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Should Hireling Gold Temper Chance Be Reverted to 1.5 Rates? (Poll)

Rook_Master
Rook_Master
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I spent a long time upgrading my hirelings across all alts before the nerf, and was able to sufficiently supply myself with gold tempers through hirelings before 1.6. Now, I hardly get any gold tempers at all, definitely not enough to maintain a decent supply for myself.

The supposed balance was getting more golds through deconstructing, but it has most definitely not been my experience that deconstructing makes up for what I was getting through hirelings. In the case of Kuta, this isn't even an option. The supply of Kutas simply dried up when they nerfed Hirelings.

And I am absolutely not willing to go farm nodes and do crafting writs. I front-loaded my time in the crafting system by investing in hirelings, specifically because I don't enjoy actively farming crafting mats.

The 1.6 nerf was heavy-handed and punished players for no reason other than to force people to do crafting writs. Please vote in this poll to show that you agree with me.
Edited by Rook_Master on May 20, 2015 6:18PM

Should Hireling Gold Temper Chance Be Reverted to 1.5 Rates? (Poll) 122 votes

I want gold temper rates in hirelings reverted to 1.5 values.
68%
NestorfirstdecanDaenerysrophez_ESOAsia_SkylytallennGilvothColoursYouHaveRook_MasterMorozovbigscoothb14_ESOPsychobunnicurlyqloub14_ESOZhoyzuDiviniusDaveMoeDeeIllumousglakMercyKillingAmsel_McKay 83 votes
I don't mind being forced to farm nodes and do crafting writs for gold tempers.
31%
cozmon3c_ESOGrunimwayfarerxscneedl_ESOFenrisEuckenlolo_01b16_ESOodenthalb16_ESOTurelusKhenarthianitajoneb17_ESOidkDaraughSunverShareevladimilianoub17_ESO1drallarkongkimIluvrientplink3r1 39 votes
  • technohic
    technohic
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    I want gold temper rates in hirelings reverted to 1.5 values.
    Because sometimes, time gates are enough without needing to do tedious and monotonous tasks as well.
  • Turelus
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    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    I like how the poll isn't bias in the options at all.

    I support the current system because active gameplay should always net greater rewards than passive gameplay. That being said I would be fine with more active ways to gain temper materials through gameplay to lower their values.
    @Turelus - EU PC Megaserver
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  • idk
    idk
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    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    I am overloaded with good matts and alchemy matts post 1.6. It's a fabulous system and glad they reward those who use characters they leveled to get the best benefit from this system.

    One source for gold tempers is writs and it's a good source. With writs and hirelings provide me with as much gold matts as pre 1.6. Low level alts do not benefit because it is the craglorn writ turn in location that is required to have the better chance for good matts. This is a good design as low level alts will not yield as much as it should be. Besides that, it is extremely easy to level a character to lvl 50.

    Of course they could return to the old way and just make it where actual character level plays a roll in chances for good matts.
    Edited by idk on May 20, 2015 6:36PM
  • Rook_Master
    Rook_Master
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    I want gold temper rates in hirelings reverted to 1.5 values.
    The poll options are inflammatory because I am incensed by the idea of doing crafting writs for 1-2 hours a day just to get back to the level of gold tempers I was receiving from hirelings previously.

    There were so many ways they could have incentivized doing writs without forcing it upon people by nerfing gold temper rates in the mail. How about a chance for tokens you can use to craft certain dropped sets? How about quests where you can upgrade the quality of a piece directly without using tempers? There are so many cool things they could have done but instead we have writs, which are essentially just a more efficient way of farming nodes.

    No thanks. I want my 1.5 hireling rates back please.
  • Yukian
    Yukian
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    I want gold temper rates in hirelings reverted to 1.5 values.
    ...I only played PC for a short time. Not enough to count, anyways. But if its gonna be this way on console(which it will) i want it changed. qq. I don't care if it goes back to 1.5, exactly....Just for it to be increased some. :/
    Edited by Yukian on May 20, 2015 7:08PM
    PSN- Caleo95
    Devout follower of Sithis
  • leeux
    leeux
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    No option to say that "YES, I'd want to go back to some form of Hireling usefulness, but gold temper drop rates pre-1.6 were too high."

    As I said on another thread, it needed a nerf, but as always they went from "gold temper galore", to "no gold tempers whatsoever!" in one heavy blow.

    PC/NA - Proud old member of the Antique Ordinatus Populus

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  • amith
    amith
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    I have not seen a change, I am still getting the same as I did before.. very little
  • Natjur
    Natjur
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    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    Hirelings where too powerful, it got to the point to make easy cash, you had all 8 toons with hirelings just to mail farm the golds.

    I get tons of golds from farm nodes and do crafting writs, so I like the current system. Sure it means I don't just sit there and click on mail twice a day for instance golds, now it means I have to go out there and do something but its better (in my view)
  • Slurg
    Slurg
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    leeux wrote: »
    No option to say that "YES, I'd want to go back to some form of Hireling usefulness, but gold temper drop rates pre-1.6 were too high."

    As I said on another thread, it needed a nerf, but as always they went from "gold temper galore", to "no gold tempers whatsoever!" in one heavy blow.
    Agreed, I want the something in between option.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Fenris
    Fenris
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    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    I think gold items need to be more scarce. I have 150 waxes, 80 rosins, 90 tempers, and 60 kutas. Nobody should be flooded in these mats as I am. This flooding happened because I had multiple hirelings and checked my mail daily. Many people like me did this, and the price per item plummeted. Legendary gear was no longer "legendary" because everybody and their brother had it. Now that you actually have to PLAY to get the gold mats, these over-supplies are leaving the market and prices are rising to where they should be. Legendary gear will again feel legendary when it is hard to obtain.

    On a side note, Id like to see another tier of improvement above yellow since yellow is still rather mainstream. Maybe red or something, where there is a SIGNIFICANT power boost but at a huge cost. For instance, deconning yellows gives a SMALL chance for red mats. Or chances to drop them from the end-game trials at a extremely scarce rate. Or rewards for the top 1% of PVPers on campaigns. This would give the power players something to work hard at again. I remember seeing yellow items linked during the first few months of play and being jealous. Now, its just "meh"
  • Cuyler
    Cuyler
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    Slurg wrote: »
    leeux wrote: »
    No option to say that "YES, I'd want to go back to some form of Hireling usefulness, but gold temper drop rates pre-1.6 were too high."

    As I said on another thread, it needed a nerf, but as always they went from "gold temper galore", to "no gold tempers whatsoever!" in one heavy blow.
    Agreed, I want the something in between option.

    Same here. I don't want tempers prices to skyrocket like they are now, but I also don't want legendary gear to be just given away.
    Guild: STACK n BURN (gm) PC - NA
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  • Zhoyzu
    Zhoyzu
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    I want gold temper rates in hirelings reverted to 1.5 values.
    what even is a crafting writ?
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
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    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Nestor
    Nestor
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    I want gold temper rates in hirelings reverted to 1.5 values.
    Lets see, before I could log onto my Mules, which I trained up in Crafting so they could have the Hirelings. Took me 5 minutes to log to all 6 of them (two of the characters running hirelings are Mains), then I could load up a Main Character/Crafter and play.

    Now, I log into a Mule, I grab the certification writs, I make the stuff, I deliver it, I take the containers and pull out the stuff. Then I go to the bank and drop the mats and Tempers off. I repeat this with 5 other characters I have doing writs. Oh, and those times when I run out of Mats, since the higher level Writs eat through a stack like its' candy, I have to spend time looking for the mats in a Guild Kiosk. All to try and get half the gold tempers I used to from the hireling mails. Adding in what the Hirelings are sending me, I still get less than I had before, but I am spending more time doing it.

    So, two hours later, I am ready to play my main character, only I am too tired to do much with them. So, I log off and go do something else.

    How is this better?

    Edited by Nestor on May 20, 2015 8:30PM
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  • glak
    glak
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    I want gold temper rates in hirelings reverted to 1.5 values.
    Meet it one third the way and I'd be happy.
  • I_killed_Vivec
    I_killed_Vivec
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    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    I'd rather do something to get my materials rather than passively rely on mules.
  • idk
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    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    amith wrote: »
    I have not seen a change, I am still getting the same as I did before.. very little

    Same here. I've been doing fine. My guess is some players have low level alts with hirelings and those alt hirelings are not providing what they used to. If that's the case then the change was good.
  • AlnilamE
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    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    I do the consumable writs on my consumables crafter pretty much every day and I do the equipment writs on my equipment crafter about once or twice a week. I'm still getting more gold mats than I consume. Most of that comes from refining the raw materials that the hirelings deliver and the stuff I gather while I'm out questing.
    The Moot Councillor
  • Grunim
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    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    I'd rather do something to get my materials rather than passively rely on mules.

    Exactly, I am doing fine getting materials under the current set-up.

    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Slurg
    Slurg
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    amith wrote: »
    I have not seen a change, I am still getting the same as I did before.. very little

    Same here. I've been doing fine. My guess is some players have low level alts with hirelings and those alt hirelings are not providing what they used to. If that's the case then the change was good.

    Actually low level alts may come out better than skilled characters now - my 2 high level enchanters with hirelings almost never get Kuta from any source, hireling or writ, but my level 6 character making level 1 enchantments who never was high enough to even have a hireling has received Kuta as a writ reward. If they'd even up the writ rewards to compensate for skill level and effort, that would be more fair than making the chances super low but giving low skill characters equal odds for getting golds.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • scneedl_ESO
    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    I don't feel like I'm forced to do anything in the game I wouldn't do through normal gameplay so not sure why you worded it so poorly, and I still get a decent number of gold tempers. I for one don't mind putting a little effort into the game to get something in return...the mails supplement my supplies but they're not my primary source for mats.
  • Psychobunni
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    I want gold temper rates in hirelings reverted to 1.5 values.
    Natjur wrote: »
    Hirelings where too powerful, it got to the point to make easy cash, you had all 8 toons with hirelings just to mail farm the golds.

    I get tons of golds from farm nodes and do crafting writs, so I like the current system. Sure it means I don't just sit there and click on mail twice a day for instance golds, now it means I have to go out there and do something but its better (in my view)

    The fix for that is one hireling per toon. Not punish every player because a few.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • theweakminded
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    I don't mind being forced to farm nodes and do crafting writs for gold tempers.
    Uh... what happened to putting work and time into games? Am I really this old?
  • WldKarde
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    I spend time every day trying to find the elusive Nirncrux in upper Crag....so mats for crafting writs are a non-issue. Not to mention the deconstruction of mats and the ensuing tempers I get from those means I have more gold tempers than I know what to do with at the moment. I know this will probably change once I've found enough Nirncrux....but for the moment I'm quite happy feeling like Scrooge McDuck swimming in my piles of gold tempers and Kuta. :)
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  • leeux
    leeux
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    One thing they could do is to tie the gold temper drop chance to the amount of skill points invested on the crafting line (overall number of all possible skill points vs. the ones spent on the skill line, f. ex.)

    That way, you'd have to PLAY the character to get the skill points and have to put them on your character, at least :)

    IMHO, that would make a more reasonable scenario, as at least one dedicated character per profession could be receiving upgrade mats.

    Unless, of course, someone want to have 8 of everything. But that it's a vast amount of skill points just to be able to have some extra tempers... if anyone wants that, be my guest: you deserve it! :tongue:
    PC/NA - Proud old member of the Antique Ordinatus Populus

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    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
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    ~~ The sands of time were eroded by the river of constant change >>
  • firstdecan
    firstdecan
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    I want gold temper rates in hirelings reverted to 1.5 values.
    The poll options are inflammatory because I am incensed by the idea of doing crafting writs for 1-2 hours a day just to get back to the level of gold tempers I was receiving from hirelings previously.

    There were so many ways they could have incentivized doing writs without forcing it upon people by nerfing gold temper rates in the mail. How about a chance for tokens you can use to craft certain dropped sets? How about quests where you can upgrade the quality of a piece directly without using tempers? There are so many cool things they could have done but instead we have writs, which are essentially just a more efficient way of farming nodes.

    No thanks. I want my 1.5 hireling rates back please.
    Nestor wrote: »
    Lets see, before I could log onto my Mules, which I trained up in Crafting so they could have the Hirelings. Took me 5 minutes to log to all 6 of them (two of the characters running hirelings are Mains), then I could load up a Main Character/Crafter and play.

    Now, I log into a Mule, I grab the certification writs, I make the stuff, I deliver it, I take the containers and pull out the stuff. Then I go to the bank and drop the mats and Tempers off. I repeat this with 5 other characters I have doing writs. Oh, and those times when I run out of Mats, since the higher level Writs eat through a stack like its' candy, I have to spend time looking for the mats in a Guild Kiosk. All to try and get half the gold tempers I used to from the hireling mails. Adding in what the Hirelings are sending me, I still get less than I had before, but I am spending more time doing it.

    So, two hours later, I am ready to play my main character, only I am too tired to do much with them. So, I log off and go do something else.

    How is this better?

    This is the issue. The hireling drop rates were probably a bit high in 1.5, but it's ridiculous to have to spend this kind of time to get these mats. Most people are only going to play an hour or two a night, and to have it absorbed by mindless click monkey activity is disappointing. This just seems part of ZoS' desire to turn ESO into a glorified facebook game.
  • PBpsy
    PBpsy
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    I want gold temper rates in hirelings reverted to 1.5 values.
    Turelus wrote: »
    I like how the poll isn't bias in the options at all.

    I support the current system because active gameplay should always net greater rewards than passive gameplay. That being said I would be fine with more active ways to gain temper materials through gameplay to lower their values.

    I agree with the idea of active gameplay but running from node to node in Crag for hours and hours is barely active game play. Put some 1-5% drop rate on gold craft materials on Vet dungeons bosses, ,Gold pledge chest, DSA,pvp quests and trials and then we have active gameplay and you can even remove hirelings.
    Edited by PBpsy on May 20, 2015 11:44PM
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  • DaveMoeDee
    DaveMoeDee
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    I want gold temper rates in hirelings reverted to 1.5 values.
    I am overloaded with good matts and alchemy matts post 1.6. It's a fabulous system and glad they reward those who use characters they leveled to get the best benefit from this system.

    One source for gold tempers is writs and it's a good source. With writs and hirelings provide me with as much gold matts as pre 1.6. Low level alts do not benefit because it is the craglorn writ turn in location that is required to have the better chance for good matts. This is a good design as low level alts will not yield as much as it should be. Besides that, it is extremely easy to level a character to lvl 50.

    Of course they could return to the old way and just make it where actual character level plays a roll in chances for good matts.
    I am not a fan of requiring access to Craglorn to do the top writs.

    Since reality is reality, I have started actually playing my alt for refining/deconstructing. I thought leveling the 3 gear crafting lines would be sufficient, even if the character was low level but with a lot of collected skyshards. Looks like I'll have to level it up a bit. This is my first playthrough where I speed click through all dialog. I suppose I am fine accepting the way thing are and just playing the game as is.
  • Sylvyr
    Sylvyr
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    I want gold temper rates in hirelings reverted to 1.5 values.
    I too invested A LOT of time, getting characters to 3/3 hirelings for mats. This shift was very upsetting.

    The rates were changed greatly. I barely ever see a legendary temper. They didn't nerf it, they obliterated it.

    Not only that but they shifted it to moar grind. Having to do writs and farm nodes.

    Just a guess, but it wouldn't surprise me to see these in the crown store as conveniently not having to grind, a grind that they created rather than the passive delivery system.

    And yes as @firstdecan said, just seems like it's just been another notch in ESOville's velt.


    ESO has been moving towards grindage over new content for a looooooooong time now. It seems like it's part of their agenda and planned.

    Thanks for yet another fruitless poll. Don't think they will change it even if this poll went 100% against 0%.

    Not your fault though but kudos for trying.
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  • Yakidafi
    Yakidafi
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    I want gold temper rates in hirelings reverted to 1.5 values.
    Do hirelings drop legendary at all now? Have not got a single for 2 months. Not that I relied on the hirelings before, decon always gave me more, but what I get now is 5 rough wood and one trait stone, only one giving me anything usefull is provisioning and alchemy.
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  • Sylvyr
    Sylvyr
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    I want gold temper rates in hirelings reverted to 1.5 values.
    Yakidafi wrote: »
    Do hirelings drop legendary at all now? Have not got a single for 2 months. Not that I relied on the hirelings before, decon always gave me more, but what I get now is 5 rough wood and one trait stone, only one giving me anything usefull is provisioning and alchemy.

    Yes, I get gold tempers once in a blue moon.
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