Sallington wrote: »I think you are forgetting the MM part of MMORPG.
To be very blunt, if you want a single-player game there are plenty to choose from. I'd rather ZOS fix the current group content (PvP performance is unbearable and end-game PvE is fast following its tracks) and develop new group content.
Soloers are already responsible for some of the worst changes to this game, namely the nerfs to many epic fights and all VR content. I can't blame you for asking, but I seriously hope they don't even consider it.
Super agree. This is already the best solo MMO I've ever experienced. Levels 1-50 are fantastic. The state that PvP is in is abysmal, just awful. That should be their top priority, since it's really the only endgame with replayability.
On my 10+ years of mmos I yet to find a happy pvper ...all pvp games are "unbalanced" and "awful"...is it the games fault or the nature of pvp gameplay unfortunately always leave a bad taste to the player?
Emma_Eunjung wrote: »Now for the bad news: ZoS HATES solo players. Don't believe me? Then explain to me the purpose of the pressure pads that can be found in certain dungeons such as Direfrost Keep:
On my 10+ years of mmos I yet to find a happy pvper ...all pvp games are "unbalanced" and "awful"...is it the games fault or the nature of pvp gameplay unfortunately always leave a bad taste to the player?
OR maybe they simply decided to have a different puzzle for a change, and this one in particular happens to require 2 people. In ONE dungeon out of the whole game. But congrats on pulling the persecution complex card.Emma_Eunjung wrote: »Now for the bad news: ZoS HATES solo players. Don't believe me? Then explain to me the purpose of the pressure pads that can be found in certain dungeons such as Direfrost Keep:
There is no possible reason for these pads to be there other than to bar solo players from progressing through the dungeon.I understand what you're saying. However, when solo content starts ruining group content, I think a line must be drawn. VR zones were supposed to be essentially group content, or very hard solo content. Look at them now. Craglorn was supposed to be end-game, non-instanced, group PvE. It's now mostly soloable, and easily so.To be very blunt, MM just means massively multiplayer, and has never meant "must group". Any MMO that ignores the solo play aspect is sure to fail. Why? Because there are a lot of players who don't care to ever group up, there are a lot more players who like to do both solo play and group play, and there are players who like group play best but still play solo some of the time when waiting for friends to come online, farming, etc.
My point is: if you want to solo, you now have 17 entire zones full of questlines, delves and public dungeons. It takes weeks, if not months, to clear every single one of those ONCE. In the mean time, for groups/raids you have:
- 1 whole zone of dysfunctional PvP (which isn't even an option for everyone, since many people don't like to PvP, even though they like group content); or
- 8 veteran dungeons, 3 trials and 1 arena, which you could do all in a day or two.
And soloers STILL complain that ONE freaking puzzle that requires 2 players in ONE group dungeon is a sign that ESO is unfriendly to solo gameplay...
Emma_Eunjung wrote: »Now for the bad news: ZoS HATES solo players. Don't believe me? Then explain to me the purpose of the pressure pads that can be found in certain dungeons such as Direfrost Keep:
Direfrost Keep is a group dungeon. Of course it's going to have group-minded mechanics involved.
If it were a public dungeon, then yes, that would be a disappointing barrier.
But it's right on the box, so I don't think ZeniMax hates solo players. Otherwise they would have written, "Want to play alone? Well, tough ***." There are things you have to do as a group, but there's also a lot you can enjoy on your own.
Moonshadow66 wrote: »Emma_Eunjung wrote: »Modded OP "Insightful" only because "Epic" wasn't an option. Regarding the topic at hand, I have good news and and bad news.
The good news is that there are many, many players who want what you are asking for: better rewards and a proper endgame for solo players. All you have to do to find solo players is simply play the game... we are everywhere, even in Craglorn which is supposed to be a "group zone".
Now for the bad news: ZoS HATES solo players. Don't believe me? Then explain to me the purpose of the pressure pads that can be found in certain dungeons such as Direfrost Keep:
There is no possible reason for these pads to be there other than to bar solo players from progressing through the dungeon. It takes no skill to step on a plate, and no legitimate challenge is overcome by doing so. Removing them would cause no problems whatsoever for groups, but including them is game-breaking for solo players. I know people on forums have abused the phrase "slap in the face" to the point of cliche, but come on, man, those pressure plates really are a SLAP in the FACE.
Don't be surprised if Wrothgar/Orsinium is released without ANY endgame content for solo players. I do not expect to see any single player Trials or solo leaderboards. ZoS has demonstrated time and time again that they do not understand or respect solo players, although they seem happy to take our money! Hopefully, I'm wrong and they will implement some of the OP's suggestions, but I'm not holding my breath.
Yeah, I remember when I was about to solo Direfrost Keep and ended up extremely disappointed in the room with the pressure plates. All the fights before were for absolutely nothing at all, and I left. After this, I couldn't care less about any group dungeons, which is a shame, but what can I do.
Funny thing is that I've done this dungeon before with a friend and his friend back in the early days, but unfortunately I just forgot about these damn pressure plates when I returned months later. Now I definitely won't return anymore or to any other group dungeon, it's not worth the effort.
I'm also "+1" for the OP and hope we'll get to see more solo endgame content with appropriate rewards and loot.
(Btw, I saw you in Rawl'kha last week, your character looks fantastic!^^)
Moonshadow66 wrote: »Moonscythe wrote: »"I think you are forgetting the MM part of MMORPG."
I am getting so sick of this comment. MM means Massively Multiplayer is does not mean those masses of players are playing in a group just that they are playing in the same world. I have lots of problems with that part as well but I am aware of what I am doing when I join an MMO and there are more than enough people who play solo or at most with a single companion for many reasons none of which are being anti-social to ask for some consideration without the snark.
^This.
I don't understand (and cannot get a translation for) the last word, but I agree on everything else you wrote.
See personally I like to turn nouns and adjectives into verbs, because verbing weirds the language.Moonscythe wrote: »I'm sorry. Snark is not quite the correct usage since the word is properly an adjective and I turned it into a noun.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I don't want to shut down anyone's ideas, as we're all entitled to our own. Yet I don't see this need for solo PvE content. A lot of the group content is easily soloable already - other than the vet dungeons (even though recent videos prove otherwise). .
pecheckler wrote: »On my 10+ years of mmos I yet to find a happy pvper ...all pvp games are "unbalanced" and "awful"...is it the games fault or the nature of pvp gameplay unfortunately always leave a bad taste to the player?
I guess you've never played guild wars 2 structured PvP? It is perfectly balanced and was designed from the ground-up to not have any of the typical MMO PvE-PvP hybrid problems. Nobody complains about it being unbalanced. The only complaints are that it gets old and repetitive. The fact that a player can skip logging on for 6 months and then return and still be on an equal footing is just amazing. No crap like players with thousands of hours invested having an advantage, besides more practice anyway.
See personally I like to turn nouns and adjectives into verbs, because verbing weirds the language.Moonscythe wrote: »I'm sorry. Snark is not quite the correct usage since the word is properly an adjective and I turned it into a noun.
Edit: +20 internets to whoever gets that reference
Emma_Eunjung wrote: »Moonshadow66 wrote: »Emma_Eunjung wrote: »Modded OP "Insightful" only because "Epic" wasn't an option. Regarding the topic at hand, I have good news and and bad news.
The good news is that there are many, many players who want what you are asking for: better rewards and a proper endgame for solo players. All you have to do to find solo players is simply play the game... we are everywhere, even in Craglorn which is supposed to be a "group zone".
Now for the bad news: ZoS HATES solo players. Don't believe me? Then explain to me the purpose of the pressure pads that can be found in certain dungeons such as Direfrost Keep:
There is no possible reason for these pads to be there other than to bar solo players from progressing through the dungeon. It takes no skill to step on a plate, and no legitimate challenge is overcome by doing so. Removing them would cause no problems whatsoever for groups, but including them is game-breaking for solo players. I know people on forums have abused the phrase "slap in the face" to the point of cliche, but come on, man, those pressure plates really are a SLAP in the FACE.
Don't be surprised if Wrothgar/Orsinium is released without ANY endgame content for solo players. I do not expect to see any single player Trials or solo leaderboards. ZoS has demonstrated time and time again that they do not understand or respect solo players, although they seem happy to take our money! Hopefully, I'm wrong and they will implement some of the OP's suggestions, but I'm not holding my breath.
Yeah, I remember when I was about to solo Direfrost Keep and ended up extremely disappointed in the room with the pressure plates. All the fights before were for absolutely nothing at all, and I left. After this, I couldn't care less about any group dungeons, which is a shame, but what can I do.
Funny thing is that I've done this dungeon before with a friend and his friend back in the early days, but unfortunately I just forgot about these damn pressure plates when I returned months later. Now I definitely won't return anymore or to any other group dungeon, it's not worth the effort.
I'm also "+1" for the OP and hope we'll get to see more solo endgame content with appropriate rewards and loot.
(Btw, I saw you in Rawl'kha last week, your character looks fantastic!^^)
Thanks! I'm one of these people who tries to do every acheivment just for the extra dye colors, LOL.
Moonscythe wrote: »Moonshadow66 wrote: »Moonscythe wrote: »"I think you are forgetting the MM part of MMORPG."
I am getting so sick of this comment. MM means Massively Multiplayer is does not mean those masses of players are playing in a group just that they are playing in the same world. I have lots of problems with that part as well but I am aware of what I am doing when I join an MMO and there are more than enough people who play solo or at most with a single companion for many reasons none of which are being anti-social to ask for some consideration without the snark.
^This.
I don't understand (and cannot get a translation for) the last word, but I agree on everything else you wrote.
I'm sorry. Snark is not quite the correct usage since the word is properly an adjective and I turned it into a noun.
Snarky (of a person, words, or a mood) sharply critical; cutting; snide.
But it's right on the box, so I don't think ZeniMax hates solo players. Otherwise they would have written, "Want to play alone? Well, tough ***." There are things you have to do as a group, but there's also a lot you can enjoy on your own.
Craven_Killmore wrote: »the game is single player till vr14 then forces you to group, people that want to solo are just going to find other games to play unless you offer them a fair and advertised path.
Once you milk your console sales for a month or 2 and realize the cost to develop and license the game for consoles was as much as the returns you will get on the console sales, you will see that players come first, and not everyone wants to group.
A happy community brings in cash, a miserable community brings in nothing, the sooner you learn this the better.
From what I understand console won't be able to type or link items so I don't know how people are even going to coordinate stuff in pve anyways, really.
I'm smart enough to understand, (with over 20 years of mmo experience) that console sales won't save you and I bet that ticks you off.
hmr13.76preeb18_ESO wrote: »I have a lot of time writing about it. Propose to introduce in the game SOLO dungeons, difficulty equal VDSA ! Without scaling ,only for veterans 14. In General let it be SOLO HELL , but with the reward equal to the rewards of trials and leaderboards .