Why would it be locked? It's not a bad thing, just estimates based on the information they provided.SeptimusDova wrote: »nb4 the lock
This game was designed for console. This is where the proverbial bread will be buttered.
Once console launch arrives, PC means squat. You all might as well go play Wildstar or something. ESO now belongs to the console.
SeptimusDova wrote: »nb4 the lock
wonder why they have never released numbers?
dessert for thought
This game was designed for console. This is where the proverbial bread will be buttered.
Once console launch arrives, PC means squat. You all might as well go play Wildstar or something. ESO now belongs to the console.
Well, the thought was there are players with 1,000+ so I figured it'd "average it out". I have no basis except an assumption, so...Saying the average account has logged at least 100 hours is a very generous estimate.
There was an article published a few years ago where Blizzard's CEO said that the majority (70%) of WoW players don't reach level 10, which only takes a couple hours to achieve...
SeptimusDova wrote: »How much of that was Lag? How much switching between toons/alts. How much from relogging to refresh the mail server after buying items from a guild store?
ZOS wrote:"...players have logged more than 173 million hours of playtime."
173 mln hours over 60 weeks gives 2.9 mln hours per week. Anyone cares to estimate how many hours a week people play on average? 10-15?
173 mln hours over 60 weeks gives 2.9 mln hours per week. Anyone cares to estimate how many hours a week people play on average? 10-15?
Something something doom and gloom. Something something *insert that this game has 5 players or less*
Am I doing it right?
Not doom and gloom at all. It's an interesting benchmark, and one I'd like to see grow. It'll be very interesting to see if ZOS releases hours played in a year from now so we can compare console growth to PC as well.Something something doom and gloom. Something something *insert that this game has 5 players or less*
Am I doing it right?
100 hours could be too low, but I keep reading about people who -- a year into it -- still haven't gotten to Coldharbour, so there's a lot of weekend warriors and casual players. I figured 100 hours seemed like a decent number.My main alone has 280 hours played. That might be above median, but I know the top PvP and PvE players put a lot more hours in than I do. Taken as an average, that would give us about 617k players. But averages are a tricky thing.
But I'm not even sure it's fair to count the people that only played 10 hours if you want an idea about active players.
Ninnghizhidda wrote: »You could write a PhD thesis on the subject with 1000s of pages of lovely guesstimates.
Want some simple truth in a few words? If a company has some truly superb and glowing numbers to show and be proud of, I can see no reason why they would keep those figures "secret", quite the opposite. Right?
Ninnghizhidda wrote: »Want some simple truth in a few words? If a company has some truly superb and glowing numbers to show and be proud of, I can see no reason why they would keep those figures "secret", quite the opposite. Right?
firstdecan wrote: »that's fewer than 600 people who are playing the game at the same stage of development as your character
This game was designed for console. This is where the proverbial bread will be buttered.
Once console launch arrives, PC means squat. You all might as well go play Wildstar or something. ESO now belongs to the console.
Wildstar is dead (40-60k Subscribers), even F2P wouldn't save them anymore.
We'll probably see Wildstar shut down by the end of the year.