Agreed, I want the something in between option.No option to say that "YES, I'd want to go back to some form of Hireling usefulness, but gold temper drop rates pre-1.6 were too high."
As I said on another thread, it needed a nerf, but as always they went from "gold temper galore", to "no gold tempers whatsoever!" in one heavy blow.
Agreed, I want the something in between option.No option to say that "YES, I'd want to go back to some form of Hireling usefulness, but gold temper drop rates pre-1.6 were too high."
As I said on another thread, it needed a nerf, but as always they went from "gold temper galore", to "no gold tempers whatsoever!" in one heavy blow.
I have not seen a change, I am still getting the same as I did before.. very little
I_killed_Vivec wrote: »I'd rather do something to get my materials rather than passively rely on mules.
Giles.floydub17_ESO wrote: »
Hirelings where too powerful, it got to the point to make easy cash, you had all 8 toons with hirelings just to mail farm the golds.
I get tons of golds from farm nodes and do crafting writs, so I like the current system. Sure it means I don't just sit there and click on mail twice a day for instance golds, now it means I have to go out there and do something but its better (in my view)
Rook_Master wrote: »The poll options are inflammatory because I am incensed by the idea of doing crafting writs for 1-2 hours a day just to get back to the level of gold tempers I was receiving from hirelings previously.
There were so many ways they could have incentivized doing writs without forcing it upon people by nerfing gold temper rates in the mail. How about a chance for tokens you can use to craft certain dropped sets? How about quests where you can upgrade the quality of a piece directly without using tempers? There are so many cool things they could have done but instead we have writs, which are essentially just a more efficient way of farming nodes.
No thanks. I want my 1.5 hireling rates back please.
Lets see, before I could log onto my Mules, which I trained up in Crafting so they could have the Hirelings. Took me 5 minutes to log to all 6 of them (two of the characters running hirelings are Mains), then I could load up a Main Character/Crafter and play.
Now, I log into a Mule, I grab the certification writs, I make the stuff, I deliver it, I take the containers and pull out the stuff. Then I go to the bank and drop the mats and Tempers off. I repeat this with 5 other characters I have doing writs. Oh, and those times when I run out of Mats, since the higher level Writs eat through a stack like its' candy, I have to spend time looking for the mats in a Guild Kiosk. All to try and get half the gold tempers I used to from the hireling mails. Adding in what the Hirelings are sending me, I still get less than I had before, but I am spending more time doing it.
So, two hours later, I am ready to play my main character, only I am too tired to do much with them. So, I log off and go do something else.
How is this better?
I like how the poll isn't bias in the options at all.
I support the current system because active gameplay should always net greater rewards than passive gameplay. That being said I would be fine with more active ways to gain temper materials through gameplay to lower their values.
I am not a fan of requiring access to Craglorn to do the top writs.Giles.floydub17_ESO wrote: »I am overloaded with good matts and alchemy matts post 1.6. It's a fabulous system and glad they reward those who use characters they leveled to get the best benefit from this system.
One source for gold tempers is writs and it's a good source. With writs and hirelings provide me with as much gold matts as pre 1.6. Low level alts do not benefit because it is the craglorn writ turn in location that is required to have the better chance for good matts. This is a good design as low level alts will not yield as much as it should be. Besides that, it is extremely easy to level a character to lvl 50.
Of course they could return to the old way and just make it where actual character level plays a roll in chances for good matts.
Do hirelings drop legendary at all now? Have not got a single for 2 months. Not that I relied on the hirelings before, decon always gave me more, but what I get now is 5 rough wood and one trait stone, only one giving me anything usefull is provisioning and alchemy.