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[Video] Invasion vs Toppling charge.

tplink3r1
tplink3r1
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  • glak
    glak
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    no-op
    Edited by glak on May 24, 2015 2:46PM
  • pkb16_ESO2
    pkb16_ESO2
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    good video! Is only a small difference in time, but those about 0.5 sec can make a huge difference in PvP...
  • Skwor
    Skwor
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    pkb16_ESO2 wrote: »
    good video! Is only a small difference in time, but those about 0.5 sec can make a huge difference in PvP...

    .5 seconds in PVP is a lifetime. Getting a .5 second advantage in PVP is like having a mile head start on a two mile run.
  • Joy_Division
    Joy_Division
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    This game and its developers really frustrate me at times.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Topling charge would probably be a more popular choice in PvE if it got that 0,5sec delay removed. That AoE interupt is realy good against ennemies immune to CCs.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Thank you for posting this. This video makes it really clear and there is really no excuse for this.

    Why should a Templar be prevented from using abilities after a charge when this is not the case with a competitive weapon skill charge? These are the little types of things that plague many templar abilities and make the templar class feel unresponsive and frustrating to play.

    This cooldown is unfair, it makes the game feel feel laggy and unresponsive, and frustrates templar players and forces them to use other skills to remain competitive.

    MR. ZENIMAX, TEAR DOWN THIS COOLDOWN!!
  • Bouvin
    Bouvin
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    Kinda like why should Nightblade cloak only last 2.9 second and get broken by EVERYTHING

    when

    You can craft a potion that gives 15 seconds of invisibility AND +40 percent movement for 40 seconds...

    Not even a competitive skill... a potion that anyone can slot..

    Fact is, ZoS is really good at making class skills obsolete by offering BETTER alternatives any class can use.

    Edited by Bouvin on May 24, 2015 6:02PM
  • SeptimusDova
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    Thank you for that video proof.
  • Varicite
    Varicite
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    Bouvin wrote: »
    Kinda like why should Nightblade cloak only last 2.9 second and get broken by EVERYTHING

    when

    You can craft a potion that gives 15 seconds of invisibility AND +40 percent movement for 40 seconds...

    Not even a competitive skill... a potion that anyone can slot..

    Fact is, ZoS is really good at making class skills obsolete by offering BETTER alternatives any class can use.

    Well, the potion won't remove 4 DoTs. So there's that, I guess.
  • Valymer
    Valymer
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    Varicite wrote: »
    Bouvin wrote: »
    Kinda like why should Nightblade cloak only last 2.9 second and get broken by EVERYTHING

    when

    You can craft a potion that gives 15 seconds of invisibility AND +40 percent movement for 40 seconds...

    Not even a competitive skill... a potion that anyone can slot..

    Fact is, ZoS is really good at making class skills obsolete by offering BETTER alternatives any class can use.

    Well, the potion won't remove 4 DoTs. So there's that, I guess.

    Not to mention it doesn't have a 45-second (or whatever) cooldown...
  • Joy_Division
    Joy_Division
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    Bouvin wrote: »
    Kinda like why should Nightblade cloak only last 2.9 second and get broken by EVERYTHING

    when

    You can craft a potion that gives 15 seconds of invisibility AND +40 percent movement for 40 seconds...

    Not even a competitive skill... a potion that anyone can slot..

    Fact is, ZoS is really good at making class skills obsolete by offering BETTER alternatives any class can use.

    Apple, meet orange.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • blabafat
    blabafat
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    Ridiculous.
    If you have the stamina to sustain Invasion use it over Toppling charge. Invasion is far superior
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • Hymzir
    Hymzir
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    blabafat wrote: »
    Ridiculous.
    If you have the stamina to sustain Invasion use it over Toppling charge. Invasion is far superior

    Indeed. The only reason I still use TC is because I am a Magicka based Templar and must reserve my stamina for Dodge rolling and CC breaks in PVP or I'm toast. In PVE, where I can pace combat myself and thus have time to regain Stamina, I switch to Shielded Assault. Using both fairly regularly the difference between the two is obvious. Using SA leads to much more fluid gameplay, while the arbitrary pause after using TC is really jarring.
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