I have been asking this question since this really sad and bad thought for a skill was added,

    How does Zenni justify 20k damage in a second,
    I honestly don't know why this skill has not been rethought, nerfed or something like that,

    I have a screenshot for zenni as proof if they would like to see it,

    RD is fine.
    I don't think you understand the skill. RD is a channel, it's damage comes in ticks. It does not tick for 20k a pop. This is completely untrue. Your death recap is taking in a full duration channel based on your threshold regardless of how much damage you took. Those recaps are deceiving, much like the posts complaining about RD in the first place.
    I got killed in pvp, nerf everything...
  • glak
    glak
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    Would listing the damage per second help at all @Johngo0036 ?

    Lag skews the DPS numbers in the client. ZOS leaving out the ticks on long-running execute channels conveniently ignores lag.
  • DaveMoeDee
    DaveMoeDee
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    No.
  • ThatHappyCat
    ThatHappyCat
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    If the death-recap shows 20k damage and you took the full channel, that means the actual DPS is something like 6k. That's really low.
  • Johngo0036
    Johngo0036
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    I know it is a channel,

    on my recount i have its start and end,

    It did 20k damage in 1 second,
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    @Johngo0036
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    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • ThatHappyCat
    ThatHappyCat
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    Then you're being executed in which case the non-execute DPS is about 5k.

    What is the problem?
    Edited by ThatHappyCat on June 6, 2015 10:54AM
  • Skiserony
    Skiserony
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    It only does so much damage when you're under 25% health, with another class you probably would have been dead too. Try to stay out of that zone, I know it's not always possible but it's one of the strategies in PvP. Can be easy, can be really hard.

    You can purge out this ability, or dark cloak removes it too if you're a NB. You can try to interrupt the player also. You fail hard when you panic, but if you keep your head cool it's possible to break through that skill. Takes some practice.

    But yeah, it's a really powerful skill, but I don't think it should be nerfed hard.
  • Most_Awesome
    Most_Awesome
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    It still does not break with Los, I died twice yesterday defending nickel v14 full hp 20k of shield Temp starts hitting me with it I get sniped so roll dodge back while it's still hitting me through the floor I spam harness magica twice but still ticking on me and I died :(
  • newtinmpls
    newtinmpls
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    I wish it was more powered.

    Last night our under-leveled group decided once again to bang our heads against the collection of death that is Shada's Tears (Craglorn group dungeon). Vet1 Sorc-Tank, Vet1 Templar, Vet2 DK, Vet7 Templar. The dungeon defaults to Vet11.

    We did pretty well until we came to Blacksmith Zifri; and even dueling double radiant destruction's couldn't cut it.

    After an evening of that, desert was to head out with some 38-44 lvl folks and do a couple undaunted - damn it's easy to play at your level!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
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  • Alcast
    Alcast
    Class Representative
    Johngo0036 wrote: »
    I know it is a channel,

    on my recount i have its start and end,

    It did 20k damage in 1 second,

    Get 30k Spellres with nirnhoned and easy.


    In the end its an Execute and it will f..you up hard at low healt. If you are on low health 20k dmg is fine. I mean its Xdmg*1.4*4 (with Radiant oppression?)

    so If a tick is 6k*1.4(radiant oppression full magicka boost)*4(300% dmg boost on low health enemies) would result in smth like 33k+/second? Then you have to calculate your Spellresistance vs the dudes Spellpenetration and you will end up at your 20k
    And here Thaumaturge bonus 25% is not calculated in the math So it could hit even harder.

    I could come up with more multipliers that exist but i guess you get the idea


    But srly, what do you excpect, Impale or Mages Fury would f...you up too at low healt in 1 hit...

    :/

    The one thing that pisses me off is still line of sight bug, but its not the only Skill aswell there, Snipe through walls? No problemo, but nobody QQ about that *** so w/e

    Edited by Alcast on June 6, 2015 1:16PM
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  • pppontus
    pppontus
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    I just think whoever came up with the idea of a channeled execute ability should be promoted to Chief *** Officer.

    The skill in itself does what it's supposed to, but seriously you just do not make channeled executes a thing. Executes should be used to execute and should be worthless when they don't proc, it's a skillful mechanic that you have to use at the correct time, but radiant.. most people just stand there, spam it and hope that you drop low in which case you just die. so many times I've fought outnumbered and there's some Templar in the back just spamming it literally constantly from 100%. Bash, new beam, bash, new beam, bash, new beam, bash, new beam.

    It's just one of many mechanics that should have never been allowed to exist, remake it an instant execute instead and all would be well. Hell, make it do even more damage if you want, just no channel..
  • danno8
    danno8
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    pppontus wrote: »
    I just think whoever came up with the idea of a channeled execute ability should be promoted to Chief *** Officer.

    The skill in itself does what it's supposed to, but seriously you just do not make channeled executes a thing. Executes should be used to execute and should be worthless when they don't proc, it's a skillful mechanic that you have to use at the correct time, but radiant.. most people just stand there, spam it and hope that you drop low in which case you just die. so many times I've fought outnumbered and there's some Templar in the back just spamming it literally constantly from 100%. Bash, new beam, bash, new beam, bash, new beam, bash, new beam.

    It's just one of many mechanics that should have never been allowed to exist, remake it an instant execute instead and all would be well. Hell, make it do even more damage if you want, just no channel..

    An instant, 28m range, 340% (or more as you say) execute that is no longer a channel and therefore can not be purged, los (I know it is still buggy )or interrupted? Are you sure you want that.

    Don't get me wrong, as a Templar I would love if they dropped the channel thing since I never use it over 30% health anyway (there are better spammable options), just not sure everyone else would be so happy with the results.
  • PBpsy
    PBpsy
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    pppontus wrote: »
    I just think whoever came up with the idea of a channeled execute ability should be promoted to Chief *** Officer.

    The skill in itself does what it's supposed to, but seriously you just do not make channeled executes a thing.
    Executes should be used to execute and should be worthless when they don't proc, it's a skillful mechanic that you have to use at the correct time, but radiant.. most people just stand there, spam it and hope that you drop low in which case you just die. so many times I've fought outnumbered and there's some Templar in the back just spamming it literally constantly from 100%. Bash, new beam, bash, new beam, bash, new beam, bash, new beam.

    It's just one of many mechanics that should have never been allowed to exist, remake it an instant execute instead and all would be well. Hell, make it do even more damage if you want, just no channel..
    Yes. For PVE it is even worse. I call it the Heal Belay beam. Healers please if the boss is at 95% please: less Jesus beam ,more combat prayer , more be ready to use your internal cool-down time BOL on time. more use at least one HOT.
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  • Francescolg
    Francescolg
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    Guys complaining about 20k dmg in a second should complain about the patch, not the skills!
    furthermore, they show little understanding of the game mechanics, as many "executioners", for example DKs Molten Weapons, enable 20k+ dmg on hit. the problem is that weapon-/spell-dmg maxed out chars who, actually, have great possibilities.

    SUCH high damage is needed when nearly every f...g sorc runs around with a 13k absorb shield + a healing ward, which counts for another +7k up-to-(max)-28k absorb (@33k magicka, if casted under 30% life, 400% bonus). I'm pretty sure about the 28k absorb, as tested on a char with ~2500 spell dmg spec.

    -> So, if anyone with low life and a resto staff can SPAM a 28k damage absorb shield, it is PRETTY much logical that
    -> there needs to be a spammable damage skill, specifically for low HP targets which spam absorb shields. Otherwise you will never, never, (in case of fighting a sorc who has at least SOME skill), never ever get through his absorb shields, which he spams (CC not counted for a better, simple example).
    Edited by Francescolg on June 6, 2015 5:54PM
  • Joy_Division
    Joy_Division
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    pppontus wrote: »
    I just think whoever came up with the idea of a channeled execute ability should be promoted to Chief *** Officer.

    The skill in itself does what it's supposed to, but seriously you just do not make channeled executes a thing. Executes should be used to execute and should be worthless when they don't proc, it's a skillful mechanic that you have to use at the correct time, but radiant.. most people just stand there, spam it and hope that you drop low in which case you just die. so many times I've fought outnumbered and there's some Templar in the back just spamming it literally constantly from 100%. Bash, new beam, bash, new beam, bash, new beam, bash, new beam.

    It's just one of many mechanics that should have never been allowed to exist, remake it an instant execute instead and all would be well. Hell, make it do even more damage if you want, just no channel..

    You would have been dead earlier had that templar not Jesus Beamed you from 100% health.
    Edited by Joy_Division on June 6, 2015 9:05PM
  • likewow777
    likewow777
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    I'm glad that there are less "nerf Radiant!" threads now. I like to believe it means the shock of a new Templar execute, and the sheer notion that a Templar could kill you that fast, is turning into acceptance.

    The skill does what it's supposed to, starting the heavy damage around where other executes do. If you die because of that, then you might consider drinking a pot or healing yourself somehow.

    I'm all for fixing LoS bugs, any problems with animation, or what have you. But for crying out loud, stop the whining. Radiant Destruction is here to stay. Fix your build and get used to it.
    "War doesn't build character, it reveals it."
  • ThatHappyCat
    ThatHappyCat
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    PBpsy wrote: »
    pppontus wrote: »
    I just think whoever came up with the idea of a channeled execute ability should be promoted to Chief *** Officer.

    The skill in itself does what it's supposed to, but seriously you just do not make channeled executes a thing.
    Executes should be used to execute and should be worthless when they don't proc, it's a skillful mechanic that you have to use at the correct time, but radiant.. most people just stand there, spam it and hope that you drop low in which case you just die. so many times I've fought outnumbered and there's some Templar in the back just spamming it literally constantly from 100%. Bash, new beam, bash, new beam, bash, new beam, bash, new beam.

    It's just one of many mechanics that should have never been allowed to exist, remake it an instant execute instead and all would be well. Hell, make it do even more damage if you want, just no channel..
    Yes. For PVE it is even worse. I call it the Heal Belay beam. Healers please if the boss is at 95% please: less Jesus beam ,more combat prayer , more be ready to use your internal cool-down time BOL on time. more use at least one HOT.

    A lot of Templars use it to give everyone in the group 5% more spell power, you know?
  • likewow777
    likewow777
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    PBpsy wrote: »
    pppontus wrote: »
    I just think whoever came up with the idea of a channeled execute ability should be promoted to Chief *** Officer.

    The skill in itself does what it's supposed to, but seriously you just do not make channeled executes a thing.
    Executes should be used to execute and should be worthless when they don't proc, it's a skillful mechanic that you have to use at the correct time, but radiant.. most people just stand there, spam it and hope that you drop low in which case you just die. so many times I've fought outnumbered and there's some Templar in the back just spamming it literally constantly from 100%. Bash, new beam, bash, new beam, bash, new beam, bash, new beam.

    It's just one of many mechanics that should have never been allowed to exist, remake it an instant execute instead and all would be well. Hell, make it do even more damage if you want, just no channel..
    Yes. For PVE it is even worse. I call it the Heal Belay beam. Healers please if the boss is at 95% please: less Jesus beam ,more combat prayer , more be ready to use your internal cool-down time BOL on time. more use at least one HOT.

    A lot of Templars use it to give everyone in the group 5% more spell power, you know?

    Yes exactly. And to elaborate, it's a Dawn's Wrath passive that gives the bonus. Similar to casting Combat Prayer for the buff.
    "War doesn't build character, it reveals it."
  • timidobserver
    timidobserver
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    Johngo0036 wrote: »
    I have been asking this question since this really sad and bad thought for a skill was added,

    How does Zenni justify 20k damage in a second,
    I honestly don't know why this skill has not been rethought, nerfed or something like that,

    I have a screenshot for zenni as proof if they would like to see it,

    In my experience wrecking blow is responsible for more deaths and more burst damage than radiant destruction.
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  • Kilandros
    Kilandros
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    $10 OP spams Snipe from stealth as his primary form of attack
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  • King Bozo
    King Bozo
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    Learn to play. This ability is not hard to block.
  • Johngo0036
    Johngo0036
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    I know that it is blockable, i know that I can dark shadow out of it,

    I have a question around WHY i was executed from fullhealth to DEAD in a Second,

    When radiant destruction started i had full health,
    1 second later i was dead,

    How the hell do i block that?
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  • Sotha_Sil
    Sotha_Sil
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    Johngo0036 wrote: »
    I know that it is blockable, i know that I can dark shadow out of it,

    I have a question around WHY i was executed from fullhealth to DEAD in a Second,

    When radiant destruction started i had full health,
    1 second later i was dead,

    How the hell do i block that?

    Well it's ESO's pvp logic where you get one shotted by abilities and it happens far more with other abilities than with radiant destruction... Blame poor game design with ridiculous time to kill in pvp.
    Edited by Sotha_Sil on June 9, 2015 11:15AM
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    only in the elder joke online... the tanks is killed for healers :?
  • Alcast
    Alcast
    Class Representative
    I am not sure if I am more annoyed by Jesus beam, Flame Lash or Concealed Weapon.

    And the new thingy now is Batswarm+Concealed Weapon/Whip. No matter what you do as Stam dude, you are dead (Unless you have Vigor)

    That mainly bc cant dodgeroll those f...abilities for no apparent reason.
    /zoslogic

    And now you might say just block it, well, first thing I do is dodgeroll and by the time I get to block I am lighten up into ashes.

    ashes.jpg

    Edited by Alcast on June 9, 2015 11:57AM
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  • eliisra
    eliisra
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    Johngo0036 wrote: »
    I know that it is blockable, i know that I can dark shadow out of it,

    I have a question around WHY i was executed from fullhealth to DEAD in a Second,

    When radiant destruction started i had full health,
    1 second later i was dead,

    How the hell do i block that?

    You cant do anything about that sadly. It's due to poor performance. Damage is delayed because of lag, so it queue's up, than all the dmg comes at you in one go, so you die in 0.5 sec. It happens a lot in PvP.

    Jesus Beam does pathetic dmg outside of execute range. If that's hard to believe, make a templar on PTS and try it on a full health boss in PvE. You might as well be heavy attacking only, as far as dps goes.

    The skill isn't broken during normal conditions. But in PvP the dmg from the channelled pulses acts clunky, delayed and queue's up because of lag, than when conditions clear a bit and you get all of it in your face and boom 20k Radiant Destruction on death recap.
  • Sharee
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    The problem with a channeled execute is that when used on a full health person, it basically cuts his hitpoints in half, because as soon as he gets to 50% HP, he dies.

    If you have 20K HP, and you lose 10K HP, you end up with 10K HP remaining. Not so with radiant on you - as soon as you lose the first 10K HP, you instantly blow up. That's basically the same as only having 10K HP in the firstplace.

    This little perk makes the ability useful even against healthy enemies, unlike any other executes, and is the reason why you see it spammed on anything and everything, low HP or not.
    Edited by Sharee on June 9, 2015 12:33PM
  • Alcast
    Alcast
    Class Representative
    Also the range makes it kinda strong.

    If you are far away and you Block, you will get less damage but till you end up on the enemy you are dead.

    If you charge, you cannot block and you will blow up on the way there.

    Should start a Beamplar compilation.


    Reducing the range would be a huge improvment already, bc that 28m range is ridiculous
    Edited by Alcast on June 9, 2015 1:15PM
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  • Mr_Nobody
    Mr_Nobody
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    I have beamed alot of people. I havent ever killed anyone in 1 second from full hp. I have however insta'd people who were at 20-30%, or killed them in 1-2seconds with preloaded Beams while someone else was already attacking them or i had Dark Flares inc. I get beamed alot myself, aint that hard to deal with. Snipes/talons/blockwhips are definately more annoying.
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